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//! Static component of PPE manager, used to hold the instance.
class PPEManagerStatic
{
static ref PPEManager m_Manager;
static void CreateManagerStatic()
{
if (m_Manager)
{
Debug.Log("PPEManagerStatic | CreateManagerStatic - PPEManager already exists");
return;
}
m_Manager = new PPEManager;
}
static void DestroyManagerStatic()
{
if (m_Manager)
{
m_Manager.Cleanup();
delete m_Manager;
}
}
//! Returns the manager instance singleton
static PPEManager GetPPEManager()
{
return m_Manager;
}
}
/**
/brief Postprocess manager, responsible for updates, receiving, and re-distributing requester data to their respective destinations.
/par Basic post process flow outline:
Getting a registered 'PPERequester' instance from the 'PPERequesterBank'
/par
Launching the requester, either through an overriden 'Start' method, or custom method with some setters (both flag it as active and to be processed)
/par On render update, PPEManager:
Handles queued requester changes, re-distributes individual commands to material structure
/par
Updates the material/parameter structure and calculates the blend values
/par
Sets the final values via native functions (only called once per changed parameter - optimization stonks)
/note Requester serves as a centralized platform for specific effec/group of effects. Although technically the direct commands to mat/param would be feasible, this allows for easier control of effect groups,
/note and clearer command hierarchy (no value setters without clear parentage).
*/
class PPEManager extends Managed
{
const int CAMERA_ID = 0;
protected bool m_ManagerInitialized;
protected ref map<int, ref PPEClassBase> m_PPEClassMap; //contains sorted postprocess classes, IDs in 'PostProcessEffectType' // <MaterialID,<material_class>>
protected ref map<int, ref array<int>> m_PPEMaterialUpdateQueueMap; //multiple levels of update queues, to allow for multiple dependent updates during same frame (greedy?)
protected ref array<int> m_UpdatedMaterials;
protected ref array<ref PPERequesterBase> m_ExistingPostprocessRequests; //which requests are active overall. Does not have to be updating ATM!
protected ref array<ref PPERequesterBase> m_UpdatingRequests; //which requests are currently updating and processing
void PPEManager()
{
m_ManagerInitialized = false;
PPERequesterBank.Init();
}
void Cleanup()
{
PPERequesterBank.Cleanup();
if (m_ManagerInitialized)
{
m_PPEMaterialUpdateQueueMap.Clear();
m_ExistingPostprocessRequests.Clear();
m_UpdatingRequests.Clear();
m_PPEClassMap.Clear();
}
}
//! Launched from 'DayZGame.DeferredInit' to make earlier access, use, and updates impossible (downside of a non-static system)
void Init()
{
//DbgPrnt("PPEDebug | PPEManager | m_ManagerInitialized: " + m_ManagerInitialized);
if (!m_ManagerInitialized)
{
m_PPEMaterialUpdateQueueMap = new map<int, ref array<int>>;
m_UpdatedMaterials = new array<int>;
m_ExistingPostprocessRequests = new array<ref PPERequesterBase>;
m_UpdatingRequests = new array<ref PPERequesterBase>;
InitPPEManagerClassMap();
GetGame().GetUpdateQueue(CALL_CATEGORY_GUI).Insert(this.Update); //can be safely and easily 'disabled' here
m_ManagerInitialized = true;
}
}
//! Ordered by 'PostProcessEffectType' for easy access through the same enum; ID saved all the same
protected void InitPPEManagerClassMap()
{
if (m_PPEClassMap)
{
delete m_PPEClassMap;
}
m_PPEClassMap = new map<int, ref PPEClassBase>;
RegisterPPEClass(new PPENone()); //dummy
RegisterPPEClass(new PPEUnderWater());
RegisterPPEClass(new PPESSAO());
RegisterPPEClass(new PPEDepthOfField());
RegisterPPEClass(new PPEHBAO());
RegisterPPEClass(new PPERotBlur());
RegisterPPEClass(new PPEGodRays());
RegisterPPEClass(new PPERain());
RegisterPPEClass(new PPEFilmGrain());
RegisterPPEClass(new PPERadialBlur());
RegisterPPEClass(new PPEChromAber());
RegisterPPEClass(new PPEWetDistort());
RegisterPPEClass(new PPEDynamicBlur());
RegisterPPEClass(new PPEColorGrading());
RegisterPPEClass(new PPEColors());
RegisterPPEClass(new PPEGlow());
RegisterPPEClass(new PPESMAA());
RegisterPPEClass(new PPEFXAA());
