//! Generate a dataset with basic trivial simple ARC tasks. //! https://github.com/neoneye/arc-dataset-diva //! //! Ideas for more task types: //! MixedOrientationOutputSolidColor, //! MixedOrientationRotateOutputSolidColor, //! LandscapeInputIsOneSolidColorButOutputIsTwoDifferentColors, // needs more than 5 training pairs. use super::{Image, HtmlLog, ReverseColorPopularity, ImageRotate90, ImageTryCreate, ExportARCTaskJson}; use rand::Rng; use rand::seq::SliceRandom; use rand::{rngs::StdRng, SeedableRng}; use serde::Serialize; use std::fs; use std::path::{PathBuf, Path}; #[allow(dead_code)] #[derive(Debug, Clone, Copy, Serialize)] enum TwoPixelBasicTransformation { LandscapeOrientationReverse, LandscapeOrientationRotateCW, LandscapeOrientationRotateCCW, PortraitOrientationReverse, PortraitOrientationRotateCW, PortraitOrientationRotateCCW, MixedOrientationReverse, MixedOrientationRotateCW, MixedOrientationRotateCCW, } #[allow(dead_code)] #[derive(Debug, Clone, Copy, Serialize, PartialEq, Eq)] enum TwoPixelSpecialTransformation { LandscapeOrientation, PortraitOrientation, MixedOrientation, } #[allow(dead_code)] #[derive(Debug, Clone, Copy, Serialize)] enum TwoPixelTransformation { Basic { basic: TwoPixelBasicTransformation }, Special { special: TwoPixelSpecialTransformation }, } #[allow(dead_code)] #[derive(Debug, Serialize)] struct DatasetItem { dirname: String, filename: String, json: String, } #[allow(dead_code)] pub struct GenerateDataset { dataset_items: Vec, } impl GenerateDataset { #[allow(dead_code)] fn new() -> Self { Self { dataset_items: vec!(), } } #[allow(dead_code)] fn populate(&mut self, number_of_items: u32, print_to_htmllog: bool) -> anyhow::Result<()> { let transformations: Vec = vec![ TwoPixelTransformation::Basic { basic: TwoPixelBasicTransformation::LandscapeOrientationReverse }, TwoPixelTransformation::Basic { basic: TwoPixelBasicTransformation::LandscapeOrientationRotateCW }, TwoPixelTransformation::Basic { basic: TwoPixelBasicTransformation::LandscapeOrientationRotateCCW }, TwoPixelTransformation::Basic { basic: TwoPixelBasicTransformation::PortraitOrientationReverse }, TwoPixelTransformation::Basic { basic: TwoPixelBasicTransformation::PortraitOrientationRotateCW }, TwoPixelTransformation::Basic { basic: TwoPixelBasicTransformation::PortraitOrientationRotateCCW }, TwoPixelTransformation::Basic { basic: TwoPixelBasicTransformation::MixedOrientationReverse }, TwoPixelTransformation::Basic { basic: TwoPixelBasicTransformation::MixedOrientationRotateCW }, TwoPixelTransformation::Basic { basic: TwoPixelBasicTransformation::MixedOrientationRotateCCW }, TwoPixelTransformation::Special { special: TwoPixelSpecialTransformation::LandscapeOrientation }, TwoPixelTransformation::Special { special: TwoPixelSpecialTransformation::PortraitOrientation }, TwoPixelTransformation::Special { special: TwoPixelSpecialTransformation::MixedOrientation }, ]; for i in 0..number_of_items { if print_to_htmllog { HtmlLog::text(format!("iteration: {}", i)); } if i % 100000 == 0 { println!("iteration: {} number_of_items: {}", i, number_of_items); } let transform_index: usize = (i as usize) % transformations.len(); let transformation: TwoPixelTransformation = transformations[transform_index].clone(); // Introducing a new transformation does not impact the random seed. let random_seed: u64 = ((i as usize / transformations.len()) + (transform_index * 1000000)) as u64; match transformation { TwoPixelTransformation::Basic { basic } => { let dataset_item: DatasetItem = Self::generate_twopixels_basic(basic.clone(), random_seed, print_to_htmllog)?; self.dataset_items.push(dataset_item); }, TwoPixelTransformation::Special { special } => { let dataset_item: DatasetItem = Self::generate_twopixels_special(special.clone(), random_seed, print_to_htmllog)?; self.dataset_items.push(dataset_item); }, } } Ok(()) } #[allow(dead_code)] fn save(&self, save_dir: &Path) -> anyhow::Result<()> { if !save_dir.is_dir() { fs::create_dir(save_dir)?; } assert!