File size: 34,345 Bytes
24b81cb
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
class Man extends EntityAI
{
	//! Returns player's input interface
	proto native UAInterface GetInputInterface();
	//! Returns player's identity
	proto native PlayerIdentity GetIdentity();
	//! Returns vehicle which this Man object is driving. If this Man object isn't as driver of any vehicle it will return NULL.
	proto native EntityAI GetDrivingVehicle();

	proto native owned string GetCurrentWeaponMode();

	//! Set speech restriction
	proto native void SetSpeechRestricted(bool state);
	//! Check if player has resctricted speech
	proto native bool IsSpeechRestricted();

	//! Texture that is used on the Man's face and hands
	proto native void SetFaceTexture(string texture_name);
	//! Material that is used on the Man's face and hands
	proto native void SetFaceMaterial(string material_name);

	proto native bool IsSoundInsideBuilding();
	proto native bool IsCameraInsideVehicle();

	proto native owned string GetMasterAttenuation();
	proto native void SetMasterAttenuation(string masterAttenuation);

	void Man()
	{
		SetFlags(EntityFlags.TOUCHTRIGGERS, false);
	}

	override bool IsMan()
	{
		return true;
	}

	override bool IsHealthVisible()
	{
		return false;
	}

	override bool HasFixedActionTargetCursorPosition()
	{
		return true;
	}

	bool IsUnconscious();

	int GetPlayerState()
	{
		if (IsAlive())
			return EPlayerStates.ALIVE;
		
		return EPlayerStates.DEAD;
	}
	
	void AddItemToDelete(EntityAI item);

	///@{ inventory
	HumanInventory GetHumanInventory()
	{
		HumanInventory i = HumanInventory.Cast(GetInventory());
		return i;
	}

	//Called when an item is removed from the cargo of this item
	protected ref ScriptInvoker		m_OnItemAddedToHands;
	//Called when an item is moved around in the cargo of this item
	protected ref ScriptInvoker		m_OnItemRemovedFromHands;
	
	ScriptInvoker GetOnItemAddedToHands()
	{
		if (!m_OnItemAddedToHands)
			m_OnItemAddedToHands = new ScriptInvoker();
		
		return m_OnItemAddedToHands;
	}
	
	
	ScriptInvoker GetOnItemRemovedFromHands()
	{
		if( !m_OnItemRemovedFromHands )
			m_OnItemRemovedFromHands = new ScriptInvoker;
		
		return m_OnItemRemovedFromHands;
	}
	
	void EEItemIntoHands(EntityAI item)
	{
		SetWeightDirty();
		if( m_OnItemAddedToHands )
			m_OnItemAddedToHands.Invoke( item, this );
	}
	
	void EEItemOutOfHands(EntityAI item)
	{
		SetWeightDirty();
		if( m_OnItemRemovedFromHands )
			m_OnItemRemovedFromHands.Invoke( item, this );
	}

	///@{ drop juncture
	bool JunctureDropEntity (notnull EntityAI item)
	{
		return DropEntityImpl(InventoryMode.JUNCTURE, this, item);
	}

	override bool PredictiveDropEntity (notnull EntityAI item)
	{
		if (!ScriptInputUserData.CanStoreInputUserData())
		{
			Print("[inv] " + GetSimulationTimeStamp() + " Man@" + this + " ::PredictiveDropEntity input data not sent yet, cannot allow another input action");
			return false;
		}

		if (NeedInventoryJunctureFromServer(item, item.GetHierarchyParent(), this))
			return JunctureDropEntity(item);
		else
			return DropEntityImpl(InventoryMode.PREDICTIVE, this, item);
	}

	override bool LocalDropEntity (notnull EntityAI item)
	{
		return DropEntityImpl(InventoryMode.LOCAL, this, item);
	}

	override bool ServerDropEntity (notnull EntityAI item)
	{
		return DropEntityImpl(InventoryMode.SERVER, this, item);
	}

	protected bool DropEntityImpl (InventoryMode mode, notnull EntityAI owner, notnull EntityAI item)
	{
		if (LogManager.IsSyncLogEnable()) syncDebugPrint("[inv] " + GetDebugName(this) + " STS = " + GetSimulationTimeStamp() + " ::DropEntity(" + typename.EnumToString(InventoryMode, mode) + ") item=" + Object.GetDebugName(item));
		bool code = GetHumanInventory().DropEntity(mode, owner, item);
		UpdateInventoryMenu();
		return code;
	}
	///@} drop juncture

	override bool CanDropEntity (notnull EntityAI item) { return true; }

	void OnItemInHandsChanged () { }

	bool NeedInventoryJunctureFromServer (notnull EntityAI item, EntityAI currParent, EntityAI newParent) { return false; }

