File size: 9,680 Bytes
24b81cb |
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 |
class EffBulletImpactBase : EffectParticle
{
static const int SURVIVOR_HEAD = 0; // Head component
static const int INFECTED_HEAD = 3; // Head component
static float DEFAULT_PROJECTILE_WEIGHT = 0.015;
float MIN_SCALING_PARAM = 0.1;
Object m_DirectHit;
float m_StoppingForce;
float m_Weight; // projectile weight in kg
int m_ImpactType;
int m_ComponentIndex;
vector m_Pos;
vector m_SurfNormal;
vector m_ExitPos;
vector m_InSpeed;
vector m_OutSpeed;
string m_AmmoType;
static vector INVALID = "0 0 0";
// Particle Effects
int m_ParticleEnter = -1;
int m_ParticleExit = -1;
int m_ParticleRicochet = -1;
// Calculations
float m_EnterSplashCoef = 0.003;
float m_ExitSplashCoef = 0.002;
float m_RicochetSplashCoef = 0.002;
float m_EnterAngledSplashCoef = 0.01;
float m_AngledEnter = 0.40;
void EffBulletImpactBase()
{
}
override void OnCheckUpdate()
{
//DbgUI.Text( m_ammoType );
}
void SetEnterParticle(int id)
{
m_ParticleEnter = id;
}
void SetExitParticle(int id)
{
m_ParticleExit = id;
}
void SetRicochetParticle(int id)
{
m_ParticleRicochet = id;
}
void SetSingleParticle(int id)
{
SetEnterParticle(id);
SetExitParticle(id);
SetRicochetParticle(id);
}
void SetAngledEnterValue(float f)
{
m_AngledEnter = f;
}
void EvaluateEffect(Object directHit, int componentIndex, vector pos, int impact_type, vector surfNormal, vector exitPos, vector inSpeed, vector outSpeed, string ammoType)
{
m_DirectHit = directHit;
m_Pos = pos;
m_ImpactType = impact_type;
m_ComponentIndex = componentIndex;
m_SurfNormal = surfNormal;
m_ExitPos = exitPos;
m_InSpeed = inSpeed;
m_OutSpeed = outSpeed;
m_AmmoType = ammoType;
m_Weight = GetGame().ConfigGetFloat("CfgAmmo " + ammoType + " weight");
m_StoppingForce = CalculateStoppingForce(m_InSpeed.Length(), m_OutSpeed.Length(), ammoType, m_Weight);
}
float CalculateStoppingForce(float in_speedf, float out_speedf, string ammoType, float weight)
{
if ( m_ImpactType == ImpactTypes.MELEE )
{
return Math.RandomFloat(50, 100);
}
float projectile_weight_coef = weight / DEFAULT_PROJECTILE_WEIGHT;
float stopping_force = (in_speedf - out_speedf) * projectile_weight_coef;
return stopping_force;
}
void OnEnterCalculations( Particle p )
{
// All values represent scale
float velocity_min = (m_StoppingForce * m_EnterSplashCoef);
float velocity_max = (m_StoppingForce * m_EnterSplashCoef);
float size = (m_StoppingForce * m_EnterSplashCoef);
float birth_rate = (m_StoppingForce * m_EnterSplashCoef);
float air_resistance = velocity_min;
float lifetime = (m_StoppingForce * m_EnterSplashCoef);
float lifetime_rnd = (m_StoppingForce * m_EnterSplashCoef);
if ( m_AmmoType == "Bullet_12GaugePellets" )
{
birth_rate *= 0.5;
velocity_min *= 2;
velocity_max *= 2;
}
if (velocity_min < 0.75)
velocity_min = 0.75;
if (size < 0.75)
size = 0.75;
if (lifetime < 0.5)
lifetime = 0.5;
if (lifetime_rnd < 0.5)
lifetime_rnd = 0.5;
if (velocity_max < 1)