(save_dir.is_dir()); for dataset_item in &self.dataset_items { let task_type_dir: PathBuf = save_dir.join(&dataset_item.dirname); if !task_type_dir.is_dir() { fs::create_dir(&task_type_dir)?; } assert!(task_type_dir.is_dir()); let path: PathBuf = task_type_dir.join(&dataset_item.filename); fs::write(&path, &dataset_item.json)?; } Ok(()) } /// The two colors inside each pair are always different. /// /// The pairs are always different from each other. /// /// Each color is only used once. fn five_unique_color_pairs(rng: &mut StdRng) -> Vec<(u8, u8)> { let mut colors: Vec = (0..=9).collect(); colors.shuffle(rng); let mut pairs = Vec::<(u8, u8)>::new(); while colors.len() >= 2 { let color0: u8 = colors.remove(0); let color1: u8 = colors.remove(0); pairs.push((color0, color1)); } assert!(pairs.len() == 5); pairs } fn alternate(count: usize, values: Vec) -> Vec { assert!(values.len() >= 2); let mut result = Vec::::new(); for i in 0..count { let index: usize = i % values.len(); result.push(values[index]); } result } /// Example with two values: `[0, 1]`, then roughly half of the items are `0` and the other half are `1`. /// /// When `N` is even there is half 0 and half 1. /// /// When `N` is odd then considering `N-1` have half 0 and half 1. And the last one is either 0 or 1. fn round_robin_shuffled(rng: &mut StdRng, count: usize, values: &Vec) -> Vec { assert!(values.len() >= 2); // In case there is an even number of items, then both value0 and value1 gets used equally. Good. // In case there are an odd number of items, then one of the values is used one more time than the other value. Bad. // Shuffle to prevent bias. let mut values: Vec = values.clone(); values.shuffle(rng); let mut items: Vec = Self::alternate(count, values); // Now the items are alternating. Bad. // Shuffle to prevent bias. items.shuffle(rng); items } fn generate_twopixels_basic(transformation: TwoPixelBasicTransformation, random_seed: u64, print_to_htmllog: bool) -> anyhow::Result { let mut rng: StdRng = SeedableRng::seed_from_u64(random_seed); let insert_same_color_when_reaching_this_limit: u8 = 50; let insert_same_value: u8 = rng.gen_range(0..=100); let pair_count_values: Vec<(u8, u8)> = vec![ (2, 1), (2, 2), (2, 3), (3, 1), (3, 2), (3, 3), (4, 1), (4, 2), (4, 3) ]; let (train_count, test_count) = *pair_count_values.choose(&mut rng).unwrap(); let pair_count: u8 = train_count + test_count; let zero_one: Vec = vec![0, 1]; let mut mixed_orientation_vec = Vec::::new(); mixed_orientation_vec.extend(Self::round_robin_shuffled(&mut rng, train_count as usize, &zero_one)); mixed_orientation_vec.extend(Self::round_robin_shuffled(&mut rng, test_count as usize, &zero_one)); assert!(mixed_orientation_vec.len() == pair_count as usize); // There are max 4 `train` pairs. Since there are 5 unique color pairs, we can be // certain that the `train` pairs have different colors from each other. let mut color_pairs: Vec<(u8, u8)> = Self::five_unique_color_pairs(&mut rng); color_pairs.truncate(pair_count as usize); // Fill up with more random colors until there are enough color pairs. // The `test` pairs comes last, so it's ok if they are not as unique as the `train` pairs. while color_pairs.len() < pair_count as usize { let color0: u8 = rng.gen_range(0..=9); let color1: u8 = rng.gen_range(0..=9); if color0 == color1 { continue; } if color_pairs.contains(&(color0, color1)) { continue; } color_pairs.push((color0, color1)); } assert!