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# -*- coding: utf-8 -*-
import csv
import functools
import math
import os

from scipy.io.wavfile import read as wav_read

from .categories import NodeCategories
from .shared import hashed_as_strings
from .dreamtypes import SharedTypes, FrameCounter


def _linear_value_calc(x, x_start, x_end, y_start, y_end):
    if x <= x_start:
        return y_start
    if x >= x_end:
        return y_end
    dx = max(x_end - x_start, 0.0001)
    n = (x - x_start) / dx
    return (y_end - y_start) * n + y_start


def _curve_result(f: float):
    return (f, int(round(f)))


class DreamSineWave:
    NODE_NAME = "Sine Curve"

    @classmethod
    def INPUT_TYPES(cls):
        return {
            "required": SharedTypes.frame_counter | {
                "max_value": ("FLOAT", {"default": 1.0, "multiline": False}),
                "min_value": ("FLOAT", {"default": 0.0, "multiline": False}),
                "periodicity_seconds": ("FLOAT", {"default": 10.0, "multiline": False, "min": 0.01}),
                "phase": ("FLOAT", {"default": 0.0, "multiline": False, "min": -1, "max": 1}),
            },
        }

    CATEGORY = NodeCategories.ANIMATION_CURVES
    RETURN_TYPES = ("FLOAT", "INT")
    RETURN_NAMES = ("FLOAT", "INT")
    FUNCTION = "result"

    @classmethod
    def IS_CHANGED(cls, *values):
        return hashed_as_strings(*values)

    def result(self, frame_counter: FrameCounter, max_value, min_value, periodicity_seconds, phase):
        x = frame_counter.current_time_in_seconds
        a = (max_value - min_value) * 0.5
        c = phase
        b = 2 * math.pi / periodicity_seconds
        d = (max_value + min_value) / 2
        y = a * math.sin(b * (x + c)) + d
        return _curve_result(y)


class DreamSawWave:
    NODE_NAME = "Saw Curve"

    @classmethod
    def INPUT_TYPES(cls):
        return {
            "required": SharedTypes.frame_counter | {
                "max_value": ("FLOAT", {"default": 1.0, "multiline": False}),
                "min_value": ("FLOAT", {"default": 0.0, "multiline": False}),
                "periodicity_seconds": ("FLOAT", {"default": 10.0, "multiline": False, "min": 0.01}),
                "phase": ("FLOAT", {"default": 0.0, "multiline": False, "min": -1, "max": 1}),
            },
        }

    CATEGORY = NodeCategories.ANIMATION_CURVES
    RETURN_TYPES = ("FLOAT", "INT")
    RETURN_NAMES = ("FLOAT", "INT")
    FUNCTION = "result"

    @classmethod
    def IS_CHANGED(cls, *values):
        return hashed_as_strings(*values)

    def result(self, frame_counter: FrameCounter, max_value, min_value, periodicity_seconds, phase):
        x = frame_counter.current_time_in_seconds
        x = ((x + periodicity_seconds * phase) % periodicity_seconds) / periodicity_seconds
        y = x * (max_value - min_value) + min_value
        return _curve_result(y)


class DreamTriangleWave:
    NODE_NAME = "Triangle Curve"

    @classmethod
    def INPUT_TYPES(cls):
        return {
            "required": SharedTypes.frame_counter | {
                "max_value": ("FLOAT", {"default": 1.0, "multiline": False}),
                "min_value": ("FLOAT", {"default": 0.0, "multiline": False}),
                "periodicity_seconds": ("FLOAT", {"default": 10.0, "multiline": False, "min": 0.01}),
                "phase": ("FLOAT", {"default": 0.0, "multiline": False, "min": -1, "max": 1}),
            },
        }

    CATEGORY = NodeCategories.ANIMATION_CURVES
    RETURN_TYPES = ("FLOAT", "INT")
    RETURN_NAMES = ("FLOAT", "INT")
    FUNCTION = "result"

