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class UIManager
{
//! Create & open menu with specific id (see \ref MenuID) and set its parent
proto native UIScriptedMenu EnterScriptedMenu(int id, UIMenuPanel parent);
proto native UIScriptedMenu CreateScriptedMenu(int id, UIMenuPanel parent);
proto native void EnterServerBrowser(UIMenuPanel parentMenu);
proto native UIScriptedMenu ShowScriptedMenu(UIScriptedMenu menu, UIMenuPanel parent);
proto native void HideScriptedMenu(UIScriptedMenu menu);
proto native Widget GetWidgetUnderCursor();
proto native bool IsDialogVisible();
proto native bool IsModalVisible();
proto native void CloseSpecificDialog(int id);
proto native void CloseDialog();
proto native void HideDialog();
/**
\brief Shows message dialog
@param caption
@param text
@param id custom user id
@param butts \ref DialogBoxType
@param def \ref DialogBoxButton
@param type \ref DialogMessageType
@param handler
\n usage :
@code
const int QUIT_DIALOG_ID = 76;
GetGame().GetUIManager().ShowDialog("Quit", "Do You really want to quit?", QUIT_DIALOG_ID, DBT_YESNO, DBB_YES, DMT_QUESTION, this);
...
// after user pass dialog, callback on menu/event handler is called
ScriptedWidgetEventHandler::OnModalResult( Widget w, int x, int y, int code, int result )
{
if (code == QUIT_DIALOG_ID && result == DBB_YES) // yes this is callback for dialog we show earlier and user press YES button
{
Quit();
}
}
@endcode
*/
proto native void ShowDialog(string caption, string text, int id, int butts /*DBT_*/, int def/*DBB_*/, int type /*DMT_*/, UIScriptedMenu handler);
//! natively checks game focus on cursor hiding
proto native bool ShowCursor(bool visible);
proto native bool IsCursorVisible();
proto native bool IsDialogQueued();
proto native bool ShowQueuedDialog();
proto native int GetLoginQueuePosition();
proto native bool ScreenFadeVisible();
proto native void ScreenFadeIn(float duration, string text, int backgroundColor, int textColor);
proto native void ScreenFadeOut(float duration);
proto native bool IsScaledMode();
proto native void SetScaledMode(bool enabled);
//! Returns most-top open menu
proto native UIScriptedMenu GetMenu();
//! Close top window on windows stack, returns true when any window is closed
bool Back()
{
if (IsDialogVisible() == false)
{
UIMenuPanel menu = GetMenu();
if (menu)
{
menu.Close();
return true;
}
}
return false;
}
//! Close all opened menus
bool CloseAll()
{
UIMenuPanel menu = GetMenu();
while (menu)
{
if (menu.GetParentMenu())
{
menu = menu.GetParentMenu();
}
else
{
menu.Close();
return true;
}
}
return false;
}
//! Close all opened menus except first menu
bool CloseAllSubmenus()
{
UIMenuPanel menu = GetMenu();
while (menu && menu.GetParentMenu() && menu.GetParentMenu().GetParentMenu())
{
menu = menu.GetParentMenu();
}
if (menu && menu.GetParentMenu())
{
menu.Close();
return true;
}
return false;
}
//! Close menu with specific ID (see \ref MenuID)
bool CloseMenu(int id)
{
UIMenuPanel menu = GetMenu();
while (menu)
{
if (menu.GetID() == id)
{
menu.Close();
return true;
}
menu = menu.GetParentMenu();
}
return false;
}
bool HideMenu(int id)
{
UIScriptedMenu menu = GetMenu();
while (menu)
{
if (menu.GetID() == id)
{
HideScriptedMenu( menu );
return true;
}
menu = UIScriptedMenu.Cast( menu.GetParentMenu() );
}
return false;
}
//! Returns true if menu with specific ID is opened (see \ref MenuID)
bool IsMenuOpen(int id)
{
return FindMenu(id) != null;
}
//! Returns menu with specific ID if it is open (see \ref MenuID)
UIScriptedMenu FindMenu(int id)
{
UIScriptedMenu menu = GetMenu();
while (menu)
{
if (menu.GetID() == id)
{
return menu;
}
menu = UIScriptedMenu.Cast( menu.GetParentMenu() );
}
return NULL;
}
//Window management
void OpenWindow( int id )
{
UIScriptedWindow window = UIScriptedWindow.GetWindow( id );
//if window is already opened, close it
if ( window )
{
CloseWindow( id );
return;
}
//create new window
switch( id )
{
case GUI_WINDOW_MISSION_LOADER:
window = GetGame().GetMission().CreateScriptedWindow( id );
break;
default: {};
}
if ( window )
{
window.Init();
//add to active windows
UIScriptedWindow.AddToActiveWindows( id, window );
}
}
void CloseWindow( int id )
{
UIScriptedWindow window = UIScriptedWindow.GetWindow( id );
if ( window )
{
UIScriptedWindow.RemoveFromActiveWindows( id );
window.HideWindow();
//delete window;
GetGame().GetCallQueue(CALL_CATEGORY_SYSTEM).Call(this.DeleteWindow, window );
/*
wtf? leak
Timer delete_timer = new Timer ( CALL_CATEGORY_SYSTEM );
Param1<UIScriptedWindow> params = new Param1<UIScriptedWindow>( window );
delete_timer.Run( 0.5, this, "DeleteWindow", params, false );*/
}
}
void DeleteWindow( UIScriptedWindow window )
{
delete window;
}
bool IsWindowOpened( int id )
{
if ( UIScriptedWindow.GetWindow( id ) )
{
return true;
}
return false;
}
void ShowUICursor( bool visible )
{
g_Game.SetMouseCursorDesiredVisibility(visible);
}
};
//! Returns random loading background texture path
string GetRandomLoadingBackground()
{
const string images[] = {"{655A1BF79F5B291}Gui/textures/loading_screens/loading_screen_1_co.edds", "{84BE5F7442BD4B}Gui/textures/loading_screens/loading_screen_2_co.edds"};
Math.Randomize(-1);
int index = Math.RandomInt(0, 100) % 2;
return images[index];
}
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