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class OnlineServices
{
static ref ScriptInvoker m_FriendsAsyncInvoker = new ScriptInvoker();
static ref ScriptInvoker m_PermissionsAsyncInvoker = new ScriptInvoker();
static ref ScriptInvoker m_ServersAsyncInvoker = new ScriptInvoker();
static ref ScriptInvoker m_ServerAsyncInvoker = new ScriptInvoker();
static ref ScriptInvoker m_MuteUpdateAsyncInvoker = new ScriptInvoker(); // DEPRECATED
static ref ScriptInvoker m_ServerModLoadAsyncInvoker = new ScriptInvoker();
static ref BiosClientServices m_ClientServices;
static ref TrialService m_TrialService;
protected static string m_InviteServerIP;
protected static int m_InviteServerPort;
protected static string m_CurrentServerIP;
protected static int m_CurrentServerPort;
protected static ref GetServersResultRow m_CurrentServerInfo;
protected static ref map<string, ref BiosFriendInfo> m_FriendsList;
protected static ref map<string, bool> m_MuteList;
protected static ref map<string, ref BiosPrivacyPermissionResultArray> m_PermissionsList;
protected static bool m_FirstFriendsLoad = true;
protected static bool m_MultiplayState = false;
protected static ref array<string> m_PendingInvites;
protected static ref BiosUser m_BiosUser;
static void Init()
{
#ifdef PLATFORM_CONSOLE
#ifndef PLATFORM_WINDOWS // if app is not on Windows with -XBOX parameter
if ( !m_TrialService )
m_TrialService = new TrialService;
if ( !m_FriendsList )
m_FriendsList = new map<string, ref BiosFriendInfo>;
if ( !m_MuteList )
m_MuteList = new map<string, bool>;
if ( !m_PermissionsList )
m_PermissionsList = new map<string, ref BiosPrivacyPermissionResultArray>;
m_FriendsList.Clear();
m_PermissionsList.Clear();
m_MuteList.Clear();
#endif
#endif
GetClientServices();
}
static bool IsInitialized()
{
return ( m_ClientServices != null );
}
static void GetClientServices()
{
BiosUserManager user_manager = GetGame().GetUserManager();
if ( user_manager )
{
BiosUser selected_user = user_manager.GetSelectedUser();
if ( selected_user )
{
m_ClientServices = selected_user.GetClientServices();
}
#ifdef PLATFORM_WINDOWS
array<ref BiosUser> user_list = new array<ref BiosUser>;
user_manager.GetUserList( user_list );
if ( user_list.Count() > 0 )
{
m_ClientServices = user_list.Get( 0 ).GetClientServices();
}
#endif
}
else
{
Error( "BiosClientServices Error: Usermanager does not exist." );
}
}
static bool ErrorCaught( EBiosError error )
{
switch ( error )
{
case EBiosError.OK:
{
return false;
}
}
DebugPrint.LogErrorAndTrace( string.Format("BiosClientServices Error: %1", ErrorModuleHandler.GetClientMessage(ErrorCategory.BIOSError, error)) );
return true;
}
static void LoadServers( notnull GetServersInput inputValues )
{
GetClientServices();
if ( m_ClientServices )
{
m_ClientServices.GetLobbyService().GetServers( inputValues );
}
else
{
DebugPrint.LogErrorAndTrace( "BiosClientServices Error: Service reference does not exist." );
}
}
static void GetFavoriteServers(TStringArray favServers)
{
m_ClientServices.GetLobbyService().GetFavoriteServers(favServers);
}
static void GetCachedFavServerInfo(array<ref CachedServerInfo> favServersInfoCache)
{
m_ClientServices.GetLobbyService().GetCachedFavoriteServerInfo(favServersInfoCache);
}
static void SetServerFavorited(string ipAddress, int port, int steamQueryPort, bool is_favorited )