    @classmethod
    def IS_CHANGED(cls, *values):
        return hashed_as_strings(*values)

    def result(self, frame_counter: FrameCounter, max_value, min_value, periodicity_seconds, phase):
        x = frame_counter.current_time_in_seconds
        x = ((x + periodicity_seconds * phase) % periodicity_seconds) / periodicity_seconds
        if x <= 0.5:
            x *= 2
            y = x * (max_value - min_value) + min_value
        else:
            x = (x - 0.5) * 2
            y = max_value - x * (max_value - min_value)
        return _curve_result(y)


class WavData:
    def __init__(self, sampling_rate: float, single_channel_samples, fps: float):
        self._length_in_seconds = len(single_channel_samples) / sampling_rate
        self._num_buckets = round(self._length_in_seconds * fps * 3)
        self._bucket_size = len(single_channel_samples) / float(self._num_buckets)
        self._buckets = list()
        self._rate = sampling_rate
        self._max_bucket_value = 0
        for i in range(self._num_buckets):
            start_index = round(i * self._bucket_size)
            end_index = round((i + 1) * self._bucket_size) - 1
            samples = list(map(lambda n: abs(n), single_channel_samples[start_index:end_index]))
            bucket_total = sum(samples)
            self._buckets.append(bucket_total)
            self._max_bucket_value=max(bucket_total, self._max_bucket_value)

        for i in range(self._num_buckets):
            self._buckets[i] = float(self._buckets[i]) / self._max_bucket_value

    def value_at_time(self, second: float) -> float:
        if second < 0.0 or second > self._length_in_seconds:
            return 0.0
        nsample = second * self._rate
        nbucket = min(max(0, round(nsample / self._bucket_size)), self._num_buckets - 1)
        return self._buckets[nbucket]


@functools.lru_cache(4)
def _wav_loader(filepath, fps):
    sampling_rate, samples = wav_read(filepath)
    single_channel = samples[:, 0]
    return WavData(sampling_rate, single_channel, fps)


class DreamWavCurve:
    NODE_NAME = "WAV Curve"
    CATEGORY = NodeCategories.ANIMATION_CURVES
    RETURN_TYPES = ("FLOAT", "INT")
    RETURN_NAMES = ("FLOAT", "INT")
    FUNCTION = "result"
    ICON = "∿"

    @classmethod
    def INPUT_TYPES(cls):
        return {
            "required": SharedTypes.frame_counter | {
                "wav_path": ("STRING", {"default": "audio.wav"}),
                "scale": ("FLOAT", {"default": 1.0, "multiline": False})
            },
        }

    @classmethod
    def IS_CHANGED(cls, *values):
        return hashed_as_strings(*values)

    def result(self, frame_counter: FrameCounter, wav_path, scale):
        if not os.path.isfile(wav_path):
            return (0.0, 0)
        data = _wav_loader(wav_path, frame_counter.frames_per_second)
        frame_counter.current_time_in_seconds
        v = data.value_at_time(frame_counter.current_time_in_seconds)
        return (v * scale, round(v * scale))


class DreamTriangleEvent:
    NODE_NAME = "Triangle Event Curve"

    @classmethod
    def INPUT_TYPES(cls):
        return {
            "required": SharedTypes.frame_counter | {
                "max_value": ("FLOAT", {"default": 1.0, "multiline": False}),
                "min_value": ("FLOAT", {"default": 0.0, "multiline": False}),
                "width_seconds": ("FLOAT", {"default": 1.0, "multiline": False, "min": 0.1}),
                "center_seconds": ("FLOAT", {"default": 10.0, "multiline": False, "min": 0.0}),
            },
        }

    CATEGORY = NodeCategories.ANIMATION_CURVES
    RETURN_TYPES = ("FLOAT", "INT")
    RETURN_NAMES = ("FLOAT", "INT")
    FUNCTION = "result"

    @classmethod
    def IS_CHANGED(cls, *values):
        return hashed_as_strings(*values)

    def result(self, frame_counter: FrameCounter, max_value, min_value, width_seconds, center_seconds):
        x = frame_counter.current_time_in_seconds
        start = center_seconds - width_seconds * 0.5
        end = center_seconds + width_seconds * 0.5
        if start <= x <= center_seconds:
            y = _linear_value_calc(x, start, center_seconds, min_value, max_value)
        elif center_seconds < x <= end:
            y = _linear_value_calc(x, center_seconds, end, max_value, min_value)
        else:
            y = min_value
        return _curve_result(y)


class DreamSmoothEvent:
    NODE_NAME = "Smooth Event Curve"