	///@{ hand juncture
	void JunctureTakeEntityToHands (notnull EntityAI item)
	{
		TakeEntityToHandsImpl(InventoryMode.JUNCTURE, item);
	}

	void PredictiveTakeEntityToHands (EntityAI item)
	{
		if (!ScriptInputUserData.CanStoreInputUserData())
		{
			Print("[inv] " + GetSimulationTimeStamp() + " Man@" + this + " ::PredictiveTakeEntityToHands input data not sent yet, cannot allow another input action");
			return;
		}

		if (NeedInventoryJunctureFromServer(item, item.GetHierarchyParent(), this))
			JunctureTakeEntityToHands(item);
		else
			TakeEntityToHandsImpl(InventoryMode.PREDICTIVE, item);
	}

	void LocalTakeEntityToHands (EntityAI item)
	{
		TakeEntityToHandsImpl(InventoryMode.LOCAL, item);
	}
	
	void ServerTakeEntityToHands (EntityAI item)
	{
		TakeEntityToHandsImpl(InventoryMode.SERVER, item);
	}

	void TakeEntityToHandsImpl (InventoryMode mode, EntityAI item)
	{
		if (!GetGame().IsDedicatedServer() )
		{
			InventoryLocation il = new InventoryLocation;
			il.SetHands(this, item);
			//GetInventory().AddInventoryReservationEx(item, il ,GameInventory.c_InventoryReservationTimeoutShortMS);
		}
			
		if (LogManager.IsSyncLogEnable()) syncDebugPrint("[inv] " + GetDebugName(this) + " STS = " + GetSimulationTimeStamp() + " ::Take2Hands(" + typename.EnumToString(InventoryMode, mode) + ") item=" + Object.GetDebugName(item));
		EntityAI itemInHands = GetHumanInventory().GetEntityInHands();
		
		InventoryLocation src_item = new InventoryLocation;
		if (item.GetInventory().GetCurrentInventoryLocation(src_item))
		{
			if (itemInHands == null)
			{	
				InventoryLocation hand_dst = new InventoryLocation;
				hand_dst.SetHands(this, item);
				GetHumanInventory().TakeToDst(mode, src_item, hand_dst);
			}
			else if (GetHumanInventory().CanSwapEntitiesEx(itemInHands, item))
				GetInventory().SwapEntities(mode, itemInHands, item);
			UpdateInventoryMenu();
		}
	}
	///@} hand juncture

	void LocalDestroyEntityInHands ()
	{
		if (LogManager.IsSyncLogEnable()) syncDebugPrint("[inv] " + GetDebugName(this) + " STS = " + GetSimulationTimeStamp() + " Destroy IH=" + GetHumanInventory().GetEntityInHands());
		GetHumanInventory().LocalDestroyEntity(GetHumanInventory().GetEntityInHands());
		UpdateInventoryMenu();
	}

	void PredictiveMoveItemFromHandsToInventory ()
	{
		if (LogManager.IsSyncLogEnable()) syncDebugPrint("[inv] " + GetDebugName(this) + " STS = " + GetSimulationTimeStamp() + " Stash IH=" + GetHumanInventory().GetEntityInHands());
		if (!ScriptInputUserData.CanStoreInputUserData())
		{
			Print("[inv] PredictiveMoveItemFromHandsToInventory input data not sent yet, cannot allow another input action");
			return;
		}
		
		InventoryMode invMode = InventoryMode.PREDICTIVE;
		
		if (NeedInventoryJunctureFromServer( GetHumanInventory().GetEntityInHands(), this, this))
			invMode = InventoryMode.JUNCTURE;

		//! returns item to previous location, if available
		if (GetHumanInventory().GetEntityInHands().m_OldLocation && GetHumanInventory().GetEntityInHands().m_OldLocation.IsValid())
		{
			InventoryLocation invLoc = new InventoryLocation;
			GetHumanInventory().GetEntityInHands().GetInventory().GetCurrentInventoryLocation(invLoc);
			//old location is somewhere on player
			if (GetHumanInventory().GetEntityInHands().m_OldLocation.GetParent() && GetHumanInventory().GetEntityInHands().m_OldLocation.GetParent().GetHierarchyRootPlayer())
			{
				if (GetHumanInventory().LocationCanMoveEntity(invLoc, GetHumanInventory().GetEntityInHands().m_OldLocation))
				{
					if (GetHumanInventory().TakeToDst(invMode, invLoc,GetHumanInventory().GetEntityInHands().m_OldLocation))
					{
						UpdateInventoryMenu();
						return;
					}
				}
			}
		}

		GetHumanInventory().TakeEntityToInventory(invMode, FindInventoryLocationType.ATTACHMENT | FindInventoryLocationType.CARGO, GetHumanInventory().GetEntityInHands());		
		UpdateInventoryMenu();
	}

	///@{ !hand -> !hand replace
	protected bool ReplaceItemWithNewImpl(InventoryMode mode, ReplaceItemWithNewLambdaBase lambda)
	{
		if (LogManager.IsSyncLogEnable()) syncDebugPrint("[inv] " + GetDebugName(this) + " STS = " + GetSimulationTimeStamp() + " Replace !HND lambda=" + lambda.DumpToString());
		bool code = GetHumanInventory().ReplaceItemWithNew(mode, lambda);
		UpdateInventoryMenu();
		return code;
	}

	bool LocalReplaceItemWithNew(ReplaceItemWithNewLambdaBase lambda)
	{
		return ReplaceItemWithNewImpl(InventoryMode.LOCAL, lambda);
	}

	bool ServerReplaceItemWithNew(ReplaceItemWithNewLambdaBase lambda)
	{
		return ReplaceItemWithNewImpl(InventoryMode.SERVER, lambda);
	}
	///@} !hand -> !hand replace
	
