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class GameplayEffectWidgets_base extends Managed
{
int m_MaskWidgetUpdateCount;//number of times the widget was updated through a single voice event
void IncreaseMaskUpdateCount(){m_MaskWidgetUpdateCount++};
void ResetMaskUpdateCount(){m_MaskWidgetUpdateCount = 0};
bool IsAnyEffectRunning(){}
bool AreEffectsSuspended(){}
void AddActiveEffects(array<int> effects){}
void RemoveActiveEffects(array<int> effects){}
void StopAllEffects(){}
void AddSuspendRequest(int request_id){}
void RemoveSuspendRequest(int request_id){}
void ClearSuspendRequests(){}
int GetSuspendRequestCount(){}
void UpdateWidgets(int type = -1, float timeSlice = 0, Param p = null, int handle = -1){}
void Update(float timeSlice){}
void OnVoiceEvent(float breathing_resistance01){}
void SetBreathIntensityStamina(float stamina_cap, float stamina_current){}
void RegisterGameplayEffectData(int id, Param p){}
} |