    @classmethod
    def INPUT_TYPES(cls):
        return {
            "required": SharedTypes.frame_counter | {
                "max_value": ("FLOAT", {"default": 1.0, "multiline": False}),
                "min_value": ("FLOAT", {"default": 0.0, "multiline": False}),
                "width_seconds": ("FLOAT", {"default": 1.0, "multiline": False, "min": 0.1}),
                "center_seconds": ("FLOAT", {"default": 10.0, "multiline": False, "min": 0.0}),
            },
        }

    CATEGORY = NodeCategories.ANIMATION_CURVES
    RETURN_TYPES = ("FLOAT", "INT")
    RETURN_NAMES = ("FLOAT", "INT")
    FUNCTION = "result"

    @classmethod
    def IS_CHANGED(cls, *values):
        return hashed_as_strings(*values)

    def result(self, frame_counter: FrameCounter, max_value, min_value, width_seconds, center_seconds):
        x = frame_counter.current_time_in_seconds
        start = center_seconds - width_seconds * 0.5
        end = center_seconds + width_seconds * 0.5
        if start <= x <= center_seconds:
            y = _linear_value_calc(x, start, center_seconds, 0.0, 1.0)
        elif center_seconds < x <= end:
            y = _linear_value_calc(x, center_seconds, end, 1.0, 0.0)
        else:
            y = 0.0
        if y < 0.5:
            y = ((y + y) * (y + y)) * 0.5
        else:
            a = (y - 0.5) * 2
            y = math.pow(a, 0.25) * 0.5 + 0.5
        return _curve_result(y * (max_value - min_value) + min_value)


class DreamBeatCurve:
    NODE_NAME = "Beat Curve"

    @classmethod
    def INPUT_TYPES(cls):
        return {
            "required": SharedTypes.frame_counter | {
                "bpm": ("FLOAT", {"default": 100.0, "multiline": False}),
                "time_offset": ("FLOAT", {"default": 0.0, "multiline": False}),
                "measure_length": ("INT", {"default": 4, "min": 1}),
                "low_value": ("FLOAT", {"default": 0.0}),
                "high_value": ("FLOAT", {"default": 1.0}),
                "invert": (["no", "yes"],),
                "power": ("FLOAT", {"default": 2.0, "min": 0.25, "max": 4}),
                "accent_1": ("INT", {"default": 1, "min": 1, "max": 24}),
            },
            "optional": {
                "accent_2": ("INT", {"default": 3, "min": 1, "max": 24}),
                "accent_3": ("INT", {"default": 0}),
                "accent_4": ("INT", {"default": 0}),
            }
        }

    CATEGORY = NodeCategories.ANIMATION_CURVES
    RETURN_TYPES = ("FLOAT", "INT")
    RETURN_NAMES = ("FLOAT", "INT")
    FUNCTION = "result"

    @classmethod
    def IS_CHANGED(cls, *values):
        return hashed_as_strings(*values)

    def _get_value_for_accent(self, accent, measure_length, bpm, frame_counter: FrameCounter, frame_offset):
        current_frame = frame_counter.current_frame + frame_offset
        frames_per_minute = frame_counter.frames_per_second * 60.0
        frames_per_beat = frames_per_minute / bpm
        frames_per_measure = frames_per_beat * measure_length
        frame = (current_frame % frames_per_measure)
        accent_start = (accent - 1) * frames_per_beat
        accent_end = accent * frames_per_beat
        if frame >= accent_start and frame < accent_end:
            return 1.0 - ((frame - accent_start) / frames_per_beat)
        return 0

    def result(self, bpm, frame_counter: FrameCounter, measure_length, low_value, high_value, power, invert,
               time_offset, **accents):
        frame_offset = int(round(time_offset * frame_counter.frames_per_second))
        accents_set = set(filter(lambda v: v >= 1 and v <= measure_length,
                                 map(lambda i: accents.get("accent_" + str(i), -1), range(30))))
        v = 0.0
        for a in accents_set:
            v += math.pow(self._get_value_for_accent(a, measure_length, bpm, frame_counter, frame_offset), power)
        if invert == "yes":
            v = 1.0 - v

        r = low_value + v * (high_value - low_value)
        return _curve_result(r)


class DreamLinear:
    NODE_NAME = "Linear Curve"

    @classmethod
    def INPUT_TYPES(cls):
        return {
            "required": SharedTypes.frame_counter | {
                "initial_value": ("FLOAT", {"default": 0.0, "multiline": False}),
                "final_value": ("FLOAT", {"default": 100.0, "multiline": False}),
            },
        }

