File size: 3,151 Bytes
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class ArrowManagerPlayer : ArrowManagerBase
{
private static ref map<int,typename> m_TypeHashTable;
void ArrowManagerPlayer(PlayerBase player)
{
if (!m_TypeHashTable)
{
InitializeHash();
}
}
private static void InitializeHash()
{
m_TypeHashTable = new map<int,typename>();
AddArrowTypeToHash("Ammo_HuntingBolt");
AddArrowTypeToHash("Ammo_ImprovisedBolt_1");
AddArrowTypeToHash("Ammo_ImprovisedBolt_2");
AddArrowTypeToHash("Ammo_ImprovisedBolt_3");
}
private static void AddArrowTypeToHash(string ArrowType)
{
m_TypeHashTable.Insert(ArrowType.Hash(), ArrowType.ToType());
}
private static typename GetArrowTypeFromHash(int hash)
{
return m_TypeHashTable.Get(hash);
}
bool Save(ParamsWriteContext ctx)
{
ctx.Write(VERSION);
int count = m_Arrows.Count();
int i;
//TODO MW Delete after find why sometimes arrow missing - most likely Life span
for (i = count - 1; i >= 0; i--)
{
if (!m_Arrows.Get(i))
{
m_Arrows.Remove(i);
}
}
count = m_Arrows.Count();
ctx.Write(count);
for (i = 0; i < count; i++)
{
EntityAI arrow = m_Arrows.Get(i);
string type = arrow.GetType();
ctx.Write(type.Hash());
vector angle = arrow.GetLocalYawPitchRoll();
vector pos = arrow.GetLocalPosition();
ctx.Write(angle[0]);
ctx.Write(angle[1]);
ctx.Write(angle[2]);
ctx.Write(pos[0]);
ctx.Write(pos[1]);
ctx.Write(pos[2]);
int pivot = arrow.GetHierarchyPivot();
ctx.Write(pivot);
}
return true;
}
bool Load(ParamsReadContext ctx)
{
int version;
if (!ctx.Read(version))
{
return false;
}
int count;
if (!ctx.Read(count))
{
return false;
}
for (int i = 0; i < count; i++)
{
if (version >= 1)
{
int hash;
if (!ctx.Read(hash))
{
return false;
}
float angleF[3];
float posF[3];
float value;
if (!ctx.Read(value))
{
return false;
}
angleF[0] = value;
if (!ctx.Read(value))
{
return false;
}
angleF[1] = value;
if (!ctx.Read(value))
{
return false;
}
angleF[2] = value;
if (!ctx.Read(value))
{
return false;
}
posF[0] = value;
if (!ctx.Read(value))
{
return false;
}
posF[1] = value;
if (!ctx.Read(value))
{
return false;
}
posF[2] = value;
vector angle = "0 0 0";
vector pos = "0 0 0";
angle = vector.ArrayToVec(angleF);
pos = vector.ArrayToVec(posF);
int pivot;
if (!ctx.Read(pivot))
{
return false;
}
if (version >= 2)
{
#ifdef SERVER
int spawnFlags = ECE_KEEPHEIGHT|ECE_DYNAMIC_PERSISTENCY;
#else
int spawnFlags = ECE_LOCAL|ECE_KEEPHEIGHT|ECE_DYNAMIC_PERSISTENCY;
#endif
typename arrowType = GetArrowTypeFromHash(hash);
EntityAI arrow = EntityAI.Cast(GetGame().CreateObjectEx(arrowType.ToString(), pos, spawnFlags));
if (arrow)
{
arrow.SetQuantityToMinimum();
arrow.SetYawPitchRoll(angle);
m_Owner.AddChild(arrow, pivot);
}
}
}
}
return true;
}
}
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