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class HeatComfortAnimHandler
{
	const float TICK_INTERVAL  = 2;
	float m_TimeSinceLastTick;
	float m_ProcessTimeAccuFreeze;
	float m_ProcessTimeAccuHot;
	
	PlayerBase m_Player;
	float m_EventTimeFreeze = -1;
	float m_EventTimeHot = -1;
	protected ref HumanMovementState m_MovementState = new HumanMovementState();
	
	const float TIME_INTERVAL_HC_MINUS_LOW_MIN = 5; const float TIME_INTERVAL_HC_MINUS_LOW_MAX = 12;
	const float TIME_INTERVAL_HC_MINUS_HIGH_MIN = 15; const float TIME_INTERVAL_HC_MINUS_HIGH_MAX = 25;
	
	const float TIME_INTERVAL_HC_PLUS_LOW_MIN = 5; const float TIME_INTERVAL_HC_PLUS_LOW_MAX = 12;
	const float TIME_INTERVAL_HC_PLUS_HIGH_MIN = 15; const float TIME_INTERVAL_HC_PLUS_HIGH_MAX = 25;
	
	void HeatComfortAnimHandler(PlayerBase player)
	{
		m_Player = player;
	}

	void Update(float delta_time, HumanMovementState hms)
	{
		m_TimeSinceLastTick += delta_time;

		if( m_TimeSinceLastTick > TICK_INTERVAL )
		{
			Process(m_TimeSinceLastTick);
			m_TimeSinceLastTick = 0;
		}
	}
	
	float GetEventTime(float hc_value ,float threshold_low, float threshold_high, float low_min, float high_min, float low_max, float high_max)
	{
		float inv_value = Math.InverseLerp(threshold_low, threshold_high, hc_value);
		float value_min = Math.Lerp(low_min, high_min,inv_value);
		float value_max = Math.Lerp(low_max,high_max,inv_value);

		return Math.RandomFloatInclusive(value_min,value_max);
	}
	
	
	void Process(float delta_time)
	{
		if( GetGame().IsServer() )
		{
			
			float hc = m_Player.GetStatHeatComfort().Get();
			float inv_value;
			float value_min;
			float value_max;
			float offset_time;
			
			if ( hc <= PlayerConstants.THRESHOLD_HEAT_COMFORT_MINUS_WARNING )
			{
				m_ProcessTimeAccuFreeze++;
				
				if(m_EventTimeFreeze < 0)//if not set
				{
					m_EventTimeFreeze = GetEventTime(hc, PlayerConstants.THRESHOLD_HEAT_COMFORT_MINUS_EMPTY,PlayerConstants.THRESHOLD_HEAT_COMFORT_MINUS_WARNING, TIME_INTERVAL_HC_MINUS_LOW_MIN, TIME_INTERVAL_HC_MINUS_HIGH_MIN, TIME_INTERVAL_HC_MINUS_LOW_MAX, TIME_INTERVAL_HC_MINUS_HIGH_MAX);
				}
				
				if( m_ProcessTimeAccuFreeze > m_EventTimeFreeze )
				{
					m_ProcessTimeAccuFreeze = 0;
					m_EventTimeFreeze = -1;
					m_Player.GetSymptomManager().QueueUpPrimarySymptom(SymptomIDs.SYMPTOM_FREEZE);
					/*
					Print("-----======== freezing ========-------");
					Print(inv_value);
					Print(value_min);
					Print(value_max);
					Print(offset_time);
					Print("-----======== freezing ========-------");
					*/
				}	
			}
			else if ( hc >= PlayerConstants.THRESHOLD_HEAT_COMFORT_PLUS_WARNING )
			{
				m_ProcessTimeAccuHot++;
				
				if(m_EventTimeHot < 0)//if not set
				{
					m_EventTimeHot = GetEventTime(hc, PlayerConstants.THRESHOLD_HEAT_COMFORT_PLUS_EMPTY,PlayerConstants.THRESHOLD_HEAT_COMFORT_PLUS_WARNING, TIME_INTERVAL_HC_PLUS_LOW_MIN, TIME_INTERVAL_HC_PLUS_LOW_MIN, TIME_INTERVAL_HC_PLUS_LOW_MAX, TIME_INTERVAL_HC_PLUS_HIGH_MAX);
				}
				
				if( m_ProcessTimeAccuHot > m_EventTimeHot )
				{
					m_ProcessTimeAccuHot = 0;
					m_EventTimeHot = -1;
					m_Player.GetSymptomManager().QueueUpPrimarySymptom(SymptomIDs.SYMPTOM_HOT);
					
					//Print("-----======== freezing ========-------");
					//Print(inv_value);
					//Print(value_min);
					//Print(value_max);
					//Print(offset_time);
					//Print("-----======== freezing ========-------");
					
				}	
			}
		}
	}
}