(color_pairs.len() == pair_count as usize); // Make one of the `test` pairs slightly ambiguous so it's more tricky to solve. // It doesn't make sense when it's a `flip` operation where the two pixels exchange places. // then don't make it ambiguous, because it would cause input and output to be identical. // we want input and output to always be different. let allow_same_color: bool = match transformation { TwoPixelBasicTransformation::LandscapeOrientationReverse => false, TwoPixelBasicTransformation::LandscapeOrientationRotateCW => true, TwoPixelBasicTransformation::LandscapeOrientationRotateCCW => true, TwoPixelBasicTransformation::PortraitOrientationReverse => false, TwoPixelBasicTransformation::PortraitOrientationRotateCW => true, TwoPixelBasicTransformation::PortraitOrientationRotateCCW => true, TwoPixelBasicTransformation::MixedOrientationReverse => false, TwoPixelBasicTransformation::MixedOrientationRotateCW => true, TwoPixelBasicTransformation::MixedOrientationRotateCCW => true, }; if allow_same_color && train_count >= 2 && test_count >= 1 && insert_same_value >= insert_same_color_when_reaching_this_limit { // Replace a color_pair so it uses the same color for both its colors, so it's ambiguous and more tricky to solve. let index: usize = rng.gen_range(train_count..pair_count) as usize; let color: u8 = rng.gen_range(0..=9); color_pairs[index] = (color, color); } if print_to_htmllog { HtmlLog::text(format!("pair_count: {}", pair_count)); } let mut export = ExportARCTaskJson::new(); let mut color_pair_strings = Vec::::new(); for i in 0..pair_count { let is_train: bool = i < train_count; // Pick two random colors // The colors are always different from each other for the `train` pairs. // The colors are sometimes the same and sometimes different for the `test` pairs. let (color0, color1) = color_pairs.remove(0); let input_landscape: Image = Image::try_create(2, 1, vec![color0, color1])?; let input_portrait: Image = input_landscape.rotate_cw()?; // Pick either input_landscape or input_portrait based on a random number // Make sure that both landscape and portrait orientations are used for the training pairs, so 2 or more train pairs. // Make sure that both landscape and portrait orientations are used for the test pairs, so 2 or more test pairs. let input_mixed: Image = match mixed_orientation_vec[i as usize] { 0 => input_landscape.clone(), 1 => input_portrait.clone(), _ => unreachable!(), }; let input: &Image = match transformation { TwoPixelBasicTransformation::LandscapeOrientationReverse => &input_landscape, TwoPixelBasicTransformation::LandscapeOrientationRotateCW => &input_landscape, TwoPixelBasicTransformation::LandscapeOrientationRotateCCW => &input_landscape, TwoPixelBasicTransformation::PortraitOrientationReverse => &input_portrait, TwoPixelBasicTransformation::PortraitOrientationRotateCW => &input_portrait, TwoPixelBasicTransformation::PortraitOrientationRotateCCW => &input_portrait, TwoPixelBasicTransformation::MixedOrientationReverse => &input_mixed, TwoPixelBasicTransformation::MixedOrientationRotateCW => &input_mixed, TwoPixelBasicTransformation::MixedOrientationRotateCCW => &input_mixed, }; let output_reversed: Image = ReverseColorPopularity::apply_to_image(input)?; let output_rotate_ccw: Image = input.rotate_ccw()?; let output_rotate_cw: Image = input.rotate_cw()?; let output: &Image = match transformation { TwoPixelBasicTransformation::LandscapeOrientationReverse => &output_reversed, TwoPixelBasicTransformation::LandscapeOrientationRotateCW => &output_rotate_cw, TwoPixelBasicTransformation::LandscapeOrientationRotateCCW => &output_rotate_ccw, TwoPixelBasicTransformation::PortraitOrientationReverse => &output_reversed, TwoPixelBasicTransformation::PortraitOrientationRotateCW => &output_rotate_cw, TwoPixelBasicTransformation::PortraitOrientationRotateCCW => &output_rotate_ccw, TwoPixelBasicTransformation::MixedOrientationReverse => &output_reversed, TwoPixelBasicTransformation::MixedOrientationRotateCW => &output_rotate_cw, TwoPixelBasicTransformation::MixedOrientationRotateCCW => &output_rotate_ccw, }; if print_to_htmllog { HtmlLog::compare_images(vec![input.clone(), output.clone()]); } assert!(input != output, "input and output must be different"); if is_train { export.push_train(&input, &output); } else { export.push_test(&input, &output); } color_pair_strings.push(format!