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class PlayerSpawnHandler
{
private static bool m_Initialized;
static ref PlayerSpawnJsonData m_Data = new PlayerSpawnJsonData();
static bool LoadData()
{
array<string> spawnGearPresetFiles = CfgGameplayHandler.GetPlayerSpawnGearPresetFiles();
if (!spawnGearPresetFiles || (spawnGearPresetFiles && spawnGearPresetFiles.Count() == 0))
return false;
m_Data.presets = {};
foreach (string spawnPresetFile : spawnGearPresetFiles)
{
PlayerSpawnPreset preset;
string path = "$mission:" + spawnPresetFile;
string errorMessage;
if (!JsonFileLoader<PlayerSpawnPreset>.LoadFile(path, preset, errorMessage))
{
ErrorEx(errorMessage);
return false;
}
if (preset != null)
m_Data.presets.Insert(preset);
}
m_Initialized = m_Data.presets.Count() > 0;
return true;
}
static bool IsInitialized()
{
return m_Initialized;
}
static PlayerSpawnPreset GetRandomCharacterPreset()
{
array<int> weightedPresetIndexes = new array<int>();
int count = m_Data.presets.Count();
PlayerSpawnPreset p;
for (int i = 0; i < count; i++)
{
p = m_Data.presets[i];
if (p.IsValid())
{
for (int j = 0; j < p.spawnWeight; j++)
{
weightedPresetIndexes.Insert(i);
}
}
}
return m_Data.presets.Get(weightedPresetIndexes.GetRandomElement());
}
//! equips character with the chosen preset
static bool ProcessEquipmentData(PlayerBase player, PlayerSpawnPreset data)
{
if (data.IsValid())
{
ProcessSlotsEquipment(player, data);
ProcessCargoEquipment(player, data);
}
return true;
}
//! iterates over each object and spawns alternatives
private static void ProcessSlotsEquipment(PlayerBase player, PlayerSpawnPreset data)
{
if (!data.HasAttachmentSlotSetsDefined())
{
Debug.Log("No non-empty 'attachmentSlotItemSets' array found. Skipping slot spawns","n/a","n/a","ProcessSlotsEquipment");
return;
}
foreach (PlayerSpawnPresetSlotData slotData : data.attachmentSlotItemSets)
{
SelectAndSpawnSlotEquipment(player,slotData);
}
}
//! selects weighted slot equipment variant
private static bool SelectAndSpawnSlotEquipment(PlayerBase player, PlayerSpawnPresetSlotData slotData)
{
int slotID;
if (!slotData.TranslateAndValidateSlot(player,slotID))
return false;
if (!slotData.IsValid())
return false;
array<int> weightedDiscreteSetIndexes = new array<int>();
int count = slotData.discreteItemSets.Count();
PlayerSpawnPresetDiscreteItemSetSlotData dis;
for (int i = 0; i < count; i++)
{
dis = slotData.discreteItemSets[i];
if (dis.IsValid()) //only when the type exists and spawnWeight is set
{
for (int j = 0; j < dis.spawnWeight; j++)
{
weightedDiscreteSetIndexes.Insert(i);
}
}
}
dis = null;
if (weightedDiscreteSetIndexes.Count() > 0)
dis = slotData.discreteItemSets.Get(weightedDiscreteSetIndexes.GetRandomElement());
return SpawnDiscreteSlotItemSet(player,dis,slotID);
}
//! chooses one object from the array
private static void ProcessCargoEquipment(PlayerBase player, PlayerSpawnPreset data)
{
if (!data.HasDiscreteUnsortedItemSetsDefined())
{
Debug.Log("No non-empty 'discreteUnsortedItemSets' array found. Skipping cargo spawns","n/a","n/a","ProcessCargoEquipment");
return;
}
SelectAndSpawnCargoSet(player,data);
}
private static bool SelectAndSpawnCargoSet(PlayerBase player, PlayerSpawnPreset data)
{
array<int> weightedDiscreteSetIndexes = new array<int>();
int count = data.discreteUnsortedItemSets.Count();
PlayerSpawnPresetDiscreteCargoSetData csd;
for (int i = 0; i < count; i++)
{
csd = data.discreteUnsortedItemSets[i];
if (csd.IsValid()) //only when the spawnWeight is set
{
for (int j = 0; j < csd.spawnWeight; j++)
{
weightedDiscreteSetIndexes.Insert(i);
}
}
}
csd = null;
if (weightedDiscreteSetIndexes.Count() > 0)
csd = data.discreteUnsortedItemSets.Get(weightedDiscreteSetIndexes.GetRandomElement());
return SpawnDiscreteCargoItemSet(player,csd);
}
private static bool SpawnDiscreteCargoItemSet(PlayerBase player, PlayerSpawnPresetDiscreteCargoSetData csd)
{
SpawnComplexChildrenItems(player,csd);
SpawnSimpleChildrenItems(player,csd);
return true;
}
private static bool SpawnDiscreteSlotItemSet(PlayerBase player, PlayerSpawnPresetDiscreteItemSetSlotData dis, int slotID)
{
if (!dis)
{
Debug.Log("No PlayerSpawnPresetDiscreteItemSet found. Skipping spawn for slot: " + InventorySlots.GetSlotName(slotID),"n/a","n/a","SpawnDiscreteSlotItemSet");
return false;
}
ItemBase item;
if (slotID == InventorySlots.HANDS) //hands exception
item = ItemBase.Cast(player.GetHumanInventory().CreateInHands(dis.itemType));
else
item = ItemBase.Cast(player.GetInventory().CreateAttachmentEx(dis.itemType,slotID));
if (item)
{
HandleNewItem(item,dis);
}
else if (dis.itemType != string.Empty)
{
Debug.Log("FAILED spawning item type: " + dis.itemType + " into slot: " + InventorySlots.GetSlotName(slotID) + " of parent: " + player,"n/a","n/a","SpawnDiscreteSlotItemSet");
return false;
}
return item != null;
}
//! could spawn other items recursively. Parent item is guaranteed here.
