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//! BiosFriendInfo represents friend information
class BiosFriendInfo
{
string m_Uid; //!< The Uid of the friend.
string m_DisplayName; //!< The Displayable nick name of the friend.
bool m_IsFavorite; //!< Xbox: Is a favorite friend?
bool m_IsFollowed; //!< Xbox: Is this a two-way friendship?
static bool Compare( BiosFriendInfo a, BiosFriendInfo b )
{
return ( a.m_Uid == b.m_Uid && a.m_DisplayName == b.m_DisplayName && a.m_IsFavorite == b.m_IsFavorite && a.m_IsFollowed == b.m_IsFollowed );
}
};
typedef array<ref BiosFriendInfo> BiosFriendInfoArray;
//! BiosSocialService is used to query friend list and other social features for the current user.
/*!
Todo: report friend changes
*/
class BiosSocialService
{
//! Display small system UI profile for the target.
/*!
Xbox: The async result is returned in the OnPermissionsAsync callback.
@param uid_target target user Uid's for which to display profile.
@return EBiosError indicating if the async operation is pending.
*/
proto native EBiosError ShowUserProfileAsync(string uid_target);
//! Query for friends list
/*!
The async result is returned in the OnFriendsAsync callback.
@return EBiosError indicating if the async operation is pending.
*/
proto native EBiosError GetFriendsAsync();
//! Async callback for ShowUserProfileAsync
/*!
@param error error indicating success or fail of the async operation.
Xbox: OK - the user displayed the fullscreen profile
Xbox: CANCEL - the user closed the small profile.
*/
void OnUserProfileAsync(EBiosError error)
{
OnlineServices.OnUserProfileAsync( error );
}
//! Async callback for GetFriendsAsync
/*!
@param friend_list list of BiosFriendInfo for each friend. NULL if failed.
@param error error indicating success or fail of the async operation.
*/
void OnFriendsAsync(BiosFriendInfoArray friend_list, EBiosError error)
{
OnlineServices.OnFriendsAsync( friend_list, error );
}
};
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