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class CfgGameplayHandler
{
private static string m_Path = "$mission:cfggameplay.json";
private static ref array<ref ITEM_DataBase> m_Items = new array<ref ITEM_DataBase>();
static ref CfgGameplayJson m_Data = new CfgGameplayJson();
//---------------------------------------------------------------------------------------
static void RegisterItem(ITEM_DataBase item)
{
m_Items.Insert(item);
}
//---------------------------------------------------------------------------------------
private static void ValidateItems()
{
foreach (ITEM_DataBase item : m_Items)
{
if (!item.ValidateServer())
{
string itemName = item.Type().ToString();
itemName.Replace("ITEM_", "");
PrintToRPT("Validation failed during loading of 'cfggameplay.json' for " + itemName);
item.InitServer();
}
}
}
//---------------------------------------------------------------------------------------
private static void InitData()
{
foreach (ITEM_DataBase item:m_Items)
{
item.InitServer();
}
}
#ifdef DEVELOPER
//---------------------------------------------------------------------------------------
static void Output()
{
Print(m_Items.Count());
}
#endif
//---------------------------------------------------------------------------------------
static bool LoadData()
{
if (!FileExist(m_Path))
{
m_Path = "";
GetGame().GetWorldName(m_Path);
m_Path = string.Format("dz/worlds/%1/ce/cfggameplay.json", m_Path);
}
bool cfgGameplayFileEnabled = GetGame().ServerConfigGetInt( "enableCfgGameplayFile" );
#ifdef DIAG_DEVELOPER
if (!GetGame().IsDedicatedServer())
{
cfgGameplayFileEnabled = true;
}
#endif
if (!cfgGameplayFileEnabled || !FileExist(m_Path))
{
m_Data.InitServer();//legacy call
InitData();
OnLoaded();
return false;
}
string errorMessage;
if (!JsonFileLoader<CfgGameplayJson>.LoadFile(m_Path, m_Data, errorMessage)) //! we are allowed to read the file, so we replace the default data with data from json
ErrorEx(errorMessage);
ValidateItems();
OnLoaded();
return true;
}
//---------------------------------------------------------------------------------------
static void OnLoaded()
{
GetGame().GetMission().OnGameplayDataHandlerLoad();
DayZGame.Cast(GetGame()).OnGameplayDataHandlerLoad();
}
//---------------------------------------------------------------------------------------
static void SyncDataSend(notnull Man player)
{
GetGame().RPCSingleParam(player, ERPCs.RPC_CFG_GAMEPLAY_SYNC, new Param1<CfgGameplayJson>(m_Data), true, player.GetIdentity());
}
//---------------------------------------------------------------------------------------
static void SyncDataSendEx(notnull PlayerIdentity identity)
{
//Debug.Log("SyncDataSendEx");
GetGame().RPCSingleParam(null, ERPCs.RPC_CFG_GAMEPLAY_SYNC, new Param1<CfgGameplayJson>(m_Data), true, identity);
}
//---------------------------------------------------------------------------------------
static void OnRPC(Man player, ParamsReadContext ctx)
{
Param1<CfgGameplayJson> data = new Param1<CfgGameplayJson>(null);
if ( ctx.Read(data) )
{
m_Data = data.param1;
}
else
{
ErrorEx("CfgGameplayHandler - client failed to read incoming data");
}
}
// !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
//!! =====================================================================================
//!!! the naming convention for static functions in this file is Get+MemberVariableName !!