("{}{}", color0, color1)); } let transformation_name: &str = match transformation { TwoPixelBasicTransformation::LandscapeOrientationReverse => "land_rev", TwoPixelBasicTransformation::LandscapeOrientationRotateCW => "land_cw", TwoPixelBasicTransformation::LandscapeOrientationRotateCCW => "land_ccw", TwoPixelBasicTransformation::PortraitOrientationReverse => "port_rev", TwoPixelBasicTransformation::PortraitOrientationRotateCW => "port_cw", TwoPixelBasicTransformation::PortraitOrientationRotateCCW => "port_ccw", TwoPixelBasicTransformation::MixedOrientationReverse => "landport_rev", TwoPixelBasicTransformation::MixedOrientationRotateCW => "landport_cw", TwoPixelBasicTransformation::MixedOrientationRotateCCW => "landport_ccw", }; let color_pair_strings_joined: String = color_pair_strings.join("_"); let filename: String = format!("{}_{}.json", transformation_name, color_pair_strings_joined); let dataset_item: DatasetItem = DatasetItem { json: export.to_string()?, dirname: transformation_name.to_string(), filename, }; Ok(dataset_item) } fn generate_twopixels_special(transformation: TwoPixelSpecialTransformation, random_seed: u64, print_to_htmllog: bool) -> anyhow::Result { let mut rng: StdRng = SeedableRng::seed_from_u64(random_seed); let pair_count_values: Vec<(u8, u8)> = match transformation { TwoPixelSpecialTransformation::LandscapeOrientation | TwoPixelSpecialTransformation::PortraitOrientation => vec![ // minimum 2 `train` pairs are needed to make sense of the rules (2, 2), (2, 3), (3, 2), (3, 3) ], TwoPixelSpecialTransformation::MixedOrientation => vec![ // minimum 4 `train` pairs are needed to make sense of the rules (4, 2), (4, 3), (5, 2), (5, 3) ], }; let (train_count, test_count) = *pair_count_values.choose(&mut rng).unwrap(); let pair_count: u8 = train_count + test_count; let mut values: Vec = (0..pair_count).collect(); values.shuffle(&mut rng); // Determine which orientation to use and when to assign the same color to both pixels. let zero_one_two_tree: Vec = match transformation { TwoPixelSpecialTransformation::LandscapeOrientation | TwoPixelSpecialTransformation::PortraitOrientation => { // bit[1] = unused, bit[0] = same color. In to total 2 combinations. // 0 = same color // 1 = different color vec![0, 1] }, TwoPixelSpecialTransformation::MixedOrientation => { // bit[1] = orientation, bit[0] = same color. In to total 4 combinations. // 0 = same color, landscape // 1 = different color, landscape // 2 = same color, portrait // 3 = different color, portrait vec![0, 1, 2, 3] } }; let mut mode_vec = Vec::::new(); mode_vec.extend(Self::round_robin_shuffled(&mut rng, train_count as usize, &zero_one_two_tree)); mode_vec.extend(Self::round_robin_shuffled(&mut rng, test_count as usize, &zero_one_two_tree)); assert!(mode_vec.len() == pair_count as usize); // Assign colors to each pair. let mut color_pairs: Vec<(u8, u8)> = Self::five_unique_color_pairs(&mut rng); color_pairs.truncate(pair_count as usize); while color_pairs.len() < pair_count as usize { let color0: u8 = rng.gen_range(0..=9); let color1: u8 = rng.gen_range(0..=9); if color0 == color1 { continue; } if color_pairs.contains(&(color0, color1)) { continue; } color_pairs.push((color0, color1)); } assert!(color_pairs.len() == pair_count as usize); let mut available_colors: Vec = (0..=9).collect(); available_colors.shuffle(&mut rng); // Assign same color to both pixels in roughly half of the pairs. for i in 0..pair_count { let value: u8 = mode_vec[i as usize]; let assign_same_color: bool = (value & 1) == 0; if !assign_same_color { continue; } let color: u8 = available_colors.remove(0); color_pairs[i as usize] = (color, color); // println!("assigning same color: {} to index: {}", color, i); } if print_to_htmllog { HtmlLog::text(format!