	///@{ !hand replace -> hand
	protected bool ReplaceItemElsewhereWithNewInHandsImpl (InventoryMode mode, ReplaceItemWithNewLambdaBase lambda)
	{
		if (LogManager.IsSyncLogEnable()) syncDebugPrint("[inv] " + GetDebugName(this) + " STS = " + GetSimulationTimeStamp() + " Replace !HND->HND lambda=" + lambda.DumpToString());
		bool code = GetHumanInventory().ReplaceItemElsewhereWithNewInHands(mode, lambda);
		UpdateInventoryMenu();
		return code;
	}

	bool LocalReplaceItemElsewhereWithNewInHands (ReplaceItemWithNewLambdaBase lambda)
	{
		return ReplaceItemElsewhereWithNewInHandsImpl(InventoryMode.LOCAL, lambda);
	}

	bool ServerReplaceItemElsewhereWithNewInHands (ReplaceItemWithNewLambdaBase lambda)
	{
		return ReplaceItemElsewhereWithNewInHandsImpl(InventoryMode.SERVER, lambda);
	}
	///@} !hand replace -> hand

	///@{ hand replace
	protected bool ReplaceItemInHandsWithNewImpl (InventoryMode mode, ReplaceItemWithNewLambdaBase lambda)
	{
		if (LogManager.IsSyncLogEnable()) syncDebugPrint("[inv] " + GetDebugName(this) + " STS = " + GetSimulationTimeStamp() + " Replace HND->HND lambda=" + lambda.DumpToString());
		bool code = GetHumanInventory().ReplaceItemInHandsWithNew(mode, lambda);
		UpdateInventoryMenu();
		return code;
	}

	bool LocalReplaceItemInHandsWithNew (ReplaceItemWithNewLambdaBase lambda)
	{
		return ReplaceItemInHandsWithNewImpl(InventoryMode.LOCAL, lambda);
	}

	bool ServerReplaceItemInHandsWithNew (ReplaceItemWithNewLambdaBase lambda)
	{
		return ReplaceItemInHandsWithNewImpl(InventoryMode.SERVER, lambda);
	}
	///@} hand replace
	
	///@{ hand replace2
	protected bool ReplaceItemInHandsWithNewElsewhereImpl (InventoryMode mode, ReplaceItemWithNewLambdaBase lambda)
	{
		if (LogManager.IsSyncLogEnable()) syncDebugPrint("[inv] " + GetDebugName(this) + " STS = " + GetSimulationTimeStamp() + " Replace HND->elsewhere lambda=" + lambda.DumpToString());
		bool code = GetHumanInventory().ReplaceItemInHandsWithNewElsewhere(mode, lambda);
		UpdateInventoryMenu();
		return code;
	}
	
	bool LocalReplaceItemInHandsWithNewElsewhere (ReplaceItemWithNewLambdaBase lambda)
	{
		return ReplaceItemInHandsWithNewElsewhereImpl(InventoryMode.LOCAL, lambda);
	}
	
	bool ServerReplaceItemInHandsWithNewElsewhere (ReplaceItemWithNewLambdaBase lambda)
	{
		return ReplaceItemInHandsWithNewElsewhereImpl(InventoryMode.SERVER, lambda);
	}
	///@} hand replace2

	///@{ to inv juncture
	bool JunctureTakeEntityToInventory (FindInventoryLocationType flags, notnull EntityAI item)
	{
		return TakeEntityToInventoryImpl(InventoryMode.JUNCTURE, flags, item);
	}

	override bool PredictiveTakeEntityToInventory (FindInventoryLocationType flags, notnull EntityAI item)
	{
		if (!ScriptInputUserData.CanStoreInputUserData())
		{
			Print("[inv] " + GetSimulationTimeStamp() + " Man@" + this + " ::PredictiveTakeEntityToInventory input data not sent yet, cannot allow another input action");
			return false;
		}

		if (NeedInventoryJunctureFromServer(item, item.GetHierarchyParent(), this))
			return JunctureTakeEntityToInventory(flags, item);
		else
			return TakeEntityToInventoryImpl(InventoryMode.PREDICTIVE, flags, item);
	}

	override bool LocalTakeEntityToInventory (FindInventoryLocationType flags, notnull EntityAI item)
	{
		return TakeEntityToInventoryImpl(InventoryMode.LOCAL, flags, item);
	}

	override bool ServerTakeEntityToInventory (FindInventoryLocationType flags, notnull EntityAI item)
	{
		return TakeEntityToInventoryImpl(InventoryMode.SERVER, flags, item);
	}

	protected bool TakeEntityToInventoryImpl (InventoryMode mode, FindInventoryLocationType flags, notnull EntityAI item)
	{
		if (LogManager.IsSyncLogEnable()) syncDebugPrint("[inv] " + GetDebugName(this) + " STS = " + GetSimulationTimeStamp() + " ::Take2Inv(" + typename.EnumToString(InventoryMode, mode) + ") item=" + Object.GetDebugName(item));
		bool code = GetHumanInventory().TakeEntityToInventory(mode, flags, item);
		UpdateInventoryMenu();
		return code;
	}
	///@} to inv juncture