//!! =====================================================================================
// !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
//========================
// !!! ONLY GETTERS BELLOW
//========================
//----------------------------------------------------------------------------------
static bool GetDisablePersonalLight()
{
return m_Data.PlayerData.disablePersonalLight;
}
//----------------------------------------------------------------------------------
//------------------------------- WorldsData -----------------------------------
static int GetLightingConfig()
{
return m_Data.WorldsData.lightingConfig;
}
static TStringArray GetObjectSpawnersArr()
{
return m_Data.WorldsData.objectSpawnersArr;
}
static array<float> GetEnvironmentMinTemps()
{
return m_Data.WorldsData.environmentMinTemps;
}
static array<float> GetEnvironmentMaxTemps()
{
return m_Data.WorldsData.environmentMaxTemps;
}
static array<float> GetWetnessWeightModifiers()
{
return m_Data.WorldsData.wetnessWeightModifiers;
}
//----------------------------------------------------------------------------------
static bool GetDisableBaseDamage()
{
return m_Data.GeneralData.disableBaseDamage;
}
//----------------------------------------------------------------------------------
static bool GetDisableContainerDamage()
{
return m_Data.GeneralData.disableContainerDamage;
}
//----------------------------------------------------------------------------------
static bool GetDisableRespawnDialog()
{
return m_Data.GeneralData.disableRespawnDialog;
}
//----------------------------------------------------------------------------------
static bool GetDisableRespawnInUnconsciousness()
{
return m_Data.GeneralData.disableRespawnInUnconsciousness;
}
//----------------------------------------------------------------------------------
static float GetSprintStaminaModifierErc()
{
return m_Data.PlayerData.StaminaData.sprintStaminaModifierErc;
}
//----------------------------------------------------------------------------------
static float GetSprintStaminaModifierCro()
{
return m_Data.PlayerData.StaminaData.sprintStaminaModifierCro;
}
//----------------------------------------------------------------------------------
static float GetSprintSwimmingStaminaModifier()
{
return m_Data.PlayerData.StaminaData.sprintSwimmingStaminaModifier;
}//----------------------------------------------------------------------------------
static float GetSprintLadderStaminaModifier()
{
return m_Data.PlayerData.StaminaData.sprintLadderStaminaModifier;
}
//----------------------------------------------------------------------------------
static float GetStaminaWeightLimitThreshold()
{
return m_Data.PlayerData.StaminaData.staminaWeightLimitThreshold;
}
//----------------------------------------------------------------------------------
static float GetStaminaMax()
{
return m_Data.PlayerData.StaminaData.staminaMax;
}
//----------------------------------------------------------------------------------
static float GetStaminaKgToStaminaPercentPenalty()
{
return m_Data.PlayerData.StaminaData.staminaKgToStaminaPercentPenalty;
}
//----------------------------------------------------------------------------------
static float GetStaminaMinCap()
{
return m_Data.PlayerData.StaminaData.staminaMinCap;
}
//----------------------------------------------------------------------------------
static float GetMeleeStaminaModifier()
{
return m_Data.PlayerData.StaminaData.meleeStaminaModifier;
}
//----------------------------------------------------------------------------------
static float GetObstacleTraversalStaminaModifier()
{
return m_Data.PlayerData.StaminaData.obstacleTraversalStaminaModifier;
}
//----------------------------------------------------------------------------------
static float GetHoldBreathStaminaModifier()
{
return m_Data.PlayerData.StaminaData.holdBreathStaminaModifier;
}
//----------------------------------------------------------------------------------
static float GetMovementTimeToStrafeJog()
{
return Math.Max(0.01, m_Data.PlayerData.MovementData.timeToStrafeJog);
}
//----------------------------------------------------------------------------------
static float GetMovementTimeToSprint()
{
return Math.Max(0.01, m_Data.PlayerData.MovementData.timeToSprint);
}
//----------------------------------------------------------------------------------
static float GetMovementTimeToStrafeSprint()
{
return Math.Max(0.01, m_Data.PlayerData.MovementData.timeToStrafeSprint);
}
//----------------------------------------------------------------------------------
static float GetMovementRotationSpeedJog()
{
return Math.Max(0.01, m_Data.PlayerData.MovementData.rotationSpeedJog);
}
//----------------------------------------------------------------------------------
static float GetMovementRotationSpeedSprint()
{
return Math.Max(0.01, m_Data.PlayerData.MovementData.rotationSpeedSprint);
}
//----------------------------------------------------------------------------------
static bool GetDisable2dMap()
{
return m_Data.PlayerData.disable2dMap;
}
//----------------------------------------------------------------------------------
static bool GetDisableIsCollidingBBoxCheck()
{
return m_Data.BaseBuildingData.HologramData.disableIsCollidingBBoxCheck;
}
//----------------------------------------------------------------------------------
static bool GetDisableIsCollidingPlayerCheck()
{
return m_Data.BaseBuildingData.HologramData.disableIsCollidingPlayerCheck;
}
//----------------------------------------------------------------------------------
static bool GetDisableIsClippingRoofCheck()
{
return m_Data.BaseBuildingData.HologramData.disableIsClippingRoofCheck;
}
//----------------------------------------------------------------------------------
static bool GetDisableIsBaseViableCheck()
{
return m_Data.BaseBuildingData.HologramData.disableIsBaseViableCheck;
}
//----------------------------------------------------------------------------------
static bool GetDisableIsInTerrainCheck()
{
return m_Data.BaseBuildingData.HologramData.disableIsInTerrainCheck;
}
//----------------------------------------------------------------------------------
static bool GetDisableIsUnderwaterCheck()
{
return m_Data.BaseBuildingData.HologramData.disableIsUnderwaterCheck;
}
//----------------------------------------------------------------------------------
static bool GetDisableHeightPlacementCheck()
{
return m_Data.BaseBuildingData.HologramData.disableHeightPlacementCheck;
}
//----------------------------------------------------------------------------------
static bool GetDisableIsPlacementPermittedCheck()
{
return m_Data.BaseBuildingData.HologramData.disableIsPlacementPermittedCheck;
}
//----------------------------------------------------------------------------------
static bool GetDisableIsCollidingAngleCheck()
{
return m_Data.BaseBuildingData.HologramData.disableIsCollidingAngleCheck;
}
//----------------------------------------------------------------------------------
static bool GetDisableIsCollidingGPlotCheck()
{
return m_Data.BaseBuildingData.HologramData.disableIsCollidingGPlotCheck;
}
//----------------------------------------------------------------------------------
static bool GetDisableIsCollidingCheck()
{
return m_Data.BaseBuildingData.ConstructionData.disableIsCollidingCheck;
}
//----------------------------------------------------------------------------------
static bool GetDisablePerformRoofCheck()
{
return m_Data.BaseBuildingData.ConstructionData.disablePerformRoofCheck;
}
//----------------------------------------------------------------------------------
static bool GetDisableDistanceCheck()
{
return m_Data.BaseBuildingData.ConstructionData.disableDistanceCheck;
}
//----------------------------------------------------------------------------------
static TStringSet GetDisallowedTypesInUnderground()
{
return m_Data.BaseBuildingData.HologramData.disallowedTypesInUnderground;
}
//----------------------------------------------------------------------------------
static bool GetHitIndicationOverrideEnabled() //TODO - ?
