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{
# The MSVC generator is the default. Select the compiler version by
# passing -G msvs_version=<ver> to gyp. <ver> is a string like 2013e.
# See gyp\pylib\gyp\MSVSVersion.py for sample version strings. You
# can also pass configurations.gypi to gyp for 32-bit and 64-bit builds.
# See that file for details.
#
# Pass --format=make to gyp to generate a Makefile instead. The Makefile
# can be configured by passing variables to make, e.g.:
# make -j4 CXX=i686-w64-mingw32-g++ LDFLAGS="-static -static-libgcc -static-libstdc++"
'variables': {
'WINPTY_COMMIT_HASH%': '<!(cmd /c "cd shared && GetCommitHash.bat")',
},
'target_defaults' : {
'defines' : [
'UNICODE',
'_UNICODE',
'_WIN32_WINNT=0x0501',
'NOMINMAX',
],
'include_dirs': [
# Add the 'src/gen' directory to the include path and force gyp to
# run the script (re)generating the version header.
'<!(cmd /c "cd shared && UpdateGenVersion.bat <(WINPTY_COMMIT_HASH)")',
],
},
'targets' : [
{
'target_name' : 'winpty-agent',
'type' : 'executable',
'include_dirs' : [
'include',
],
'defines' : [
'WINPTY_AGENT_ASSERT',
],
'libraries' : [
'-ladvapi32',
'-lshell32',
'-luser32',
],
'msvs_settings': {
# Specify this setting here to override a setting from somewhere
# else, such as node's common.gypi.
'VCCLCompilerTool': {
'ExceptionHandling': '1', # /EHsc
},
},
'sources' : [
'agent/Agent.h',
'agent/Agent.cc',
'agent/AgentCreateDesktop.h',
'agent/AgentCreateDesktop.cc',
'agent/ConsoleFont.cc',
'agent/ConsoleFont.h',
'agent/ConsoleInput.cc',
'agent/ConsoleInput.h',
'agent/ConsoleInputReencoding.cc',
'agent/ConsoleInputReencoding.h',
'agent/ConsoleLine.cc',
'agent/ConsoleLine.h',
'agent/Coord.h',
'agent/DebugShowInput.h',
'agent/DebugShowInput.cc',
'agent/DefaultInputMap.h',
'agent/DefaultInputMap.cc',
'agent/DsrSender.h',
'agent/EventLoop.h',
'agent/EventLoop.cc',
'agent/InputMap.h',
'agent/InputMap.cc',
'agent/LargeConsoleRead.h',
'agent/LargeConsoleRead.cc',
'agent/NamedPipe.h',
'agent/NamedPipe.cc',
'agent/Scraper.h',
'agent/Scraper.cc',
'agent/SimplePool.h',
'agent/SmallRect.h',
'agent/Terminal.h',
'agent/Terminal.cc',
'agent/UnicodeEncoding.h',
'agent/Win32Console.cc',
'agent/Win32Console.h',
'agent/Win32ConsoleBuffer.cc',
'agent/Win32ConsoleBuffer.h',
'agent/main.cc',
'shared/AgentMsg.h',
'shared/BackgroundDesktop.h',
'shared/BackgroundDesktop.cc',
'shared/Buffer.h',
'shared/Buffer.cc',
'shared/DebugClient.h',
'shared/DebugClient.cc',
'shared/GenRandom.h',
'shared/GenRandom.cc',
'shared/OsModule.h',
'shared/OwnedHandle.h',
'shared/OwnedHandle.cc',
'shared/StringBuilder.h',
'shared/StringUtil.cc',
'shared/StringUtil.h',
'shared/UnixCtrlChars.h',
'shared/WindowsSecurity.cc',
'shared/WindowsSecurity.h',
'shared/WindowsVersion.h',
'shared/WindowsVersion.cc',
'shared/WinptyAssert.h',
'shared/WinptyAssert.cc',
'shared/WinptyException.h',
'shared/WinptyException.cc',
'shared/WinptyVersion.h',
'shared/WinptyVersion.cc',
'shared/winpty_snprintf.h',
],
},
{
'target_name' : 'winpty',
'type' : 'shared_library',
'include_dirs' : [
'include',
],
'defines' : [
'COMPILING_WINPTY_DLL',
],
'libraries' : [
'-ladvapi32',
'-luser32',
],
'msvs_settings': {
# Specify this setting here to override a setting from somewhere
# else, such as node's common.gypi.
'VCCLCompilerTool': {
'ExceptionHandling': '1', # /EHsc
},
},
'sources' : [
'include/winpty.h',
'libwinpty/AgentLocation.cc',
'libwinpty/AgentLocation.h',
'libwinpty/winpty.cc',
'shared/AgentMsg.h',
'shared/BackgroundDesktop.h',
'shared/BackgroundDesktop.cc',
'shared/Buffer.h',
'shared/Buffer.cc',
'shared/DebugClient.h',
'shared/DebugClient.cc',
'shared/GenRandom.h',
'shared/GenRandom.cc',
'shared/OsModule.h',
'shared/OwnedHandle.h',
'shared/OwnedHandle.cc',
'shared/StringBuilder.h',
'shared/StringUtil.cc',
'shared/StringUtil.h',
'shared/WindowsSecurity.cc',
'shared/WindowsSecurity.h',
'shared/WindowsVersion.h',
'shared/WindowsVersion.cc',
'shared/WinptyAssert.h',
'shared/WinptyAssert.cc',
'shared/WinptyException.h',
'shared/WinptyException.cc',
'shared/WinptyVersion.h',
'shared/WinptyVersion.cc',
'shared/winpty_snprintf.h',
],
},
{
'target_name' : 'winpty-debugserver',
'type' : 'executable',
'msvs_settings': {
# Specify this setting here to override a setting from somewhere
# else, such as node's common.gypi.
'VCCLCompilerTool': {
'ExceptionHandling': '1', # /EHsc
},
},
'sources' : [
'debugserver/DebugServer.cc',
'shared/DebugClient.h',
'shared/DebugClient.cc',
'shared/OwnedHandle.h',
'shared/OwnedHandle.cc',
'shared/OsModule.h',
'shared/StringBuilder.h',
'shared/StringUtil.cc',
'shared/StringUtil.h',
'shared/WindowsSecurity.h',
'shared/WindowsSecurity.cc',
'shared/WindowsVersion.h',
'shared/WindowsVersion.cc',
'shared/WinptyAssert.h',
'shared/WinptyAssert.cc',
'shared/WinptyException.h',
'shared/WinptyException.cc',
'shared/winpty_snprintf.h',
],
'libraries' : [
'-ladvapi32',
],
}
],
}
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