{
GetClientServices();
if ( m_ClientServices )
{
if ( is_favorited )
{
m_ClientServices.GetLobbyService().AddServerFavorite( ipAddress, port, steamQueryPort );
}
else
{
m_ClientServices.GetLobbyService().RemoveServerFavorite( ipAddress, port, steamQueryPort );
}
}
else
{
DebugPrint.LogErrorAndTrace( "BiosClientServices Error: Service reference does not exist." );
}
}
static void GetCurrentServerInfo( string ip, int port )
{
GetClientServices();
m_CurrentServerIP = ip;
m_CurrentServerPort = port;
GetServersInput inputValues = new GetServersInput;
inputValues.SetHostIp( ip );
inputValues.SetHostPort( port );
inputValues.m_Page = 0;
inputValues.m_RowsPerPage = 10;
inputValues.m_Platform = 1;
#ifdef PLATFORM_XBOX
inputValues.m_Platform = 2;
#endif
#ifdef PLATFORM_PS4
inputValues.m_Platform = 3;
#endif
if ( m_ClientServices )
{
m_ClientServices.GetLobbyService().GetServers( inputValues );
}
}
static GetServersResultRow GetCurrentServerInfo()
{
if (m_CurrentServerInfo)
return m_CurrentServerInfo;
else
return g_Game.GetHostData();
}
static void ClearCurrentServerInfo()
{
m_CurrentServerInfo = null;
m_CurrentServerIP = "";
m_CurrentServerPort = 0;
}
static void SetInviteServerInfo( string ip, int port )
{
m_InviteServerIP = ip;
m_InviteServerPort = port;
}
static void GetInviteServerInfo( out string ip, out int port )
{
ip = m_InviteServerIP;
port = m_InviteServerPort;
}
static void OnLoadServersAsync( GetServersResult result_list, EBiosError error, string response )
{
if ( !ErrorCaught( error ) )
{
if ( m_CurrentServerIP != "" && m_CurrentServerPort > 0 )
{
foreach ( GetServersResultRow result : result_list.m_Results )
{
if ( result.m_HostIp == m_CurrentServerIP && result.m_HostPort == m_CurrentServerPort )
{
m_CurrentServerInfo = result;
m_CurrentServerIP = "";
m_CurrentServerPort = 0;
}
}
}
// todo: remove
//foreach( GetServersResultRow res : result_list.m_Results )
//{
// Print("OnLoadServersAsync: result id: " + res.m_Id + "modded: " + res.m_Modded);
//}
// just for example execute the retrieving of extended info for the first server entry in the list
//if (result_list.m_Results.Count() > 0)
//{
//GetServersResultRow re = result_list.m_Results[0];
//EBiosError er = m_ClientServices.GetLobbyService().GetServerModList(re.m_Id);
//Print("OnLoadServersAsync GetServerModList returns:" + er);
//}
m_ServersAsyncInvoker.Invoke( result_list, error, response );
}
else
{
m_ServersAsyncInvoker.Invoke( null, error, "" );
}
}
static void LoadFriends()
{
GetClientServices();
if ( m_ClientServices )
{
m_ClientServices.GetSocialService().GetFriendsAsync();
}
else
{
DebugPrint.LogErrorAndTrace( "BiosClientServices Error: Service reference does not exist." );
}
}
static void ShowUserProfile( string uid )
{
GetClientServices();
if ( m_ClientServices )
{
m_ClientServices.GetSocialService().ShowUserProfileAsync( uid );
}
else
{
DebugPrint.LogErrorAndTrace( "BiosClientServices Error: Service reference does not exist." );
}
}
static void OnUserProfileAsync(EBiosError error)
{
ErrorCaught( error );
}
static void OnFriendsAsync( BiosFriendInfoArray friend_list, EBiosError error )
{
if ( !ErrorCaught( error ) )
{
m_FriendsAsyncInvoker.Invoke( friend_list );
array<string> friends_simple = new array<string>;
for ( int i = 0; i < friend_list.Count(); ++i )
{
string uid = friend_list[i].m_Uid;
