File size: 16,015 Bytes
24b81cb
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
class CfgGameplayHandler
{
	private static string m_Path = "$mission:cfggameplay.json";
	private static ref array<ref ITEM_DataBase> m_Items = new array<ref ITEM_DataBase>();
	
	static ref CfgGameplayJson m_Data = new CfgGameplayJson();
	
	//---------------------------------------------------------------------------------------
	static void RegisterItem(ITEM_DataBase item)
	{
		m_Items.Insert(item);
	}
	//---------------------------------------------------------------------------------------
	private static void ValidateItems()
	{
		foreach (ITEM_DataBase item : m_Items)
		{
			if (!item.ValidateServer())
			{
				string itemName = item.Type().ToString();
				itemName.Replace("ITEM_", "");
				PrintToRPT("Validation failed during loading of 'cfggameplay.json' for " + itemName);
				item.InitServer();
			}
		}
	}
	
	//---------------------------------------------------------------------------------------
	private static void InitData()
	{
		foreach (ITEM_DataBase item:m_Items)
		{
			item.InitServer();
		}
	}
	#ifdef DEVELOPER
	//---------------------------------------------------------------------------------------
	static void Output()
	{
		Print(m_Items.Count());
	}
	#endif
	//---------------------------------------------------------------------------------------
	static bool LoadData()
	{
		if (!FileExist(m_Path))
		{
			m_Path = "";
			GetGame().GetWorldName(m_Path);
			m_Path = string.Format("dz/worlds/%1/ce/cfggameplay.json", m_Path);
		}

		bool cfgGameplayFileEnabled = GetGame().ServerConfigGetInt( "enableCfgGameplayFile" );

		#ifdef DIAG_DEVELOPER
		if (!GetGame().IsDedicatedServer())
		{
			cfgGameplayFileEnabled = true;
		}
		#endif
		
		if (!cfgGameplayFileEnabled || !FileExist(m_Path))
		{
			m_Data.InitServer();//legacy call
			InitData();
			OnLoaded();
			return false;
		}
		
		string errorMessage;
		if (!JsonFileLoader<CfgGameplayJson>.LoadFile(m_Path, m_Data, errorMessage)) //! we are allowed to read the file, so we replace the default data with data from json
			ErrorEx(errorMessage);

		ValidateItems();
		OnLoaded();
		
		return true;
	}
	
	//---------------------------------------------------------------------------------------
	static void OnLoaded()
	{
		GetGame().GetMission().OnGameplayDataHandlerLoad();
		DayZGame.Cast(GetGame()).OnGameplayDataHandlerLoad();
	}
	
	//---------------------------------------------------------------------------------------
	static void SyncDataSend(notnull Man player)
	{
		GetGame().RPCSingleParam(player, ERPCs.RPC_CFG_GAMEPLAY_SYNC, new Param1<CfgGameplayJson>(m_Data), true, player.GetIdentity());
	}
	
	//---------------------------------------------------------------------------------------
	static void SyncDataSendEx(notnull PlayerIdentity identity)
	{
		//Debug.Log("SyncDataSendEx");
		GetGame().RPCSingleParam(null, ERPCs.RPC_CFG_GAMEPLAY_SYNC, new Param1<CfgGameplayJson>(m_Data), true, identity);
	}
	
	//---------------------------------------------------------------------------------------
	
	static void OnRPC(Man player, ParamsReadContext ctx)
	{
		Param1<CfgGameplayJson> data = new Param1<CfgGameplayJson>(null);
		
		if ( ctx.Read(data) )
		{
			m_Data = data.param1;
		}
		else
		{
			ErrorEx("CfgGameplayHandler - client failed to read incoming data");
		}
	}

	
	// !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
	//!! =====================================================================================
	//!!! the naming convention for static functions in this file is Get+MemberVariableName !!
	//!! =====================================================================================
	// !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!	
	
