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#ifdef GAME_TEMPLATE
[EditorAttribute("box", "GameLib/Scripted", "Script light", "-0.25 -0.25 -0.25", "0.25 0.25 0.25", "255 0 0 255")]
class ScriptLightClass
{
}
ScriptLightClass ScriptLightSource;
class ScriptLight: GenericEntity
{
[Attribute("1", "flags", "Flags", "", { ParamEnum("Point", "1"), ParamEnum("Spot", "2"), ParamEnum("Directional", "4") } )]
int Flags;
[Attribute("1", "combobox", "Type", "", { ParamEnum("Point", "1"), ParamEnum("Spot", "2"), ParamEnum("Directional", "3") } )]
int Type;
[Attribute("1", "editbox", "Radius", "", NULL )]
float Radius;
[Attribute("1 1 1", "color", "Color", "", NULL )]
vector Color;
[Attribute("1", "editbox", "Intensity", "", NULL )]
float Intensity;
HLIGHT m_light;
void ScriptLight(IEntitySource src, IEntity parent)
{
//SetFlags(this, EntityFlags.ACTIVE | EntityFlags.SOLID | EntityFlags.VISIBLE);
m_light = AddLight(this, LightType.POINT, LightFlags.DYNAMIC|LightFlags.CASTSHADOW, Radius, Color * Intensity);
}
void ~ScriptLight()
{
if(m_light)
{
RemoveLight(m_light);
}
}
}
#endif |