	///@{ to cgo juncture
	bool JunctureTakeEntityToCargo (notnull EntityAI item)
	{
		return TakeEntityToCargoImpl(InventoryMode.JUNCTURE, item);
	}

	override bool PredictiveTakeEntityToCargo (notnull EntityAI item)
	{
		if (!ScriptInputUserData.CanStoreInputUserData())
		{
			Print("[inv] " + GetSimulationTimeStamp() + " Man@" + this + " ::PredictiveTakeEntityToCargo input data not sent yet, cannot allow another input action");
			return false;
		}

		if (NeedInventoryJunctureFromServer(item, item.GetHierarchyParent(), this))
			return JunctureTakeEntityToCargo(item);
		else
			return TakeEntityToCargoImpl(InventoryMode.PREDICTIVE, item);
	}

	override bool LocalTakeEntityToCargo (notnull EntityAI item)
	{
		return TakeEntityToCargoImpl(InventoryMode.LOCAL, item);
	}

	override bool ServerTakeEntityToCargo (notnull EntityAI item)
	{
		return TakeEntityToCargoImpl(InventoryMode.SERVER, item);
	}

	protected bool TakeEntityToCargoImpl (InventoryMode mode, notnull EntityAI item)
	{
		if (LogManager.IsSyncLogEnable()) syncDebugPrint("[inv] " + GetDebugName(this) + " STS = " + GetSimulationTimeStamp() + " ::Take2Cgo(" + typename.EnumToString(InventoryMode, mode) + ") item=" + Object.GetDebugName(item));
		bool code = GetHumanInventory().TakeEntityToCargo(mode, item);
		UpdateInventoryMenu();
		return code;
	}
	///@} to cgo juncture

	///@{ as att juncture
	bool JunctureTakeEntityAsAttachment (notnull EntityAI item)
	{
		return TakeEntityAsAttachmentImpl(InventoryMode.JUNCTURE, item);
	}

	override bool PredictiveTakeEntityAsAttachment (notnull EntityAI item)
	{
		if (!ScriptInputUserData.CanStoreInputUserData())
		{
			Print("[inv] " + GetSimulationTimeStamp() + " Man@" + this + " ::PredictiveTakeEntityAsAttachment input data not sent yet, cannot allow another input action");
			return false;
		}

		if (NeedInventoryJunctureFromServer(item, item.GetHierarchyParent(), this))
			return JunctureTakeEntityAsAttachment(item);
		else
			return TakeEntityAsAttachmentImpl(InventoryMode.PREDICTIVE, item);
	}

	override bool LocalTakeEntityAsAttachment (notnull EntityAI item)
	{
		return TakeEntityAsAttachmentImpl(InventoryMode.LOCAL, item);
	}

	override bool ServerTakeEntityAsAttachment (notnull EntityAI item)
	{
		return TakeEntityAsAttachmentImpl(InventoryMode.SERVER, item);
	}

	protected bool TakeEntityAsAttachmentImpl (InventoryMode mode, notnull EntityAI item)
	{
		if (LogManager.IsSyncLogEnable()) syncDebugPrint("[inv] " + GetDebugName(this) + " STS = " + GetSimulationTimeStamp() + " ::Take2Att(" + typename.EnumToString(InventoryMode, mode) + ") item=" + Object.GetDebugName(item));
		bool code = GetHumanInventory().TakeEntityAsAttachment(mode, item);
		UpdateInventoryMenu();
		return code;
	}
	///@} as att juncture

	///@{ as att ex juncture
	bool JunctureTakeEntityAsAttachmentEx (notnull EntityAI item, int slot)
	{
		return TakeEntityAsAttachmentExImpl(InventoryMode.JUNCTURE, item, slot);
	}

	override bool PredictiveTakeEntityAsAttachmentEx (notnull EntityAI item, int slot)
	{
		if (!ScriptInputUserData.CanStoreInputUserData())
		{
			Print("[inv] " + GetSimulationTimeStamp() + " Man@" + this + " ::PredictiveTakeEntityAsAttachmentEx input data not sent yet, cannot allow another input action");
			return false;
		}

		if (NeedInventoryJunctureFromServer(item, item.GetHierarchyParent(), this))
			return JunctureTakeEntityAsAttachmentEx(item, slot);
		else
			return TakeEntityAsAttachmentExImpl(InventoryMode.PREDICTIVE, item, slot);
	}

	override bool LocalTakeEntityAsAttachmentEx (notnull EntityAI item, int slot)
	{
		return TakeEntityAsAttachmentExImpl(InventoryMode.LOCAL, item, slot);
	}

	override bool ServerTakeEntityAsAttachmentEx (notnull EntityAI item, int slot)
	{
		return TakeEntityAsAttachmentExImpl(InventoryMode.SERVER, item, slot);
	}

	protected bool TakeEntityAsAttachmentExImpl (InventoryMode mode, notnull EntityAI item, int slot)
	{
		if (LogManager.IsSyncLogEnable()) syncDebugPrint("[inv] " + GetDebugName(this) + " STS = " + GetSimulationTimeStamp() + " ::Take2AttEx(" + typename.EnumToString(InventoryMode, mode) + ") item=" + Object.GetDebugName(item));
		bool code = GetHumanInventory().TakeEntityAsAttachmentEx(mode, item, slot);
		UpdateInventoryMenu();
		return code;
	}
	///@} as att ex juncture