BiosFriendInfo storedBfi = m_FriendsList[uid];
BiosFriendInfo newBfi = friend_list[i];
if (storedBfi)
{
if ( !BiosFriendInfo.Compare( storedBfi, newBfi ) )
{
friends_simple.Insert( newBfi.m_Uid );
}
m_FriendsList.Set( uid, newBfi );
}
else
{
m_FriendsList.Insert( uid, newBfi );
friends_simple.Insert( newBfi.m_Uid );
}
}
if ( !m_FirstFriendsLoad )
{
if ( ClientData.m_LastNewPlayers && ClientData.m_LastNewPlayers.m_PlayerList.Count() > 0 )
{
foreach ( SyncPlayer player : ClientData.m_LastNewPlayers.m_PlayerList )
{
if ( m_FriendsList.Contains( player.m_UID ) )
{
NotificationSystem.AddNotification( NotificationType.FRIEND_CONNECTED, NotificationSystem.DEFAULT_TIME_DISPLAYED, player.m_PlayerName + " " + "#ps4_invite_has_joined_your_session" );
}
}
ClientData.m_LastNewPlayers.m_PlayerList.Clear();
}
}
m_FirstFriendsLoad = false;
}
}
static void LoadPermissions( array<string> player_list )
{
GetClientServices();
if ( m_ClientServices )
{
array<EBiosPrivacyPermission> perms = new array<EBiosPrivacyPermission>;
perms.Insert( EBiosPrivacyPermission.COMMUNICATE_VOICE );
ErrorCaught( m_ClientServices.GetPrivacyService().GetPermissionsAsync( player_list, perms ) );
}
else
{
DebugPrint.LogErrorAndTrace( "BiosClientServices Error: Service reference does not exist." );
}
}
static void OnPermissionsAsync( BiosPrivacyUidResultArray result_list, EBiosError error )
{
if ( !ErrorCaught( error ) )
{
BiosPrivacyUidResultArray new_list = new BiosPrivacyUidResultArray;
for ( int i = 0; i < result_list.Count(); i++ )
{
BiosPrivacyUidResult result = result_list.Get( i );
string uid = result.m_Uid;
BiosPrivacyPermissionResultArray result_array = m_PermissionsList.Get( uid );
BiosPrivacyPermissionResultArray result_array2 = result.m_Results;
if ( result_array && result_array2 )
{
if ( !BiosPrivacyPermissionResult.Compare( result_array.Get( 0 ), result_array2.Get( 0 ) ) )
{
new_list.Insert( result );
m_PermissionsList.Set( uid, result_array2 );
}
}
else
{
m_PermissionsList.Insert( uid, result_array2 );
new_list.Insert( result );
}
}
m_PermissionsAsyncInvoker.Invoke( new_list );
}
}
static bool IsPlayerMuted( string id )
{
if ( m_MuteList.Contains( id ) )
{
return m_MuteList.Get( id );
}
return false;
}
static bool MutePlayer( string id, bool mute )
{
if ( m_MuteList.Contains( id ) )
{
m_MuteList.Set( id, mute );
}
else
{
m_MuteList.Insert( id, mute );
}
// notify server
ScriptInputUserData ctx = new ScriptInputUserData();
ctx.Write( INPUT_UDT_USER_MUTE_XBOX );
ctx.Write( id );
ctx.Write( mute );
ctx.Send();
return true;
}
static map<string, bool> GetMuteList()
{
return m_MuteList;
}
static void ShowInviteScreen()
{
#ifdef PLATFORM_CONSOLE
GetClientServices();
if ( m_ClientServices )
{
string addr;
int port;
if ( GetGame().GetHostAddress( addr, port ) )
{
ErrorCaught( m_ClientServices.GetSessionService().ShowInviteToGameplaySessionAsync( addr, port ) );
}
}
else
{
DebugPrint.LogErrorAndTrace( "BiosClientServices Error: Service reference does not exist." );
}
#endif
}
static void LoadMPPrivilege()
{
#ifdef PLATFORM_CONSOLE
GetClientServices();
if ( m_ClientServices )
{
ErrorCaught( m_ClientServices.GetPrivacyService().GetPrivilegeAsync( EBiosPrivacyPrivilege.MULTIPLAYER_GAMEPLAY, true ) );
}
else
{
DebugPrint.LogErrorAndTrace( "BiosClientServices Error: Service reference does not exist." );