velocity_max = 1;
/*Print("===============");
Print(velocity_min);
Print(velocity_max);
Print(size);
Print(birth_rate);
Print(air_resistance);
Print(lifetime);
Print(lifetime_rnd);*/
p.ScaleParticleParam(EmitorParam.VELOCITY, velocity_min);
p.ScaleParticleParam(EmitorParam.VELOCITY_RND, velocity_max);
p.ScaleParticleParam(EmitorParam.SIZE, size);
p.ScaleParticleParam(EmitorParam.BIRTH_RATE, birth_rate);
p.ScaleParticleParam(EmitorParam.AIR_RESISTANCE, air_resistance);
p.ScaleParticleParam(EmitorParam.AIR_RESISTANCE_RND, air_resistance);
p.ScaleParticleParam(EmitorParam.LIFETIME, lifetime);
p.ScaleParticleParam(EmitorParam.LIFETIME_RND, lifetime_rnd);
}
void OnExitCalculations(Particle p, float outSpeedf)
{
float velocity_min = 1 + (outSpeedf * m_ExitSplashCoef);
float velocity_max = 1 + (outSpeedf * m_ExitSplashCoef);
float size = 1 + ( outSpeedf * m_ExitSplashCoef);
float birth_rate = 1 + (outSpeedf * m_ExitSplashCoef);
if (velocity_min < MIN_SCALING_PARAM)
velocity_min = MIN_SCALING_PARAM;
if (size < MIN_SCALING_PARAM)
size = MIN_SCALING_PARAM;
if (birth_rate < MIN_SCALING_PARAM)
birth_rate = MIN_SCALING_PARAM;
p.ScaleParticleParam(EmitorParam.VELOCITY, velocity_min);
p.ScaleParticleParam(EmitorParam.VELOCITY_RND, velocity_max);
p.ScaleParticleParam(EmitorParam.SIZE, size);
p.ScaleParticleParam(EmitorParam.BIRTH_RATE, birth_rate);
}
void OnRicochetCalculations(Particle p, float outspeedf)
{
float velocity_min = MIN_SCALING_PARAM + (m_StoppingForce * m_RicochetSplashCoef);
float velocity_max = MIN_SCALING_PARAM + (m_StoppingForce * m_RicochetSplashCoef);
float size = MIN_SCALING_PARAM + ( m_StoppingForce * m_RicochetSplashCoef);
float birth_rate = MIN_SCALING_PARAM + (m_StoppingForce * m_RicochetSplashCoef);
if (velocity_min < MIN_SCALING_PARAM)
velocity_min = MIN_SCALING_PARAM;
if (size < MIN_SCALING_PARAM)
size = MIN_SCALING_PARAM;
if (birth_rate < MIN_SCALING_PARAM)
birth_rate = MIN_SCALING_PARAM;
p.ScaleParticleParam(EmitorParam.VELOCITY, velocity_min);
p.ScaleParticleParam(EmitorParam.VELOCITY_RND, velocity_max);
p.ScaleParticleParam(EmitorParam.SIZE, size);
p.ScaleParticleParam(EmitorParam.BIRTH_RATE, birth_rate);
}
void OnEnterAngledCalculations(Particle p)
{
float velocity_min = MIN_SCALING_PARAM + (m_StoppingForce * m_EnterAngledSplashCoef);
float velocity_max = MIN_SCALING_PARAM + (m_StoppingForce * m_EnterAngledSplashCoef);
float size = MIN_SCALING_PARAM + (m_StoppingForce * m_EnterAngledSplashCoef);
float birth_rate = MIN_SCALING_PARAM + (m_StoppingForce * m_EnterAngledSplashCoef);
if (velocity_min < MIN_SCALING_PARAM)
velocity_min = MIN_SCALING_PARAM;
if (size < MIN_SCALING_PARAM)
size = MIN_SCALING_PARAM;
if (birth_rate < MIN_SCALING_PARAM)
birth_rate = MIN_SCALING_PARAM;
p.ScaleParticleParam(EmitorParam.VELOCITY, velocity_min);
p.ScaleParticleParam(EmitorParam.VELOCITY_RND, velocity_max);
p.ScaleParticleParam(EmitorParam.SIZE, size);