	///@{ swap juncture
	bool JunctureSwapEntities (notnull EntityAI item1, notnull EntityAI item2)
	{
		return SwapEntitiesImpl(InventoryMode.JUNCTURE, item1, item2);
	}

	bool PredictiveSwapEntities (notnull EntityAI item1, notnull EntityAI item2)
	{
		if (!ScriptInputUserData.CanStoreInputUserData())
		{
			Print("[inv] " + GetSimulationTimeStamp() + " Man@" + this + " ::PredictiveSwapEntities input data not sent yet, cannot allow another input action");
			return false;
		}

		bool need_j1 = NeedInventoryJunctureFromServer(item1, item1.GetHierarchyParent(), item2.GetHierarchyParent());
		bool need_j2 = NeedInventoryJunctureFromServer(item2, item2.GetHierarchyParent(), item1.GetHierarchyParent());
		if (need_j1 || need_j2)
			return SwapEntitiesImpl(InventoryMode.JUNCTURE, item1, item2);
		else
			return SwapEntitiesImpl(InventoryMode.PREDICTIVE, item1, item2);
	}

	bool LocalSwapEntities (notnull EntityAI item1, notnull EntityAI item2)
	{
		return SwapEntitiesImpl(InventoryMode.LOCAL, item1, item2);
	}

	bool ServerSwapEntities (notnull EntityAI item1, notnull EntityAI item2)
	{
		return SwapEntitiesImpl(InventoryMode.SERVER, item1, item2);
	}

	protected bool SwapEntitiesImpl (InventoryMode mode, notnull EntityAI item1, notnull EntityAI item2)
	{
		bool code;
		if (LogManager.IsSyncLogEnable()) syncDebugPrint("[inv] " + GetDebugName(this) + " STS = " + GetSimulationTimeStamp() + " ::SwapImpl(" + typename.EnumToString(InventoryMode, mode) + ") item1=" + Object.GetDebugName(item1) + " item2=" + item2.GetDebugName(this));
		if (!GameInventory.CanSwapEntitiesEx(item1, item2))
			Error("[inv] (Man@" + this + ") SwapEntitiesImpl - cannot swap items!");

		code = GetHumanInventory().SwapEntities(mode, item1, item2);

		UpdateInventoryMenu();
		if (!code)
			if (LogManager.IsSyncLogEnable()) syncDebugPrint("[inv] " + GetDebugName(this) + " STS = " + GetSimulationTimeStamp() + "  SwapEntitiesImpl - cannot swap or forceswap");
		return code;
	}
	///@} swap juncture

	///@{ ForceSwap juncture
	bool JunctureForceSwapEntities (notnull EntityAI item1, notnull EntityAI item2, notnull InventoryLocation item2_dst)
	{
		return ForceSwapEntitiesImpl(InventoryMode.JUNCTURE, item1, item2, item2_dst);
	}

	bool PredictiveForceSwapEntities (notnull EntityAI item1, notnull EntityAI item2, notnull InventoryLocation item2_dst)
	{
		if (!ScriptInputUserData.CanStoreInputUserData())
		{
			Print("[inv] " + GetSimulationTimeStamp() + " Man@" + this + " ::PredictiveForceSwapEntities input data not sent yet, cannot allow another input action");
			return false;
		}

		bool need_j1 = NeedInventoryJunctureFromServer(item1, item1.GetHierarchyParent(), item2.GetHierarchyParent());
		bool need_j2 = NeedInventoryJunctureFromServer(item2, item2.GetHierarchyParent(), item1.GetHierarchyParent());
		if (need_j1 || need_j2)
			return ForceSwapEntitiesImpl(InventoryMode.JUNCTURE, item1, item2, item2_dst);
		else
			return ForceSwapEntitiesImpl(InventoryMode.PREDICTIVE, item1, item2, item2_dst);
	}

	bool LocalForceSwapEntities (notnull EntityAI item1, notnull EntityAI item2, notnull InventoryLocation item2_dst)
	{
		return ForceSwapEntitiesImpl(InventoryMode.LOCAL, item1, item2, item2_dst);
	}

	bool ServerForceSwapEntities (notnull EntityAI item1, notnull EntityAI item2, notnull InventoryLocation item2_dst)
	{
		return ForceSwapEntitiesImpl(InventoryMode.SERVER, item1, item2, item2_dst);
	}

	protected bool ForceSwapEntitiesImpl (InventoryMode mode, notnull EntityAI item1, notnull EntityAI item2, notnull InventoryLocation item2_dst)
	{
		bool code = false;
		if (LogManager.IsSyncLogEnable()) syncDebugPrint("[inv] " + GetDebugName(this) + " STS = " + GetSimulationTimeStamp() + "  ForceSwapImpl(" + typename.EnumToString(InventoryMode, mode) + ") item1=" + Object.GetDebugName(item1) + " item2=" + item2.GetDebugName(this));
    	code = GetHumanInventory().ForceSwapEntities(mode, item1, item2, item2_dst);

