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enum EActions
{
GET_TOTAL_WEIGHT,
GET_TOTAL_WEIGHT_RECALC,
GET_PLAYER_WEIGHT,
GET_PLAYER_WEIGHT_RECALC,
SET_MAX_QUANTITY,
ADD_QUANTITY,
REMOVE_QUANTITY,
SET_QUANTITY_0,
INJECT_STRING_RABBIT,
INJECT_STRING_TIGER,
ADD_HEALTH,
REMOVE_HEALTH,
DESTROY_HEALTH,
WATCH_ITEM,
WATCH_PLAYER,
USER_ACTION,
ADD_TEMPERATURE,
REMOVE_TEMPERATURE,
ADD_WETNESS,
REMOVE_WETNESS,
LIQUIDTYPE_UP,
LIQUIDTYPE_DOWN,
PRINT_BULLETS,
SPIN,
FOOD_STAGE_PREV,
FOOD_STAGE_NEXT,
MAKE_SPECIAL,
DELETE,
SEPARATOR,
ACTIVATE_ENTITY,
DEACTIVATE_ENTITY,
FIX_ENTITY,
BROOM_BURN_VERY_SHORT,
BROOM_BURN_SHORT,
BROOM_BURN_MEDIUM,
BROOM_BURN_LONG,
ALARM_SET_AHEAD,
CAR_HORN_START_LONG,
CAR_HORN_START_SHORT,
CAR_HORN_STOP,
CAR_FUEL_FULL,
CAR_FUEL_EMPTY,
CAR_FUEL_INCREASE,
CAR_FUEL_DECREASE,
CAR_COOLANT_FULL,
CAR_COOLANT_EMPTY,
CAR_COOLANT_INCREASE,
CAR_COOLANT_DECREASE,
BUILDING_OUTPUT_LOG,
BUILDING_PLAY_DOOR_SOUND,
BUILDING_OPEN_DOOR,
BUILDING_CLOSE_DOOR,
BUILDING_LOCK_DOOR,
BUILDING_UNLOCK_DOOR,
SPECIALIZED_ACTION1,
SPECIALIZED_ACTION2,
SPECIALIZED_ACTION3,
SPECIALIZED_ACTION4,
SPECIALIZED_ACTION5,
SPECIALIZED_ACTION6,
//<----add new individual types above this line
DEBUG_AGENTS_RANGE_INJECT_START = 100,
DEBUG_AGENTS_RANGE_INJECT_END = 199,
DEBUG_AGENTS_RANGE_REMOVE_START = 200,
DEBUG_AGENTS_RANGE_REMOVE_END = 299,
DEBUG_ITEM_WATCH_BUTTON_RANGE_START = 300,
DEBUG_ITEM_WATCH_BUTTON_RANGE_END = 309,
RECIPES_RANGE_START = 1000,
RECIPES_RANGE_END = 3000,
} |