    CATEGORY = NodeCategories.ANIMATION_CURVES
    RETURN_TYPES = ("FLOAT", "INT")
    RETURN_NAMES = ("FLOAT", "INT")
    FUNCTION = "result"

    @classmethod
    def IS_CHANGED(cls, *values):
        return hashed_as_strings(*values)

    def result(self, initial_value, final_value, frame_counter: FrameCounter):
        d = final_value - initial_value
        v = initial_value + frame_counter.progress * d
        return (v, int(round(v)))


def _is_as_float(s: str):
    try:
        float(s)
        return True
    except ValueError:
        return False


class DreamCSVGenerator:
    NODE_NAME = "CSV Generator"
    ICON = "⌗"

    @classmethod
    def INPUT_TYPES(cls):
        return {
            "required": SharedTypes.frame_counter | {
                "value": ("FLOAT", {"forceInput": True, "default": 0.0}),
                "csvfile": ("STRING", {"default": "", "multiline": False}),
                "csv_dialect": (csv.list_dialects(),)
            },
        }

    CATEGORY = NodeCategories.ANIMATION_CURVES
    RETURN_TYPES = ()
    RETURN_NAMES = ()
    FUNCTION = "write"
    OUTPUT_NODE = True

    @classmethod
    def IS_CHANGED(cls, *values):
        return hashed_as_strings(*values)

    def write(self, csvfile, frame_counter: FrameCounter, value, csv_dialect):
        if frame_counter.is_first_frame and csvfile:
            with open(csvfile, 'w', newline='') as csvfile:
                csvwriter = csv.writer(csvfile, dialect=csv_dialect)
                csvwriter.writerow(['Frame', 'Value'])
                csvwriter.writerow([frame_counter.current_frame, str(value)])
        else:
            with open(csvfile, 'a', newline='') as csvfile:
                csvwriter = csv.writer(csvfile, dialect=csv_dialect)
                csvwriter.writerow([frame_counter.current_frame, str(value)])
        return ()


class DreamCSVCurve:
    NODE_NAME = "CSV Curve"

    @classmethod
    def INPUT_TYPES(cls):
        return {
            "required": SharedTypes.frame_counter | {
                "csvfile": ("STRING", {"default": "", "multiline": False}),
                "first_column_type": (["seconds", "frames"],),
                "interpolate": (["true", "false"],),
                "csv_dialect": (csv.list_dialects(),)
            },
        }

    CATEGORY = NodeCategories.ANIMATION_CURVES
    RETURN_TYPES = ("FLOAT", "INT")
    RETURN_NAMES = ("FLOAT", "INT")
    FUNCTION = "result"

    @classmethod
    def IS_CHANGED(cls, *values):
        return hashed_as_strings(*values)

    def _row_yield(self, file, csv_dialect):
        prev_row = None
        for row in csv.reader(file, dialect=csv_dialect):
            if len(row) == 2 and _is_as_float(row[0]) and _is_as_float(row[1]):
                row = list(map(float, row))
                yield (prev_row, row)
                prev_row = row
        if prev_row is not None:
            yield (prev_row, None)

    def result(self, csvfile, frame_counter: FrameCounter, first_column_type, interpolate, csv_dialect):
        interpolate = interpolate == "true"

        def _first_col_to_frame(v: float):
            if first_column_type == "frames":
                return round(v)
            else:
                return round(v * frame_counter.frames_per_second)

        with open(csvfile) as f:
            for (prev, current) in self._row_yield(f, csv_dialect):
                if prev is None and frame_counter.current_frame < _first_col_to_frame(current[0]):
                    # before first row
                    return (current[1], int(round(current[1])))
                if current is None:
                    # after last row
                    return (prev[1], int(round(prev[1])))
                if prev is not None and current is not None:
                    frame1 = _first_col_to_frame(prev[0])
                    value1 = prev[1]
                    frame2 = _first_col_to_frame(current[0])
                    value2 = current[1]
                    if frame1 <= frame_counter.current_frame and interpolate and frame2 > frame_counter.current_frame:
                        offset = (frame_counter.current_frame - frame1) / float(frame2 - frame1)
                        v = value1 * (1.0 - offset) + value2 * offset
                        return (v, int(round(v)))
                    elif frame1 <= frame_counter.current_frame and frame2 > frame_counter.current_frame:
                        return (value1, int(round(value1)))
        return (0.0, 0)