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class ItemVariableFlags
{
static const int NONE = 0;
static const int FLOAT = 0x0001;
static const int STRING = 0x0002;
static const int BOOL = 0x0004;
};
class CachedObjectsParams
{
static ref Param1<int> PARAM1_INT;//CachedObjectsParams.PARAM1_INT
static ref Param1<bool> PARAM1_BOOL;//CachedObjectsParams.PARAM1_BOOL
static ref Param1<float> PARAM1_FLOAT;//CachedObjectsParams.PARAM1_FLOAT
static ref Param1<string> PARAM1_STRING;//CachedObjectsParams.PARAM1_STRING
static ref Param2<int,int> PARAM2_INT_INT;//CachedObjectsParams.PARAM2_INT_INT
static ref Param2<int,float> PARAM2_INT_FLOAT;//CachedObjectsParams.PARAM2_INT_FLOAT
static ref Param2<int,string> PARAM2_INT_STRING;//CachedObjectsParams.PARAM2_INT_STRING
static ref Param2<string,float> PARAM2_STRING_FLOAT;//CachedObjectsParams.PARAM2_STRING_FLOAT
static ref Param2<string,string> PARAM2_STRING_STRING;//CachedObjectsParams.PARAM2_STRING_STRING
static ref Param2<float,float> PARAM2_FLOAT_FLOAT;//CachedObjectsParams.PARAM2_STRING_STRING
static void Init()
{
PARAM1_INT = new Param1<int>(0);
PARAM1_BOOL = new Param1<bool>(false);
PARAM1_FLOAT = new Param1<float>(0);
PARAM1_STRING = new Param1<string>("");
PARAM2_INT_INT = new Param2<int,int>(0,0);
PARAM2_INT_FLOAT = new Param2<int,float>(0,0);
PARAM2_INT_STRING = new Param2<int,string>(0,"");
PARAM2_STRING_FLOAT = new Param2<string,float>("",0);
PARAM2_STRING_STRING = new Param2<string,string>("","");
PARAM2_FLOAT_FLOAT = new Param2<float,float>(0,0);
}
};
class CachedObjectsArrays//don't forget to .Clear() your cache object before using it
{
static void Init()
{
ARRAY_STRING = new TStringArray;
ARRAY_FLOAT = new TFloatArray;
ARRAY_INT = new TIntArray;
}
static ref TStringArray ARRAY_STRING;//CachedObjectsArrays.ARRAY_STRING
static ref TFloatArray ARRAY_FLOAT;//CachedObjectsArrays.ARRAY_FLOAT
static ref TIntArray ARRAY_INT;//CachedObjectsArrays.ARRAY_INT
}; |