		UpdateInventoryMenu();
		if (!code)
			if (LogManager.IsSyncLogEnable()) syncDebugPrint("[inv] " + GetDebugName(this) + " STS = " + GetSimulationTimeStamp() + "  ForceSwapEntitiesImpl - cannot Forceswap");
		return code;
	}
	///@} ForceSwap juncture

	///@{ to target inv juncture
	bool JunctureTakeEntityToTargetInventory (notnull EntityAI target, FindInventoryLocationType flags, notnull EntityAI item)
	{
		return TakeEntityToTargetInventoryImpl(InventoryMode.JUNCTURE, target, flags, item);
	}

	override bool PredictiveTakeEntityToTargetInventory (notnull EntityAI target, FindInventoryLocationType flags, notnull EntityAI item)
	{
		if (!ScriptInputUserData.CanStoreInputUserData())
		{
			Print("[inv] " + GetSimulationTimeStamp() + " ::PredictiveTakeEntityToTargetInventory input data not sent yet, cannot allow another input action");
			return false;
		}

		if (NeedInventoryJunctureFromServer(item, item.GetHierarchyParent(), target))
			return JunctureTakeEntityToTargetInventory(target, flags, item);
		else
			return TakeEntityToTargetInventoryImpl(InventoryMode.PREDICTIVE, target, flags, item);
	}
	
	bool PredictiveTakeOrSwapAttachment( notnull EntityAI item )
	{
		if( GetInventory().CanAddAttachment( item ) )
		{
			return PredictiveTakeEntityAsAttachment( item );
		}
		else
		{
			for( int i = 0; i < item.GetInventory().GetSlotIdCount(); i++ )
			{
				int slot_id = item.GetInventory().GetSlotId(i);
				EntityAI slot_item = GetInventory().FindAttachment( slot_id );
				if( slot_item && GetInventory().CanSwapEntitiesEx( item, slot_item ) )
				{
					return PredictiveSwapEntities(item, slot_item);
				}
			}
		}
		return false;
	}

	override bool LocalTakeEntityToTargetInventory (notnull EntityAI target, FindInventoryLocationType flags, notnull EntityAI item)
	{
		return TakeEntityToTargetInventoryImpl(InventoryMode.LOCAL, target, flags, item);
	}

	protected bool TakeEntityToTargetInventoryImpl (InventoryMode mode, notnull EntityAI target, FindInventoryLocationType flags, notnull EntityAI item)
	{
		if (LogManager.IsSyncLogEnable()) syncDebugPrint("[inv] " + GetDebugName(this) + " STS = " + GetSimulationTimeStamp() + " ::Take2TargetInv(" + typename.EnumToString(InventoryMode, mode) + ") item=" + Object.GetDebugName(item));
		bool code = GetInventory().TakeEntityToTargetInventory(mode, target, flags, item);
		UpdateInventoryMenu();
		return code;
	}
	///@} to target inv juncture

	///@{ to target cgo ex juncture
	bool JunctureTakeEntityToTargetCargoEx (notnull CargoBase cargo, notnull EntityAI item, int row, int col)
	{
		return TakeEntityToTargetCargoExImpl(InventoryMode.JUNCTURE, cargo, item, row, col);
	}

	override bool PredictiveTakeEntityToTargetCargoEx (notnull CargoBase cargo, notnull EntityAI item, int row, int col)
	{
		if (!ScriptInputUserData.CanStoreInputUserData())
		{
			Print("[inv] " + GetDebugName(this) + " STS = " + GetSimulationTimeStamp() + " ::PredictiveTakeEntityToTargetCargoEx input data not sent yet, cannot allow another input action");
			return false;
		}

		if (NeedInventoryJunctureFromServer(item, item.GetHierarchyParent(), cargo.GetCargoOwner()))
			return JunctureTakeEntityToTargetCargoEx(cargo, item, row, col);
		else
			return TakeEntityToTargetCargoExImpl(InventoryMode.PREDICTIVE, cargo, item, row, col);
	}

	override bool LocalTakeEntityToTargetCargoEx (notnull CargoBase cargo, notnull EntityAI item, int row, int col)
	{
		return TakeEntityToTargetCargoExImpl(InventoryMode.LOCAL, cargo, item, row, col);
	}
	
	override bool ServerTakeEntityToTargetCargoEx (notnull CargoBase cargo, notnull EntityAI item, int row, int col)
	{
		return TakeEntityToTargetCargoExImpl(InventoryMode.SERVER, cargo, item, row, col);
	}

	protected bool TakeEntityToTargetCargoExImpl (InventoryMode mode, notnull CargoBase cargo, notnull EntityAI item, int row, int col)
	{
		if (LogManager.IsSyncLogEnable()) syncDebugPrint("[inv] " + GetDebugName(this) + " STS = " + GetSimulationTimeStamp() + " ::Take2TargetCgoEx(" + typename.EnumToString(InventoryMode, mode) + ") item=" + Object.GetDebugName(item));
		bool code = GetInventory().TakeEntityToTargetCargoEx(mode, cargo, item, row, col);
		UpdateInventoryMenu();
		return code;
	}
	///@} to target cgo ex juncture