private static bool SpawnComplexChildrenItems(EntityAI parent, notnull PlayerSpawnPresetItemSetBase data)
{
if (!data.complexChildrenTypes || data.complexChildrenTypes.Count() < 1) //no children defined, still valid!
{
return false;
}
foreach (PlayerSpawnPresetComplexChildrenType cct : data.complexChildrenTypes)
{
//todo: slotID option over nyah?
if (cct.itemType == string.Empty)
{
Debug.Log("Empty item type found in 'complexChildrenTypes' of parent : " + parent,"n/a","n/a","SpawnSimpleChildrenItems");
continue;
}
ItemBase item;
Class.CastTo(item,CreateChildItem(parent,cct.itemType));
if (item)
{
HandleNewItem(item,cct);
}
else
{
Debug.Log("FAILED spawning item: " + cct.itemType + " of parent: " + parent,"n/a","n/a","SpawnComplexChildrenItems");
}
}
return true;
}
private static bool SpawnSimpleChildrenItems(EntityAI parent, PlayerSpawnPresetItemSetBase data)
{
if (!data || !data.simpleChildrenTypes || data.simpleChildrenTypes.Count() < 1) //no children defined, still valid!
{
return false;
}
int count = data.simpleChildrenTypes.Count();
string itemType;
for (int i = 0; i < count; i++)
{
itemType = data.simpleChildrenTypes[i];
if (itemType == string.Empty)
{
Debug.Log("Empty item type found at idx: " + i.ToString() + " of 'simpleChildrenTypes' array. Skipping","n/a","n/a","SpawnSimpleChildrenItems");
continue;
}
ItemBase item;
Class.CastTo(item,CreateChildItem(parent,itemType));
if (item)
{
if (!data.simpleChildrenUseDefaultAttributes)
ApplyAttributes(item,data.attributes);
}
else
{
Debug.Log("FAILED spawning item type: " + itemType + " to parent: " + parent,"n/a","n/a","SpawnSimpleChildrenItems");
}
}
return true;
}
private static void HandleNewItem(notnull ItemBase item, PlayerSpawnPresetItemSetBase data)
{
ApplyAttributes(item,data.attributes);
PlayerBase player;
if (Class.CastTo(player,item.GetHierarchyRootPlayer()) && data.GetQuickbarIdx() > -1)
player.SetQuickBarEntityShortcut(item,data.GetQuickbarIdx());
SpawnComplexChildrenItems(item,data);
SpawnSimpleChildrenItems(item,data);
}
private static EntityAI CreateChildItem(EntityAI parent, string type)
{
PlayerBase player;
ItemBase newItem;
if (Class.CastTo(player,parent)) //special behavior
{
int count = player.GetInventory().AttachmentCount();
if (Class.CastTo(newItem,player.GetInventory().CreateInInventory(type)))
return newItem;
Debug.Log("FAILED spawning item: " + type + ", it fits in no cargo or attachment on any worn item","n/a","n/a","CreateChildItem");
return null;
}
//weapon magazine exception
if (GetGame().ConfigIsExisting(CFG_MAGAZINESPATH + " " + type) && parent.IsWeapon())
{
Weapon_Base wep
if (Class.CastTo(wep,parent))
return wep.SpawnAttachedMagazine(type);
}
return parent.GetInventory().CreateInInventory(type);
}
private static void ApplyAttributes(ItemBase item, PlayerSpawnAttributesData attributes)
{
if (!attributes)
return;
float health01 = Math.RandomFloatInclusive(attributes.healthMin,attributes.healthMax);
item.SetHealth01("","Health",health01);
float quantity01 = Math.RandomFloatInclusive(attributes.quantityMin,attributes.quantityMax);
if (item.IsMagazine())
{
Magazine mag = Magazine.Cast(item);
//todo: magazine bullet customization?
/*if (attributes.magazineAmmoOrdered && attributes.magazineAmmoOrdered.Count() > 0)
{
mag.ServerSetAmmoCount(0);
foreach (string bulletType : attributes.magazineAmmoOrdered)
{
mag.ServerStoreCartridge(health01,bulletType);
}
mag.SetSynchDirty();
}
else*/
{
int ammoQuantity = (int)Math.Lerp(0,mag.GetAmmoMax(),quantity01);
mag.ServerSetAmmoCount(ammoQuantity);
}
}
else //'varQuantityDestroyOnMin' quantity safeguard
{
float quantityAbsolute = Math.Lerp(item.GetQuantityMin(),item.GetQuantityMax(),quantity01);
quantityAbsolute = Math.Round(quantityAbsolute); //avoids weird floats
if (quantityAbsolute <= item.GetQuantityMin() && item.ConfigGetBool("varQuantityDestroyOnMin"))
quantityAbsolute++;
item.SetQuantity(quantityAbsolute);
}
}
}
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