	//========================
	// !!! ONLY GETTERS BELLOW
	//========================
		
	
	//----------------------------------------------------------------------------------
	static bool GetDisablePersonalLight()
	{
		return m_Data.PlayerData.disablePersonalLight;
	}
	//----------------------------------------------------------------------------------

	//-------------------------------   WorldsData   -----------------------------------
	static int GetLightingConfig()
	{
		return m_Data.WorldsData.lightingConfig;
	}

	static TStringArray GetObjectSpawnersArr()
	{
		return m_Data.WorldsData.objectSpawnersArr;
	}

	static array<float> GetEnvironmentMinTemps()
	{
		return m_Data.WorldsData.environmentMinTemps;
	}

	static array<float> GetEnvironmentMaxTemps()
	{
		return m_Data.WorldsData.environmentMaxTemps;
	}
	static array<float> GetWetnessWeightModifiers()
	{
		return m_Data.WorldsData.wetnessWeightModifiers;
	}
	//----------------------------------------------------------------------------------

	
	static bool GetDisableBaseDamage()
	{
		return m_Data.GeneralData.disableBaseDamage;
	}
	//----------------------------------------------------------------------------------
	
	static bool GetDisableContainerDamage()
	{
		return m_Data.GeneralData.disableContainerDamage;
	}
	//----------------------------------------------------------------------------------
	static bool GetDisableRespawnDialog()
	{
		return m_Data.GeneralData.disableRespawnDialog;
	}
	//----------------------------------------------------------------------------------
	static bool GetDisableRespawnInUnconsciousness()
	{
		return m_Data.GeneralData.disableRespawnInUnconsciousness;
	}
	//----------------------------------------------------------------------------------
	static float GetSprintStaminaModifierErc()
	{
		return m_Data.PlayerData.StaminaData.sprintStaminaModifierErc;
	}
	//----------------------------------------------------------------------------------
	static float GetSprintStaminaModifierCro()
	{
		return m_Data.PlayerData.StaminaData.sprintStaminaModifierCro;
	}
	//----------------------------------------------------------------------------------
	static float GetSprintSwimmingStaminaModifier()
	{
		return m_Data.PlayerData.StaminaData.sprintSwimmingStaminaModifier;
	}//----------------------------------------------------------------------------------
	static float GetSprintLadderStaminaModifier()
	{
		return m_Data.PlayerData.StaminaData.sprintLadderStaminaModifier;
	}
	//----------------------------------------------------------------------------------
	static float GetStaminaWeightLimitThreshold()
	{
		return m_Data.PlayerData.StaminaData.staminaWeightLimitThreshold;
	}
	//----------------------------------------------------------------------------------
	static float GetStaminaMax()
	{
		return m_Data.PlayerData.StaminaData.staminaMax;
	}
	//----------------------------------------------------------------------------------
	static float GetStaminaKgToStaminaPercentPenalty()
	{
		return m_Data.PlayerData.StaminaData.staminaKgToStaminaPercentPenalty;
	}
	//----------------------------------------------------------------------------------
	static float GetStaminaMinCap()
	{
		return m_Data.PlayerData.StaminaData.staminaMinCap;
	}
	//----------------------------------------------------------------------------------
	static float GetMeleeStaminaModifier()
	{
		return m_Data.PlayerData.StaminaData.meleeStaminaModifier;
	}
	//----------------------------------------------------------------------------------
	static float GetObstacleTraversalStaminaModifier()
	{
		return m_Data.PlayerData.StaminaData.obstacleTraversalStaminaModifier;
	}
	//----------------------------------------------------------------------------------
	static float GetHoldBreathStaminaModifier()
	{
		return m_Data.PlayerData.StaminaData.holdBreathStaminaModifier;
	}
	//----------------------------------------------------------------------------------	
	static float GetMovementTimeToStrafeJog()
	{
		return Math.Max(0.01, m_Data.PlayerData.MovementData.timeToStrafeJog);
	}
	//----------------------------------------------------------------------------------
	static float GetMovementTimeToSprint()
	{
		return Math.Max(0.01, m_Data.PlayerData.MovementData.timeToSprint);
	}
	//----------------------------------------------------------------------------------
	static float GetMovementTimeToStrafeSprint()
	{
		return Math.Max(0.01, m_Data.PlayerData.MovementData.timeToStrafeSprint);
	}
	//----------------------------------------------------------------------------------
	static float GetMovementRotationSpeedJog()
	{
		return Math.Max(0.01, m_Data.PlayerData.MovementData.rotationSpeedJog);
	}
	//----------------------------------------------------------------------------------
	static float GetMovementRotationSpeedSprint()
	{
		return Math.Max(0.01, m_Data.PlayerData.MovementData.rotationSpeedSprint);
	}
	//----------------------------------------------------------------------------------
	static bool GetDisable2dMap()
	{
		return m_Data.PlayerData.disable2dMap;
	}
	//----------------------------------------------------------------------------------
	static bool GetDisableIsCollidingBBoxCheck()
	{