RegisterPPEClass(new PPEMedian());
RegisterPPEClass(new PPESunMask());
RegisterPPEClass(new PPEGaussFilter());
RegisterPPEClass(new PPEExposureNative());
RegisterPPEClass(new PPEEyeAccomodationNative());
RegisterPPEClass(new PPEDOF());
RegisterPPEClass(new PPELightIntensityParamsNative());
}
//! Registeres material class and creates data structure within
protected void RegisterPPEClass(PPEClassBase material_class)
{
m_PPEClassMap.Set(material_class.GetPostProcessEffectID(), material_class);
}
void SendMaterialValueData(PPERequestParamDataBase data)
{
//DbgPrnt("DataVerification | m_ColorTarget | SendMaterialValueData: " + PPERequestParamDataColor.Cast(data).m_ColorTarget[0] + "/" + PPERequestParamDataColor.Cast(data).m_ColorTarget[1] + "/" + PPERequestParamDataColor.Cast(data).m_ColorTarget[2] + "/" + PPERequestParamDataColor.Cast(data).m_ColorTarget[3]);
PPEClassBase mat_class = m_PPEClassMap.Get(data.GetMaterialID());
mat_class.InsertParamValueData(data);
SetMaterialParamUpdating(data.GetMaterialID(),data.GetParameterID(),PPEConstants.DEPENDENCY_ORDER_BASE);
}
//! Queues material/parameter to update (once)
void SetMaterialParamUpdating(int material_id, int parameter_id, int order)
{
if ( order > PPEConstants.DEPENDENCY_ORDER_HIGHEST )
{
//DbgPrnt("PPEDebug | PPEManager - SetMaterialParamUpdating | Order higher than max, ignoring! | mat/par/ord: " + material_id + "/" + parameter_id + "/" + order);
return;
}
PPEClassBase mat_class = m_PPEClassMap.Get(material_id);
//DbgPrnt("PPEDebug | PPEManager - SetMaterialParamUpdating | mat/par: " + material_id + "/" + parameter_id);
//insert material into queue
if ( !m_PPEMaterialUpdateQueueMap.Contains(order) )
m_PPEMaterialUpdateQueueMap.Set(order,new array<int>);
int found = m_PPEMaterialUpdateQueueMap.Get(order).Find(material_id);
if ( found == -1 )
{
m_PPEMaterialUpdateQueueMap.Get(order).Insert(material_id);
}
mat_class.SetParameterUpdating(order,parameter_id);
}
//! Currently unused, requests remain in the hierarchy and are used when needed (slightly faster than constantly re-shuffilng the arrays)
void RemoveMaterialUpdating(int material_id, int order = 0)
{
if ( m_PPEMaterialUpdateQueueMap.Contains(order) )
{
m_PPEMaterialUpdateQueueMap.Get(order).RemoveItem(material_id);
if ( m_PPEMaterialUpdateQueueMap.Get(order).Count() == 0)
m_PPEMaterialUpdateQueueMap.Remove(order);
}
}
protected void ClearMaterialUpdating()
{
m_PPEMaterialUpdateQueueMap.Clear();
}
//! Marks requester as 'active'. Currently indistinguiishable from 'updating' requester, can potentially be used for intermittently updated requesters
void SetRequestActive(PPERequesterBase request, bool active)
{
int found = m_ExistingPostprocessRequests.Find(request);
if ( active && found == -1 )
{
m_ExistingPostprocessRequests.Insert(request);
}
else if ( !active && found > -1 ) //should always be found in this case, redundant?
{
//RemoveActiveRequestFromMaterials(request);
m_ExistingPostprocessRequests.Remove(found);
}
}
//! Marks requester as 'updating' and to be processed on manager update
void SetRequestUpdating(PPERequesterBase request, bool active)
{
if (!m_UpdatingRequests)
{
Debug.Log("PPEManager | SetRequestUpdating | !m_UpdatingRequests");
return;
}
int idx = m_UpdatingRequests.Find(request);
if ( active && idx == -1 )
{
m_UpdatingRequests.Insert(request);
}
else if ( !active && idx > -1 )
{
m_UpdatingRequests.Remove(idx);
}
}
// Just a getter
bool GetExistingRequester(typename req, out PPERequesterBase ret)
{
int idx = m_ExistingPostprocessRequests.Find(PPERequesterBank.GetRequester(req));
if (idx > -1)
{
ret = m_ExistingPostprocessRequests.Get(idx);
return true;
}
return false;
}
bool IsAnyRequesterRunning(array<typename> requesters)
{
foreach (typename requesterType : requesters)
{
PPERequesterBase ppeRequester;
GetExistingRequester(requesterType, ppeRequester);
if (ppeRequester && ppeRequester.IsRequesterRunning())
return true;
}
return false;
}
/**
/brief Originally designed to rip the requester data from all relevant mat/params, but that proved too costly and volatile.
/note Still, it is here, use at your own peril.
