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#ifdef GAME_TEMPLATE
[EditorAttribute("box", "GameLib/Scripted", "Worlds menu", "-0.25 -0.25 -0.25", "0.25 0.25 0.25", "255 0 0 255")]
class WorldsMenuClass
{
}
WorldsMenuClass WorldsMenuSource;
class WorldsMenu: GenericEntity
{
int m_DbgListSelection = 0;
int m_WorldsCount = 0;
string DEFAULT_WORLD = "worlds/default.ent";
ref array<string> m_DbgOptions = {};
ref ImageWidget m_MouseWidget;
void WorldsMenu(IEntitySource src, IEntity parent)
{
SetFlags(EntityFlags.ACTIVE, false);
SetEventMask(EntityEvent.POSTFRAME);
Class.CastTo(m_MouseWidget, GetGame().GetWorkspace().CreateWidgets("gui/layouts/mouse.layout"));
m_MouseWidget.SetSort(1024);
SetCursorWidget(m_MouseWidget);
LoadWorlds();
}
void ~WorldsMenu()
{
delete m_MouseWidget;
}
array<string> GetWorldList()
{
return m_DbgOptions;
}
override void EOnPostFrame(IEntity other, int extra) //EntityEvent.POSTFRAME
{
InputManager im = GetGame().GetInputManager();
im.ActivateContext("MenuContext");
bool menuSelect = im.GetActionTriggered("MenuSelect");
bool menuBack = im.GetActionTriggered("MenuBack");
DbgUI.Begin("Load world", 400, 100);
DbgUI.Text("Select world to load from worlds directory");
if (m_DbgOptions.Count() > 0)
{
DbgUI.List("Worlds", m_DbgListSelection, m_DbgOptions);
if (DbgUI.Button("Start") || menuSelect)
{
string worldToLoad = m_DbgOptions.Get(m_DbgListSelection);
GetGame().SetWorldFile(worldToLoad, true);
}
}
if (DbgUI.Button("Exit") || menuBack)
{
GetGame().RequestClose();
}
DbgUI.End();
}
void LoadWorlds()
{
string fileName;
FileAttr fileAttr;
FindFileHandle worlds = FindFile("worlds/*.ent", fileName, fileAttr, 0);
if (!worlds)
return;
InsertWorldToList(fileName);
while(FindNextFile(worlds, fileName, fileAttr))
{
InsertWorldToList(fileName);
}
CloseFindFile(worlds);
m_WorldsCount = m_DbgOptions.Count();
}
void InsertWorldToList(string fileName)
{
string path = String("worlds/" + fileName);
if (path != DEFAULT_WORLD)
m_DbgOptions.Insert(String(path));
}
}
#endif |