		return m_Data.BaseBuildingData.HologramData.disableIsCollidingBBoxCheck;
	}
	//----------------------------------------------------------------------------------
	static bool GetDisableIsCollidingPlayerCheck()
	{
		return m_Data.BaseBuildingData.HologramData.disableIsCollidingPlayerCheck;
	}
	//----------------------------------------------------------------------------------
	static bool GetDisableIsClippingRoofCheck()
	{
		return m_Data.BaseBuildingData.HologramData.disableIsClippingRoofCheck;
	}
	//----------------------------------------------------------------------------------
	static bool GetDisableIsBaseViableCheck()
	{
		return m_Data.BaseBuildingData.HologramData.disableIsBaseViableCheck;
	}
	//----------------------------------------------------------------------------------
	static bool GetDisableIsInTerrainCheck()
	{
		return m_Data.BaseBuildingData.HologramData.disableIsInTerrainCheck;
	}
	//----------------------------------------------------------------------------------
	static bool GetDisableIsUnderwaterCheck()
	{
		return m_Data.BaseBuildingData.HologramData.disableIsUnderwaterCheck;
	}
	//----------------------------------------------------------------------------------
	static bool GetDisableHeightPlacementCheck()
	{
		return m_Data.BaseBuildingData.HologramData.disableHeightPlacementCheck;
	}
	//----------------------------------------------------------------------------------
	static bool GetDisableIsPlacementPermittedCheck()
	{
		return m_Data.BaseBuildingData.HologramData.disableIsPlacementPermittedCheck;
	}
	//----------------------------------------------------------------------------------
	static bool GetDisableIsCollidingAngleCheck()
	{
		return m_Data.BaseBuildingData.HologramData.disableIsCollidingAngleCheck;
	}
	//----------------------------------------------------------------------------------
	static bool GetDisableIsCollidingGPlotCheck()
	{
		return m_Data.BaseBuildingData.HologramData.disableIsCollidingGPlotCheck;
	}
	//----------------------------------------------------------------------------------	
	static bool GetDisableIsCollidingCheck()
	{
		return m_Data.BaseBuildingData.ConstructionData.disableIsCollidingCheck;
	}
	//----------------------------------------------------------------------------------
	static bool GetDisablePerformRoofCheck()
	{
		return m_Data.BaseBuildingData.ConstructionData.disablePerformRoofCheck;
	}
	//----------------------------------------------------------------------------------
	static bool GetDisableDistanceCheck()
	{
		return m_Data.BaseBuildingData.ConstructionData.disableDistanceCheck;
	}
	//----------------------------------------------------------------------------------
	static TStringSet GetDisallowedTypesInUnderground()
	{
		return m_Data.BaseBuildingData.HologramData.disallowedTypesInUnderground;
	}
	//----------------------------------------------------------------------------------
	static bool GetHitIndicationOverrideEnabled() //TODO - ?
	{
		return m_Data.UIData.HitIndicationData.hitDirectionOverrideEnabled;
	}
	//----------------------------------------------------------------------------------
	static int GetHitIndicationMode()
	{
		return m_Data.UIData.HitIndicationData.hitDirectionBehaviour;
	}
	//----------------------------------------------------------------------------------
	static int GetHitIndicationTypeID()
	{
		return m_Data.UIData.HitIndicationData.hitDirectionStyle;
	}
	//----------------------------------------------------------------------------------
	static int GetHitIndicationIndicatorColor()
	{
		return m_Data.UIData.HitIndicationData.hitDirectionIndicatorColorStr.HexToInt();
	}
	//----------------------------------------------------------------------------------
	static float GetHitIndicationMaxDuration()
	{
		return m_Data.UIData.HitIndicationData.hitDirectionMaxDuration;
	}
	//----------------------------------------------------------------------------------
	static float GetHitIndicationBreakPoint()
	{
		return m_Data.UIData.HitIndicationData.hitDirectionBreakPointRelative;
	}
	//----------------------------------------------------------------------------------
	static float GetHitIndicationScatter()
	{
		return m_Data.UIData.HitIndicationData.hitDirectionScatter;
	}
	//----------------------------------------------------------------------------------
	static bool GetHitIndicationPPEEnabled()
	{
		return m_Data.UIData.HitIndicationData.hitIndicationPostProcessEnabled;
	}
	//----------------------------------------------------------------------------------
	static bool GetUse3DMap()
	{
		return m_Data.UIData.use3DMap;
	}
	//----------------------------------------------------------------------------------	
	static float GetShockRefillSpeedConscious()
	{
		return m_Data.PlayerData.ShockHandlingData.shockRefillSpeedConscious;
	}
	//----------------------------------------------------------------------------------
	static float GetShockRefillSpeedUnconscious()
	{
		return m_Data.PlayerData.ShockHandlingData.shockRefillSpeedUnconscious;
	}
	//----------------------------------------------------------------------------------
	static bool GetAllowRefillSpeedModifier()
	{
		return m_Data.PlayerData.ShockHandlingData.allowRefillSpeedModifier;
	}

