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class ClientData
{
static ref ScriptInvoker SyncEvent_OnPlayerListUpdate = new ScriptInvoker();
static ref ScriptInvoker SyncEvent_OnEntityKilled = new ScriptInvoker();
static ref ScriptInvoker SyncEvent_OnPlayerIgnitedFireplace = new ScriptInvoker();
static ref array<Man> m_PlayerBaseList = new array<Man>;
static ref SyncPlayerList m_PlayerList;
static ref SyncPlayerList m_LastNewPlayers;
static ref OnlineServices m_OnlineServices;
static void ResetClientData()
{
if ( m_PlayerBaseList )
m_PlayerBaseList.Clear();
if ( m_PlayerList && m_PlayerList.m_PlayerList )
m_PlayerList.m_PlayerList.Clear();
if ( m_LastNewPlayers && m_LastNewPlayers.m_PlayerList )
m_LastNewPlayers.m_PlayerList.Clear();
}
static void AddPlayerBase( Man player )
{
if ( m_PlayerBaseList && player != GetGame().GetPlayer() )
m_PlayerBaseList.Insert( player );
}
static void RemovePlayerBase( Man player )
{
if ( m_PlayerBaseList )
m_PlayerBaseList.RemoveItem( player );
}
static void SyncEvent_PreprocessPlayerList(SyncPlayerList player_list)
{
foreach (auto sync_player : player_list.m_PlayerList)
{
PlayerIdentity identity = sync_player.m_Identity;
if (!identity)
{
ErrorEx("PlayerIdentity not synchronized before SyncPlayer", ErrorExSeverity.WARNING);
continue;
}
sync_player.m_UID = identity.GetPlainId();
sync_player.m_PlayerName = identity.GetPlainName();
}
}
static void SyncEvent_OnRecievedPlayerList( SyncPlayerList player_list )
{
if (m_PlayerList && m_PlayerList.m_PlayerList)
{
//Print("SyncEvent_OnRecievedPlayerList | " + m_PlayerList.m_PlayerList.Count());
}
SyncPlayerList new_players = SyncPlayerList.Compare(m_PlayerList, player_list);
if ( !m_LastNewPlayers )
{
m_LastNewPlayers = player_list;
}
else
{
m_LastNewPlayers = SyncPlayerList.Compare( m_LastNewPlayers, new_players );
}
m_PlayerList = SyncPlayerList.Compare(player_list, null);
#ifdef PLATFORM_CONSOLE
#ifndef PLATFORM_WINDOWS // if app is not on Windows with -XBOX parameter
array<string> newPlayersSimple = GetSimplePlayerList( new_players );
OnlineServices.LoadPermissions( newPlayersSimple );
OnlineServices.m_ClientServices.GetSessionService().OnSessionPlayerListUpdate(newPlayersSimple);
if ( new_players.m_PlayerList.Count() > 0 )
{
OnlineServices.LoadFriends();
}
if ( g_Game.GetGameState() == DayZGameState.IN_GAME )
{
OnlineServices.SetMultiplayState(OnlineServices.GetMultiplayState());
}
#endif
#endif
SyncEvent_OnPlayerListUpdate.Invoke( player_list );
}
static array<string> GetSimplePlayerList()
{
array<string> ids = new array<string>;
if ( m_PlayerList && m_PlayerList.m_PlayerList )
{
for ( int i = 0; i < m_PlayerList.m_PlayerList.Count(); i++ )
{
SyncPlayer player = m_PlayerList.m_PlayerList.Get( i );
ids.Insert( player.m_UID );
}
}
return ids;
}
static array<string> GetSimplePlayerList( SyncPlayerList list )
{
array<string> ids = new array<string>;
if ( list )
{
for ( int i = 0; i < list.m_PlayerList.Count(); i++ )
{
SyncPlayer player = list.m_PlayerList.Get( i );
ids.Insert( player.m_UID );
}
}
return ids;
}
static void SyncEvent_OnEntityKilled( SyncEntityKillInfo entity_killed_data )
{
SyncEvent_OnEntityKilled.Invoke(entity_killed_data.m_EntityVictim, entity_killed_data.m_EntityKiller, entity_killed_data.m_EntitySource, entity_killed_data.m_IsHeadShot );
}
static void SyncEvent_OnPlayerIgnitedFireplace( EFireIgniteType igante_type )
{
SyncEvent_OnPlayerIgnitedFireplace.Invoke(igante_type);
}
} |