{
return m_Data.UIData.HitIndicationData.hitDirectionOverrideEnabled;
}
//----------------------------------------------------------------------------------
static int GetHitIndicationMode()
{
return m_Data.UIData.HitIndicationData.hitDirectionBehaviour;
}
//----------------------------------------------------------------------------------
static int GetHitIndicationTypeID()
{
return m_Data.UIData.HitIndicationData.hitDirectionStyle;
}
//----------------------------------------------------------------------------------
static int GetHitIndicationIndicatorColor()
{
return m_Data.UIData.HitIndicationData.hitDirectionIndicatorColorStr.HexToInt();
}
//----------------------------------------------------------------------------------
static float GetHitIndicationMaxDuration()
{
return m_Data.UIData.HitIndicationData.hitDirectionMaxDuration;
}
//----------------------------------------------------------------------------------
static float GetHitIndicationBreakPoint()
{
return m_Data.UIData.HitIndicationData.hitDirectionBreakPointRelative;
}
//----------------------------------------------------------------------------------
static float GetHitIndicationScatter()
{
return m_Data.UIData.HitIndicationData.hitDirectionScatter;
}
//----------------------------------------------------------------------------------
static bool GetHitIndicationPPEEnabled()
{
return m_Data.UIData.HitIndicationData.hitIndicationPostProcessEnabled;
}
//----------------------------------------------------------------------------------
static bool GetUse3DMap()
{
return m_Data.UIData.use3DMap;
}
//----------------------------------------------------------------------------------
static float GetShockRefillSpeedConscious()
{
return m_Data.PlayerData.ShockHandlingData.shockRefillSpeedConscious;
}
//----------------------------------------------------------------------------------
static float GetShockRefillSpeedUnconscious()
{
return m_Data.PlayerData.ShockHandlingData.shockRefillSpeedUnconscious;
}
//----------------------------------------------------------------------------------
static bool GetAllowRefillSpeedModifier()
{
return m_Data.PlayerData.ShockHandlingData.allowRefillSpeedModifier;
}
//--- MapData ----------------------------------------------------------------------
static bool GetMapIgnoreMapOwnership()
{
return m_Data.MapData.ignoreMapOwnership;
}
//----------------------------------------------------------------------------------
static bool GetMapIgnoreNavItemsOwnership()
{
return m_Data.MapData.ignoreNavItemsOwnership;
}
//----------------------------------------------------------------------------------
static bool GetMapDisplayPlayerPosition()
{
return m_Data.MapData.displayPlayerPosition;
}
//----------------------------------------------------------------------------------
static bool GetMapDisplayNavigationInfo()
{
return m_Data.MapData.displayNavInfo;
}
//----------------------------------------------------------------------------------
static float GetStaminaDepletionSpeed()
{
return m_Data.PlayerData.DrowningData.staminaDepletionSpeed;
}
//----------------------------------------------------------------------------------
static float GetHealthDepletionSpeed()
{
return m_Data.PlayerData.DrowningData.healthDepletionSpeed;
}
//----------------------------------------------------------------------------------
static float GetShockDepletionSpeed()
{
return m_Data.PlayerData.DrowningData.shockDepletionSpeed;
}
//----------------------------------------------------------------------------------
static bool GetAllowStaminaAffectInertia()
{
return m_Data.PlayerData.MovementData.allowStaminaAffectInertia;
}
//----------------------------------------------------------------------------------
static TStringArray GetPlayerSpawnGearPresetFiles()
{
return m_Data.PlayerData.spawnGearPresetFiles;
}
//----------------------------------------------------------------------------------
} |