File size: 5,495 Bytes
24b81cb |
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 |
//individual sound table consisting of map of parameter hashes as keys and soundbuilder array as values
class SoundLookupTable
{
void SoundLookupTable()
{
m_soundBuilders = new map<int, ref array<SoundObjectBuilder>>();
}
void InitTable(string tableCategoryName, string parameterName)
{
m_tableCategoryName = tableCategoryName;
m_parameterName = parameterName;
}
void LoadTable(string soundLookupTableName)
{
string path = "CfgSoundTables " + m_tableCategoryName + " " + soundLookupTableName;
//load all classes names
int soundCount = GetGame().ConfigGetChildrenCount(path);
for(int i = 0; i < soundCount; i++)
{
string soundClassName;
GetGame().ConfigGetChildName(path, i, soundClassName);
string soundClassPath = path + " " + soundClassName + " ";
string parameter;
GetGame().ConfigGetText(soundClassPath + m_parameterName, parameter);
array<string> soundSetNames = new array<string>;
GetGame().ConfigGetTextArray(soundClassPath + "soundSets", soundSetNames);
//TODO create SoundObject for every entry, save in Game?
array<SoundObjectBuilder> soundObjectBuilders = new array<SoundObjectBuilder>;
for(int j = 0; j < soundSetNames.Count(); j++)
{
AnimSoundObjectBuilderBank bank = AnimSoundObjectBuilderBank.GetInstance();
SoundObjectBuilder soundObjectBuilder = bank.GetBuilder(soundSetNames.Get(j));
if(soundObjectBuilder != NULL)
soundObjectBuilders.Insert(soundObjectBuilder);
}
if(soundObjectBuilders.Count() > 0)
{
//Print("SoundLookupTable::LoadTable: path: " + path + " param:" + parameter + " param#:" + parameter.Hash() + " objBuildersCount: " + soundObjectBuilders.Count());
m_soundBuilders.Insert(parameter.Hash(), soundObjectBuilders);
}
}
}
SoundObjectBuilder GetSoundBuilder(int parameterHash)
{
array<SoundObjectBuilder> soundObjects = m_soundBuilders.Get(parameterHash);
if(soundObjects == NULL || soundObjects.Count() == 0)
{
return NULL;
}
else if (soundObjects.Count() == 1)
{
return soundObjects.Get(0);
}
else
{
int index = Math.RandomInt(0, soundObjects.Count());
return soundObjects.Get(index);
}
}
private string m_tableCategoryName;
private string m_parameterName;
private ref map<int, ref array<SoundObjectBuilder>> m_soundBuilders;
}
class StepSoundLookupTable extends SoundLookupTable
{
void StepSoundLookupTable()
{
InitTable("CfgStepSoundTables", "surface");
}
}
class AttachmentSoundLookupTable extends SoundLookupTable
{
void AttachmentSoundLookupTable()
{
InitTable("CfgAttachmentSoundTables", "category");
}
}
class PlayerVoiceLookupTable extends SoundLookupTable
{
ref NoiseParams m_NoiseParams;
void PlayerVoiceLookupTable()
{
InitTable("CfgVoiceSoundTables", "category");
}
void SetNoiseParam(NoiseParams param)
{
m_NoiseParams = param;
}
NoiseParams GetNoiseParam()
{
return m_NoiseParams;
}
}
class ImpactSoundLookupTable extends SoundLookupTable
{
void ImpactSoundLookupTable()
{
InitTable("CfgImpactSoundTables", "surface");
}
}
class ActionSoundLookupTable extends SoundLookupTable
{
void ActionSoundLookupTable()
{
InitTable("CfgActionsSoundTables", "category");
}
}
class AnimSoundObjectBuilderBank
{
void AnimSoundObjectBuilderBank()
{
m_pBuilders = new map<int, ref SoundObjectBuilder>();
}
static AnimSoundObjectBuilderBank GetInstance()
{
if(m_instance == NULL)
m_instance = new AnimSoundObjectBuilderBank();
return m_instance;
}
SoundObjectBuilder GetBuilder(string soundSetName)
{
int soundSetNameHash = soundSetName.Hash();
SoundObjectBuilder builder = m_pBuilders.Get(soundSetNameHash);
if(builder == NULL)
{
SoundParams params = new SoundParams(soundSetName);
if(params.IsValid())
{
builder = new SoundObjectBuilder(params);
m_pBuilders.Insert(soundSetNameHash, builder);
}
else
{
Print("AnimSoundObjectBuilderBank: Invalid sound set \"" + soundSetName + "\".");
return NULL;
}
}
return builder;
}
private static ref AnimSoundObjectBuilderBank m_instance;
private autoptr map<int, ref SoundObjectBuilder> m_pBuilders;
}
class AnimSoundLookupTableBank
{
void AnimSoundLookupTableBank()
{
m_pTables = new map<int, ref SoundLookupTable>();
}
static AnimSoundLookupTableBank GetInstance()
{
if(m_instance == NULL)
m_instance = new AnimSoundLookupTableBank();
return m_instance;
}
SoundLookupTable GetStepTable(string tableName)
{
int tableNameHash = tableName.Hash();
SoundLookupTable table = m_pTables.Get(tableNameHash);
if(table == NULL)
{
table = new StepSoundLookupTable();
table.LoadTable(tableName);
m_pTables.Insert(tableNameHash, table);
}
return table;
}
SoundLookupTable GetImpactTable(string tableName)
{
int tableNameHash = tableName.Hash();
SoundLookupTable table = m_pTables.Get(tableNameHash);
if(table == NULL)
{
table = new ImpactSoundLookupTable();
table.LoadTable(tableName);
m_pTables.Insert(tableNameHash, table);
}
return table;
}
SoundLookupTable GetActionTable(string tableName)
{
int tableNameHash = tableName.Hash();
SoundLookupTable table = m_pTables.Get(tableNameHash);
if(table == NULL)
{
table = new ActionSoundLookupTable();
table.LoadTable(tableName);
m_pTables.Insert(tableNameHash, table);
}
return table;
}
private static ref AnimSoundLookupTableBank m_instance;
private autoptr map<int, ref SoundLookupTable> m_pTables;
}
|