*/
protected void RemoveActiveRequestFromMaterials(PPERequesterBase req)
{
int count = req.GetActiveRequestStructure().Count();
int mat_id;
for (int i = 0; i < count; i++)
{
mat_id = req.GetActiveRequestStructure().GetKey(i);
PPEClassBase mat_class = m_PPEClassMap.Get(mat_id);
mat_class.RemoveRequest(req.GetRequesterIDX());
}
}
//! Unused cleanup method, should it be ever needed
protected void RequestsCleanup()
{
}
//! Marks material class as updated and values to be set in the course of update - 'ProcessApplyValueChanges'
void InsertUpdatedMaterial(int mat_id)
{
if ( m_UpdatedMaterials.Find(mat_id) == -1 )
m_UpdatedMaterials.Insert(mat_id);
}
//---------//
//PROCESSING
//---------//
protected void ProcessRequesterUpdates(float timeslice)
{
PPERequesterBase req;
for (int i = 0; i < m_UpdatingRequests.Count(); i++)
{
//DbgPrnt("PPEDebug | ProcessRequesterUpdates | m_UpdatingRequests[i]: " + m_UpdatingRequests[i]);
req = m_UpdatingRequests.Get(i);
if (req)
req.OnUpdate(timeslice);
}
}
protected void ProcessMaterialUpdates(float timeslice)
{
for (int i = 0; i < m_PPEMaterialUpdateQueueMap.Count(); i++) //orders (levels?)
{
//DbgPrnt("PPEDebug | ProcessMaterialUpdates | GetKey " + i + ": " + m_PPEMaterialUpdateQueueMap.GetKey(i));
//DbgPrnt("PPEDebug | ProcessMaterialUpdates | GetElement - count " + i + ": " + m_PPEMaterialUpdateQueueMap.GetElement(i).Count());
for (int j = 0; j < m_PPEMaterialUpdateQueueMap.GetElement(i).Count(); j++)
{
PPEClassBase mat_class = m_PPEClassMap.Get(m_PPEMaterialUpdateQueueMap.GetElement(i).Get(j));
mat_class.OnUpdate(timeslice,i);
}
}
}
protected void ProcessApplyValueChanges()
{
int material_id;
for (int i = 0; i < m_UpdatedMaterials.Count(); i++)
{
material_id = m_UpdatedMaterials.Get(i);
PPEClassBase mat_class = m_PPEClassMap.Get(material_id);
mat_class.ApplyValueChanges();
}
m_UpdatedMaterials.Clear();
ClearMaterialUpdating();
}
void Update(float timeslice)
{
if (!m_ManagerInitialized)
return;
ProcessRequesterUpdates(timeslice);
ProcessMaterialUpdates(timeslice);
ProcessApplyValueChanges();
RequestsCleanup(); //unused
}
//! Returns default values as Param. See 'PPEConstants' file for various typedefs used
Param GetPostProcessDefaultValues(int material, int parameter)
{
PPEClassBase mat_class = m_PPEClassMap.Get(material);
return mat_class.GetParameterCommandData(parameter).GetDefaultValues();
}
//! Returns current values as Param. See 'PPEConstants' file for various typedefs used
Param GetPostProcessCurrentValues(int material, int parameter)
{
PPEClassBase mat_class = m_PPEClassMap.Get(material);
return mat_class.GetParameterCommandData(parameter).GetCurrentValues();
}
//TODO - certain C++ events may change the actual material path with a graphics option changes. Reflect this on script-side!
//Currently only SSAY/HBAO affected...welp.
//! Changes material file associated with the script material class. Will be used very rarely, mostly set in C++ anyway.
void ChangePPEMaterial(PostProcessPrioritiesCamera priority, PostProcessEffectType type, string path, bool scriptside_only)
{
if (m_PPEClassMap.Contains(type))
{
PPEClassBase mat_class = m_PPEClassMap.Get(type);
typename name = mat_class.Type();
PPEClassBase postprocess_capsule = PPEClassBase.Cast(name.Spawn());
postprocess_capsule.ChangeMaterialPathUsed(path);
if (postprocess_capsule.GetMaterial() == 0x0)
{
Debug.Log("PPEManager | Invalid material path " + path + " used for " + name );
return;
}
//m_PPEClassMap.Remove(type);
m_PPEClassMap.Set(type,postprocess_capsule);
}
//can be sent script-side only to adapt to c++ options changes
if (!scriptside_only)
SetCameraPostProcessEffect(CAMERA_ID,priority,type,path);
}
//! stops all effects of a certain kind
void StopAllEffects(int mask = 0)
{
if (m_ExistingPostprocessRequests)
{
foreach (PPERequesterBase requester : m_ExistingPostprocessRequests)
{
if (requester.GetCategoryMask() & mask)
{
requester.Stop();
}
}
}
}
void DbgPrnt(string text)
{
//Debug.Log(""+text);
}
};
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