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/** @file */
// -------------------------------------------------------------------------
class Hive
{
private void Hive() {}
private void ~Hive() {}
proto native void InitOnline( string ceSetup, string host = "" );
proto native void InitOffline();
proto native void InitSandbox();
proto native bool IsIdleMode();
proto native void SetShardID( string shard );
proto native void SetEnviroment( string env );
proto native void CharacterSave( Man player );
proto native void CharacterKill( Man player );
proto native void CharacterExit( Man player );
proto native void CallUpdater( string content );
//! Only valid during login
proto native bool CharacterIsLoginPositionChanged( Man player );
};
proto native Hive CreateHive();
proto native void DestroyHive();
proto native Hive GetHive();
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