}
#else
OnLoadMPPrivilege( EBiosError.OK );
#endif
}
static void LoadVoicePrivilege()
{
GetClientServices();
if ( m_ClientServices )
{
ErrorCaught( m_ClientServices.GetPrivacyService().GetPrivilegeAsync( EBiosPrivacyPrivilege.COMMUNICATE_VOICE, true ) );
}
else
{
DebugPrint.LogErrorAndTrace( "BiosClientServices Error: Service reference does not exist." );
}
}
static void OnLoadMPPrivilege( EBiosError err )
{
if ( !ErrorCaught( err ) )
{
g_Game.TryConnect();
}
else
{
if ( g_Game.GetGameState() != DayZGameState.MAIN_MENU )
{
g_Game.MainMenuLaunch();
}
else
{
g_Game.SetLoadState( DayZLoadState.MAIN_MENU_START );
g_Game.GamepadCheck();
}
}
}
static void OnLoadVoicePrivilege( EBiosError err )
{
if ( g_Game.GetGameState() == DayZGameState.IN_GAME )
{
#ifdef PLATFORM_PS4
GetGame().GetWorld().DisableReceiveVoN( ErrorCaught( err ) );
#endif
GetGame().GetWorld().DisableTransmitVoN( ErrorCaught( err ) );
}
}
static void SetSessionHandle( string handle )
{
GetClientServices();
if ( m_ClientServices )
{
m_ClientServices.GetSessionService().m_CurrentHandle = handle;
}
}
static string GetSessionHandle()
{
GetClientServices();
if ( m_ClientServices )
{
return m_ClientServices.GetSessionService().m_CurrentHandle;
}
return "";
}
static void GetSession()
{
GetClientServices();
if ( m_ClientServices )
{
m_ClientServices.GetSessionService().TryGetSession( GetSessionHandle() );
}
}
static BiosUser GetBiosUser()
{
return m_BiosUser;
}
static void SetBiosUser(BiosUser user)
{
m_BiosUser = user;
}
static bool GetMultiplayState()
{
return m_MultiplayState;
}
static void SetMultiplayState( bool state )
{
m_MultiplayState = state;
bool is_multiplay;
if ( ClientData.GetSimplePlayerList() )
is_multiplay = state && ( ClientData.GetSimplePlayerList().Count() > 1 );
if ( m_ClientServices )
m_ClientServices.GetSessionService().SetMultiplayState(is_multiplay);
}
static void EnterGameplaySession()
{
string addr;
int port;
if ( GetGame().GetHostAddress( addr, port ) )
{
GetClientServices();
if ( m_ClientServices )
{
m_ClientServices.GetSessionService().EnterGameplaySessionAsync( addr, port );
SetMultiplayState(true);
}
}
}
static void LeaveGameplaySession()
{
GetClientServices();
if ( m_ClientServices )
{
GetServersResultRow currentServerInfo = GetCurrentServerInfo();
if ( currentServerInfo )
m_ClientServices.GetSessionService().LeaveGameplaySessionAsync(currentServerInfo.m_HostIp, currentServerInfo.m_HostPort);
else if ( m_CurrentServerIP != "" )
m_ClientServices.GetSessionService().LeaveGameplaySessionAsync(m_CurrentServerIP, m_CurrentServerPort);
SetMultiplayState(false);
m_FirstFriendsLoad = true;
if ( m_FriendsList )
m_FriendsList.Clear();
}
}
static void SetGameplayActivity()
{
string addr;
int port;
if ( GetGame().GetHostAddress( addr, port ) )
{
GetClientServices();
if ( m_ClientServices )
{
m_ClientServices.GetSessionService().SetGameplayActivityAsync( addr, port );
}
}
}
static void SetPendingInviteList( array<string> invitees )
{
string addr;
int port;
if ( GetGame().GetHostAddress( addr, port ) )
{
GetClientServices();
if ( m_ClientServices )
{
m_PendingInvites = invitees;
m_ClientServices.GetSessionService().InviteToGameplaySessionAsync( addr, port, GetPendingInviteList() );
}
}
else
{
m_PendingInvites = invitees;
}
}
static array<string> GetPendingInviteList()
