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  This repo will serve as my thoughts on character creation and my own journy into world building. I believe that the approach many people are using with Large Language Models is somewhat underwhelming.
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  The usual scenario is a person downloads random "anime" style cards from the internet, plug it into Silly Tavern or other type of frontend and watch the LLM fumble because of not enough structured information.
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  This not only makes it difficult to assess how good a model is, but it also makes the RP avrage at best, with users flocking to "what is the best LLM" and argue over "it worked for me" or the dreaded "Just do DeepSeek, it's the best!".
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+ **Intro**
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  This repo will serve as my thoughts on character creation and my own journy into world building. I believe that the approach many people are using with Large Language Models is somewhat underwhelming.
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  The usual scenario is a person downloads random "anime" style cards from the internet, plug it into Silly Tavern or other type of frontend and watch the LLM fumble because of not enough structured information.
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  This not only makes it difficult to assess how good a model is, but it also makes the RP avrage at best, with users flocking to "what is the best LLM" and argue over "it worked for me" or the dreaded "Just do DeepSeek, it's the best!".
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+ **Creating Characters**
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+ It's interesting to note that character creation is not as easy as dropping a whole bunch of attributes into a character card and calling it a day. Nor is it as easy as referencing some exiting lore and saying "char is like that one character from Game of Thrones".
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+ While even the most basic of cards will work with an LLM, the question is: What are you trying to achieve with this character?
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+ Making a happy go-lucky character is not difficult. Meet David:
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+ `Name: David Willson
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+ Sex: Male
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+ Age: 20
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+ Height: 6'1
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+ Appearance: Short dark hair, green eyes, lanky, wears jeans and a black t-shirt
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+ Personality: Jokester, easily excited, always in a good mood, sees the bright side in everything
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+ Likes: Sodas, pets, video games, his friends
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+ Dislikes: Complaining, rude people, broccoli
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+ `
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+ This is a very basic character card and it will work in almost all instances. However, one thing to note here is that there is no dimension to this character. David is just categorized by his very one sided personality.
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+ David has no hobbies, no goals, no motivation...David just exists. Paste this into the LLM and you will get David, but the LLM will try to fill in some gaps based on your chat messages. Problem is, since whatever the LLM fills in, those details will become dynamic variables and higly dependent on the LLM's creativity.
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+ Thus David will change throughout chat and never maintain a consistency.
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+ So, we try to change David to have some goals.
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+ `Name: David Willson
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+ Sex: Male
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+ Age: 20
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+ Height: 6'1
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+ Occupation: Computer Science Student at local university
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+ Appearance: Short dark hair, green eyes, lanky, wears jeans and a black t-shirt
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+ Personality: Jokester, easily excited, always in a good mood, sees the bright side in everything
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+ Likes: Sodas, pets, video games, his friends
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+ Dislikes: Complaining, rude people, broccoli
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+ Goals: Graduate university
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+ Motivation: Make his parents proud
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+ `
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+ We added *Graduating* as his goals and his motivation is now *make his parents proud*. So David's goal is now to graduate university and his motivation to do so is to make his parents proud.