p.ScaleParticleParam(EmitorParam.BIRTH_RATE, birth_rate);
}
override void Event_OnStarted()
{
Particle p;
vector particle_orientation;
float outSpeedf = m_OutSpeed.Length();
ParticleManager gPM = ParticleManager.GetInstance();
if ( m_ImpactType == ImpactTypes.RICOCHET )
{
p = gPM.PlayInWorld(m_ParticleRicochet, m_Pos);
if (p)
{
particle_orientation = m_OutSpeed.VectorToAngles();
particle_orientation = particle_orientation + "0 -90 0";
p.SetOrientation(particle_orientation);
OnRicochetCalculations(p, outSpeedf);
}
}
else
{
p = gPM.PlayInWorld(m_ParticleEnter, m_Pos );
if (p)
{
if (m_SurfNormal != INVALID)
{
particle_orientation = m_SurfNormal.VectorToAngles();
particle_orientation = particle_orientation + "0 270 0";
}
else
{
particle_orientation = "0 0 0"; // This vector is in angles
}
p.SetOrientation(particle_orientation);
OnEnterCalculations(p);
}
if (outSpeedf > 0 && m_SurfNormal != INVALID)
{
p = gPM.PlayInWorld(m_ParticleExit, m_ExitPos);
if (p)
{
particle_orientation = m_OutSpeed.VectorToAngles();
particle_orientation = particle_orientation + "0 -90 0";
p.SetOrientation(particle_orientation);
OnExitCalculations(p, outSpeedf);
}
}
else
{
if (m_SurfNormal != INVALID)
{
vector surfNormalN = m_SurfNormal.Normalized();
vector inSpeedN = m_InSpeed.Normalized();
vector bounce_ori = surfNormalN + inSpeedN;
float dot = vector.Dot(bounce_ori, surfNormalN);
if ( dot > m_AngledEnter )
{
p = gPM.PlayInWorld(m_ParticleRicochet, m_Pos);
if (p)
{
particle_orientation = bounce_ori.VectorToAngles();
particle_orientation = particle_orientation + "0 -90 0";
p.SetOrientation(particle_orientation);
OnEnterAngledCalculations(p);
}
}
}
}
}
if (p)
{
SetParticle(p);
}
// Additional impact particle over long ranges. It shows players where their bullets land
if ( Type() != Hit_MeatBones )
{
vector camera_pos = GetGame().GetCurrentCameraPosition();
float distance = vector.Distance(camera_pos, m_Pos);
// Additional size increase by distance from camera
float scaling_by_distance = distance * 0.01;
// Now scale down the above size increase by player's zoom-in value
float current_FOV = Camera.GetCurrentFOV();
float config_FOV = GetDayZGame().GetUserFOVFromConfig();
float FOV_scale = current_FOV / config_FOV;
scaling_by_distance = 1 + scaling_by_distance * FOV_scale;
if (scaling_by_distance > 1.1)
{
Particle p_distant = gPM.PlayInWorld(ParticleList.IMPACT_DISTANT_DUST, m_Pos);
particle_orientation = m_SurfNormal.VectorToAngles();
particle_orientation[1] = particle_orientation[1] + 270;
p_distant.SetOrientation(particle_orientation);
p_distant.ScaleParticleParam(EmitorParam.SIZE, scaling_by_distance - 0.5);
p_distant.ScaleParticleParam(EmitorParam.BIRTH_RATE, scaling_by_distance * 0.1);
p_distant.ScaleParticleParam(EmitorParam.BIRTH_RATE_RND, scaling_by_distance * 0.1);
p_distant.ScaleParticleParam(EmitorParam.LIFETIME, scaling_by_distance * 0.3);
p_distant.ScaleParticleParam(EmitorParam.LIFETIME_RND, scaling_by_distance * 0.3);
}
}
}
} |