	//--- MapData ----------------------------------------------------------------------
	static bool GetMapIgnoreMapOwnership()
	{
		return m_Data.MapData.ignoreMapOwnership;
	}
	//----------------------------------------------------------------------------------
	static bool GetMapIgnoreNavItemsOwnership()
	{
		return m_Data.MapData.ignoreNavItemsOwnership;
	}
	//----------------------------------------------------------------------------------
	static bool GetMapDisplayPlayerPosition()
	{
		return m_Data.MapData.displayPlayerPosition;
	}
	//----------------------------------------------------------------------------------
	static bool GetMapDisplayNavigationInfo()
	{
		return m_Data.MapData.displayNavInfo;
	}
	//----------------------------------------------------------------------------------
	static float GetStaminaDepletionSpeed()
	{
		return m_Data.PlayerData.DrowningData.staminaDepletionSpeed;
	}
	//----------------------------------------------------------------------------------
	static float GetHealthDepletionSpeed()
	{
		return m_Data.PlayerData.DrowningData.healthDepletionSpeed;
	}
	//----------------------------------------------------------------------------------
	static float GetShockDepletionSpeed()
	{
		return m_Data.PlayerData.DrowningData.shockDepletionSpeed;
	}
	//----------------------------------------------------------------------------------
	static bool GetAllowStaminaAffectInertia()
	{
		return m_Data.PlayerData.MovementData.allowStaminaAffectInertia;
	}
	//----------------------------------------------------------------------------------
	static TStringArray GetPlayerSpawnGearPresetFiles()
	{
		return m_Data.PlayerData.spawnGearPresetFiles;
	}
	//----------------------------------------------------------------------------------
}