{
array<string> already_on_server = ClientData.GetSimplePlayerList();
if ( already_on_server && m_PendingInvites )
{
array<string> new_to_server = new array<string>;
foreach ( string invitee : m_PendingInvites )
{
if ( already_on_server.Find( invitee ) == -1 )
{
new_to_server.Insert( invitee );
}
}
return new_to_server;
}
else
{
return m_PendingInvites;
}
}
static void ClearPendingInviteList( array<string> invitees )
{
delete m_PendingInvites;
}
static int m_AutoConnectTries = 0;
static void AutoConnectToEmptyServer()
{
GetClientServices();
if ( m_ClientServices && m_AutoConnectTries == 0 )
{
m_AutoConnectTries = 1;
GetFirstServerWithEmptySlotInput input = new GetFirstServerWithEmptySlotInput;
input.SetOfficial( true );
m_ClientServices.GetLobbyService().GetFirstServerWithEmptySlot( input );
}
}
static GetServersResultRow GetRandomFreeResult( GetFirstServerWithEmptySlotResult results )
{
GetServersResultRow result;
array<ref GetServersResultRow> results_free = new array<ref GetServersResultRow>;
if ( results && results.m_Result && results.m_Result.m_Results && results.m_Result.m_Results.Count() > 0 )
{
foreach ( GetServersResultRow result_temp : results.m_Result.m_Results )
{
if ( result_temp.m_FreeSlots > 0 )
{
results_free.Insert( result_temp );
}
}
}
return results_free.GetRandomElement();
}
static void OnAutoConnectToEmptyServer( GetFirstServerWithEmptySlotResult result_list, EBiosError error )
{
if ( !ErrorCaught( error ) )
{
GetServersResultRow result = GetRandomFreeResult( result_list );
if ( result )
{
g_Game.ConnectFromServerBrowser( result.m_HostIp, result.m_HostPort );
m_AutoConnectTries = 0;
return;
}
else
{
GetGame().GetUIManager().ShowDialog( "#str_xbox_authentification_fail_title", "#str_xbox_authentification_fail", 232, DBT_OK, DBB_NONE, DMT_INFO, GetGame().GetUIManager().GetMenu() );
}
}
if ( m_AutoConnectTries < 3 )
{
m_AutoConnectTries++;
GetFirstServerWithEmptySlotInput input = new GetFirstServerWithEmptySlotInput;
input.SetOfficial( true );
m_ClientServices.GetLobbyService().GetFirstServerWithEmptySlot( input );
}
else
{
GetGame().GetUIManager().ShowDialog( "#str_xbox_authentification_fail_title", "#xbox_authentification_fail", 232, DBT_OK, DBB_NONE, DMT_INFO, GetGame().GetUIManager().GetMenu() );
}
}
static void GetServerModList( string server_id )
{
GetClientServices();
if ( m_ClientServices )
{
m_ClientServices.GetLobbyService().GetServerModList( server_id );
}
}
static void OnGetServerModList( GetServerModListResult result_list, EBiosError error )
{
if ( !ErrorCaught( error ) )
{
m_ServerModLoadAsyncInvoker.Invoke( result_list );
}
}
static bool IsGameTrial( bool sim )
{
#ifdef PLATFORM_XBOX
#ifndef PLATFORM_WINDOWS
if ( m_TrialService )
return m_TrialService.IsGameTrial( sim );
#endif
#endif
return false;
}
static bool IsGameActive( bool sim )
{
#ifdef PLATFORM_XBOX
#ifndef PLATFORM_WINDOWS
if ( m_TrialService )
return m_TrialService.IsGameActive( sim );
#endif
#endif
return false;
}
static bool CheckUpdate()
{
GetClientServices();
if ( m_ClientServices )
{
EBiosError error = m_ClientServices.GetPackageService().CheckUpdateAsync();
if ( !error )
{
return true;
}
}
return false;
}
static void PromptUpdate()
{
GetClientServices();
if ( m_ClientServices )
{
m_ClientServices.GetPackageService().PromptUpdateAsync();
}
}
} |