File size: 2,457 Bytes
24b81cb |
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 |
// All defines in this file are added from C++ side
// It simply exists for documentation purposes
#ifdef DOXYGEN
/**
* \defgroup Defines Defines
* \desc static defines
* @{
*/
/*!
\brief Define filled in with the current Major and Minor version (e.g. DAYZ_1_16)
*/
#define DAYZ_X_XX
/*!
\brief Enabled when game is in Buldozer mode
*/
#define BULDOZER
/*!
\brief Enabled when script is compiled for Workbench
*/
#define WORKBENCH
/*!
\note Present for server builds
*/
#define NO_GUI
/*!
\note Present for server builds
*/
#define NO_GUI_INGAME
/*!
\note Work in progress feature flag to prevent cursor from being hijacked by the game. Original intention was only DEVELOPER_DIAG but the fix later introduced problems in retail.
*/
#define FEATURE_CURSOR
/**
* \defgroup BuildDefines Build defines
* \desc Defines for different builds
* @{
*/
/*!
\brief Define present in Diag builds
*/
#define DIAG
/*!
\note A build is always either DEVELOPER or RELEASE, one is always active
*/
#define DEVELOPER
/*!
\note includes Diag
*/
#define RELEASE
/*!
\brief DIAG || DEVELOPER
*/
#define DIAG_DEVELOPER
/*!
\brief Define present in Experimental builds
*/
#define BUILD_EXPERIMENTAL
/** @}*/
/**
* \defgroup ServerDefines Server defines
* \desc Defines for dedicated server code
* \note Only defined when CGame.IsDedicatedServer equals true
* \note The platforms mentioned are the client platform, for game platform use PLATFORM defines
* @{
*/
/*!
\brief Define always present on dedicated servers
\note Should be preferred over using CGame.IsDedicatedServer when possible
*/
#define SERVER
/*!
\warning This is defined for Linux servers as well, as it targets Windows clients
\note A server is always either FOR_WINDOWS, FOR_X1 or FOR_PS4
*/
#define SERVER_FOR_WINDOWS
/*!
\note A server is always either FOR_WINDOWS, FOR_X1 or FOR_PS4
*/
#define SERVER_FOR_X1
/*!
\note A server is always either FOR_WINDOWS, FOR_X1 or FOR_PS4
*/
#define SERVER_FOR_PS4
/*!
\brief SERVER_FOR_X1 || SERVER_FOR_PS4
*/
#define SERVER_FOR_CONSOLE
/** @}*/
/**
* \defgroup PlatformDefines Platform defines
* \desc Defines for platform the build is built for
* @{
*/
#define PLATFORM_LINUX
#define PLATFORM_WINDOWS
#define PLATFORM_XBOX
#define PLATFORM_PS4
/*!
\brief PLATFORM_XBOX || PLATFORM_PS4
*/
#define PLATFORM_CONSOLE
/** @}*/
/** @}*/
#endif |