	///@{ to target cgo juncture
	bool JunctureTakeEntityToTargetCargo (notnull EntityAI target, notnull EntityAI item)
	{
		return TakeEntityToTargetCargoImpl(InventoryMode.JUNCTURE, target, item);
	}

	override bool PredictiveTakeEntityToTargetCargo (notnull EntityAI target, notnull EntityAI item)
	{
		if (!ScriptInputUserData.CanStoreInputUserData())
		{
			Print("[inv] " + GetDebugName(this) + " STS = " + GetSimulationTimeStamp() + " ::PredictiveTakeEntityToTargetCargo input data not sent yet, cannot allow another input action");
			return false;
		}

		if (NeedInventoryJunctureFromServer(item, item.GetHierarchyParent(), target))
			return JunctureTakeEntityToTargetCargo(target, item);
		else
			return TakeEntityToTargetCargoImpl(InventoryMode.PREDICTIVE, target, item);
	}

	override bool LocalTakeEntityToTargetCargo (notnull EntityAI target, notnull EntityAI item)
	{
		return TakeEntityToTargetCargoImpl(InventoryMode.LOCAL, target, item);
	}
	
	override bool ServerTakeEntityToTargetCargo (notnull EntityAI target, notnull EntityAI item)
	{
		if (IsAlive())
			return TakeEntityToTargetCargoImpl(InventoryMode.SERVER, target, item);
		else
			return TakeEntityToTargetCargoImpl(InventoryMode.SERVER, target, item);
	}

	protected bool TakeEntityToTargetCargoImpl (InventoryMode mode, notnull EntityAI target, notnull EntityAI item)
	{
		if (LogManager.IsSyncLogEnable()) syncDebugPrint("[inv] " + GetDebugName(this) + " STS = " + GetSimulationTimeStamp() + " Take2TargetCgo(" + typename.EnumToString(InventoryMode, mode) + ") item=" + Object.GetDebugName(item));

		bool code = GetInventory().TakeEntityToTargetInventory(mode, target, FindInventoryLocationType.CARGO, item);
  		UpdateInventoryMenu();
		return code;
	}
	///@} to target cgo juncture

	///@{ to target att ex juncture
	bool JunctureTakeEntityToTargetAttachmentEx (notnull EntityAI target, notnull EntityAI item, int slot)
	{
		return TakeEntityToTargetAttachmentExImpl(InventoryMode.JUNCTURE, target, item, slot);
	}

	override bool PredictiveTakeEntityToTargetAttachmentEx (notnull EntityAI target, notnull EntityAI item, int slot)
	{
		if (!ScriptInputUserData.CanStoreInputUserData())
		{
			Print("[inv] " + GetDebugName(this) + " STS = " + GetSimulationTimeStamp() + " ::PredictiveTakeEntityToTargetAttachmentEx input data not sent yet, cannot allow another input action");
			return false;
		}

		if (NeedInventoryJunctureFromServer(item, item.GetHierarchyParent(), target))
			return JunctureTakeEntityToTargetAttachmentEx(target, item, slot);
		else
			return TakeEntityToTargetAttachmentExImpl(InventoryMode.PREDICTIVE, target, item, slot);
	}

	override bool LocalTakeEntityToTargetAttachmentEx (notnull EntityAI target, notnull EntityAI item, int slot)
	{
		return TakeEntityToTargetAttachmentExImpl(InventoryMode.LOCAL, target, item, slot);
	}

	override bool ServerTakeEntityToTargetAttachmentEx (notnull EntityAI target, notnull EntityAI item, int slot)
	{
		return TakeEntityToTargetAttachmentExImpl(InventoryMode.SERVER, target, item, slot);
	}

	protected bool TakeEntityToTargetAttachmentExImpl (InventoryMode mode, notnull EntityAI target, notnull EntityAI item, int slot)
	{
		if (LogManager.IsSyncLogEnable()) syncDebugPrint("[inv] " + GetDebugName(this) + " STS = " + GetSimulationTimeStamp() + " ::Take2TargetAtt(" + typename.EnumToString(InventoryMode, mode) + ") item=" + Object.GetDebugName(item));
		bool code = GetInventory().TakeEntityAsTargetAttachmentEx(mode, target, item, slot);
		UpdateInventoryMenu();
		return code;
	}
	///@} to target att ex juncture

	///@{ to target att juncture
	bool JunctureTakeEntityToTargetAttachment (notnull EntityAI target, notnull EntityAI item)
	{
		return TakeEntityToTargetAttachmentImpl(InventoryMode.JUNCTURE, target, item);
	}

	override bool PredictiveTakeEntityToTargetAttachment (notnull EntityAI target, notnull EntityAI item)
	{
		if (!ScriptInputUserData.CanStoreInputUserData())
		{
			Print("[inv] " + GetSimulationTimeStamp() + " Man@" + this + " ::PredictiveTakeEntityToTargetAttachment input data not sent yet, cannot allow another input action");
			return false;
		}

		if (NeedInventoryJunctureFromServer(item, item.GetHierarchyParent(), target))
			return JunctureTakeEntityToTargetAttachment(target, item);
		else
			return TakeEntityToTargetAttachmentImpl(InventoryMode.PREDICTIVE, target, item);
	}

	override bool LocalTakeEntityToTargetAttachment (notnull EntityAI target, notnull EntityAI item)
	{
		return TakeEntityToTargetAttachmentImpl(InventoryMode.LOCAL, target, item);
	}

	override bool ServerTakeEntityToTargetAttachment (notnull EntityAI target, notnull EntityAI item)
	{
		return TakeEntityToTargetAttachmentImpl(InventoryMode.SERVER, target, item);
	}

	protected bool TakeEntityToTargetAttachmentImpl (InventoryMode mode, notnull EntityAI target, notnull EntityAI item)
	{
		InventoryLocation il = new InventoryLocation;
		if( target.GetInventory().FindFreeLocationFor( item, FindInventoryLocationType.ATTACHMENT, il) )
		{
			return TakeEntityToTargetAttachmentExImpl(mode, target, item, il.GetSlot());
		}
		return false;
	}
	///@} to target att juncture