("pair_count: {}", pair_count)); } let mut export = ExportARCTaskJson::new(); let mut color_pair_strings = Vec::::new(); for i in 0..pair_count { let is_train: bool = i < train_count; // Pick two random colors // The colors are always different from each other for the `train` pairs. // The colors are sometimes the same and sometimes different for the `test` pairs. let (color0, color1) = color_pairs.remove(0); let input_landscape: Image = Image::try_create(2, 1, vec![color0, color1])?; let input_portrait: Image = input_landscape.rotate_cw()?; // Pick either input_landscape or input_portrait based on a random number // Make sure that both landscape and portrait orientations are used for the training pairs, so 2 or more train pairs. // Make sure that both landscape and portrait orientations are used for the test pairs, so 2 or more test pairs. let orientation: bool = mode_vec[i as usize] & 2 == 0; let input_mixed: Image = match orientation { false => input_landscape.clone(), true => input_portrait.clone(), }; let input: &Image = match transformation { TwoPixelSpecialTransformation::LandscapeOrientation => &input_landscape, TwoPixelSpecialTransformation::PortraitOrientation => &input_portrait, TwoPixelSpecialTransformation::MixedOrientation => &input_mixed, }; let output_reversed: Image = ReverseColorPopularity::apply_to_image(input)?; let output_rotate_ccw: Image = input.rotate_ccw()?; let output: &Image = if color0 == color1 { &output_rotate_ccw } else { &output_reversed }; if print_to_htmllog { HtmlLog::compare_images(vec![input.clone(), output.clone()]); } assert!(input != output, "input and output must be different"); if is_train { export.push_train(&input, &output); } else { export.push_test(&input, &output); } color_pair_strings.push(format!("{}{}", color0, color1)); } let transformation_name: &str = match transformation { TwoPixelSpecialTransformation::LandscapeOrientation => "land_rotrev", TwoPixelSpecialTransformation::PortraitOrientation => "port_rotrev", TwoPixelSpecialTransformation::MixedOrientation => "landport_rotrev", }; let color_pair_strings_joined: String = color_pair_strings.join("_"); let filename: String = format!("{}_{}.json", transformation_name, color_pair_strings_joined); let dataset_item: DatasetItem = DatasetItem { json: export.to_string()?, dirname: transformation_name.to_string(), filename, }; Ok(dataset_item) } } #[cfg(test)] mod tests { use super::*; #[test] fn test_10000_five_unique_color_pairs() { let actual: Vec<(u8, u8)> = GenerateDataset::five_unique_color_pairs(&mut StdRng::seed_from_u64(0)); assert_eq!(actual, vec![(5, 2), (9, 1), (6, 3), (4, 0), (7, 8)]); } #[test] fn test_20000_alternate() { assert_eq!(GenerateDataset::alternate(2, vec![0, 1]), vec![0, 1]); assert_eq!(GenerateDataset::alternate(3, vec![0, 1]), vec![0, 1, 0]); assert_eq!(GenerateDataset::alternate(4, vec![0, 1]), vec![0, 1, 0, 1]); assert_eq!(GenerateDataset::alternate(3, vec![4, 5]), vec![4, 5, 4]); assert_eq!(GenerateDataset::alternate(6, vec![1, 2, 3]), vec![1, 2, 3, 1, 2, 3]); } #[test] fn test_30000_round_robin_shuffled() { let a: Vec = vec![0, 1]; let b: Vec = vec![5, 6, 7]; assert_eq!(GenerateDataset::round_robin_shuffled(&mut StdRng::seed_from_u64(0), 5, &a), vec![1, 1, 0, 0, 0]); assert_eq!(GenerateDataset::round_robin_shuffled(&mut StdRng::seed_from_u64(0), 6, &a), vec![1, 1, 0, 0, 0, 1]); assert_eq!(GenerateDataset::round_robin_shuffled(&mut StdRng::seed_from_u64(0), 7, &a), vec![1, 0, 0, 0, 1, 0, 1]); assert_eq!(GenerateDataset::round_robin_shuffled(&mut StdRng::seed_from_u64(1), 5, &a), vec![0, 0, 1, 1, 0]); assert_eq!(GenerateDataset::round_robin_shuffled(&mut StdRng::seed_from_u64(1), 6, &a), vec![0, 0, 1, 1, 0, 1]); assert_eq!(GenerateDataset::round_robin_shuffled(&mut StdRng::seed_from_u64(1), 7, &a), vec![0, 1, 0, 1, 0, 0, 1]); assert_eq!(GenerateDataset::round_robin_shuffled(&mut StdRng::seed_from_u64(1), 8, &a), vec![0, 0, 1, 0, 1, 0, 1, 1]); assert_eq!(GenerateDataset::round_robin_shuffled(&mut StdRng::seed_from_u64(0), 3, &b), vec![7, 5, 6]); } #[allow(dead_code)] // #[test] fn test_40000_generate() { // Arrange let mut generate_dataset = GenerateDataset::new(); // Act // generate_dataset.populate(60, true).expect("ok"); generate_dataset.populate(1200, false).expect("ok"); generate_dataset.save(&PathBuf::from("/Users/neoneye/Downloads/output")).expect("ok"); // Assert } }