	///@{ to dst juncture
	bool JunctureTakeToDst (notnull InventoryLocation src, notnull InventoryLocation dst)
	{
		return TakeToDstImpl(InventoryMode.JUNCTURE, src, dst);
	}

	override bool PredictiveTakeToDst (notnull InventoryLocation src, notnull InventoryLocation dst)
	{
		if (!ScriptInputUserData.CanStoreInputUserData())
		{
			Print("[inv] " + GetSimulationTimeStamp() + " Man@" + this + " ::PredictiveTakeToDst input data not sent yet, cannot allow another input action");
			return false;
		}

		if (NeedInventoryJunctureFromServer(src.GetItem(), src.GetParent(), dst.GetParent()))
			return JunctureTakeToDst(src, dst);
		else
			return TakeToDstImpl(InventoryMode.PREDICTIVE, src, dst);
	}

	override bool LocalTakeToDst (notnull InventoryLocation src, notnull InventoryLocation dst)
	{
		return TakeToDstImpl(InventoryMode.LOCAL, src, dst);
	}

	override bool ServerTakeToDst (notnull InventoryLocation src, notnull InventoryLocation dst)
	{
		return TakeToDstImpl(InventoryMode.SERVER, src, dst);
	}

	protected bool TakeToDstImpl (InventoryMode mode, notnull InventoryLocation src, notnull InventoryLocation dst)
	{
		if (LogManager.IsSyncLogEnable()) syncDebugPrint("[inv] " + GetDebugName(this) + " STS = " + GetSimulationTimeStamp() + " ::Take2Dst(" + typename.EnumToString(InventoryMode, mode) + ") src=" + InventoryLocation.DumpToStringNullSafe(src) + " dst=" + InventoryLocation.DumpToStringNullSafe(dst));
		bool code = GetHumanInventory().TakeToDst(mode, src, dst);
		UpdateInventoryMenu();
		return code;
	}
	///@} to dst juncture
	///@} inventory
	
	void JunctureDeleteItem(EntityAI item)
	{
		
	} 

	override bool CanBeSkinned()
	{
		return true;
	}
	
	void UpdateInventoryMenu();
	
	///@{ Stats
	//! Registers new stat type for this player.
	/*!
		\param[in] name The name of the stat type.
	*/
	proto native bool StatRegister( string name );
	//! Gets counter value of the specified stat type.
	/*!
		\param[in] name The name of the stat type.
	*/
	proto native float StatGet( string name );
	//! Gets counter value as string of the specified stat type.
	/*!
		\param[in]	name  The name of the stat type.
		\param[out] value A formatted string containing stat value.
	*/
	proto void StatGetCounter( string name, out string value );
	//! Gets counter value as formatted time string of the specified stat type.
	/*!
		\param[in]	name  The name of the stat type.
		\param[out] value A formatted string containing stat value.
	*/
	proto void StatGetAsTime( string name, out string value );
	//! Updates stat counter with given value.
	/*!
		\param[in] name  The name of the stat type.
		\param[in] value The specified value.
	*/
	proto native void StatUpdate( string name, float value );
	//! Updates stat counter by time.
	/*!
		Use this to measure play time.
		\param[in] name The name of the stat type.
	*/
	proto native void StatUpdateByTime( string name );
	//! Updates stat counter by player's actual position.
	/*!
		Use this to measure player's travelling distance.
		\param[in] name The name of the stat type.
	*/
	proto native void StatUpdateByPosition( string name );
	//! Updates stat counter by given position.
	/*!
		\param[in] name The name of the stat type.
		\param[in] pos	The specified position.
	*/
	proto native void StatUpdateByGivenPos( string name, vector pos );
	/*! Invokes read stats from server to client.
		\note Call this on client when you need update stats.
	*/
	proto native void StatInvokeUpdate();
	/*! Invokes save stats from server to client.
		\note Call this on server when you need update stats.
	*/
	proto native void StatSyncToClient();
	///@} Stats
	
	bool IsInventorySoftLocked()
	{
		return false;
	}

	void SetInventorySoftLock(bool status);
	
	/// returns true if man is in transport, false otherwise
	bool IsInTransport()
	{
		return Transport.Cast(GetParent()) != null;
	}
	
	void StopDeathDarkeningEffect();
	bool PhysicalPredictiveDropItem(EntityAI entity, bool heavy_item_only = true);
	void SetProcessUIWarning(bool state);
	void OnGameplayDataHandlerSync(); //depricated, sync now happens before the player is created, calling of this event still happens for legacy reasons
	bool CanPlaceItem(EntityAI item);
};