File size: 20,431 Bytes
24b81cb |
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 |
//! objects in vicinity - extended with secondary object which is parent of that Object
class VicinityObjects
{
private ref map<Object, Object> m_VicinityObjects;
void VicinityObjects()
{
m_VicinityObjects = new map<Object, Object>;
}
//! stores VicinityObject to Hashmap - for storing of parent/child relationship
void StoreVicinityObject(Object object, Object parent = null)
{
//! completely remove items that are being placed or are holograms
ItemBase ib = ItemBase.Cast(object);
if (ib && (ib.IsBeingPlaced() || ib.IsHologram()))
return;
//! ignores plain objects
/*if(object && object.IsPlainObject())
{
Print("ERROR: VicinityObjects | StoreVicinityObject | IsPlainObject check fail");
return;
}*/
if ( !m_VicinityObjects.Contains(object) )
{
//! init of VicinityObjects - object, parent(if exists)
m_VicinityObjects.Set(object, parent);
}
}
//! transform simple array of Objects to VicinityObjects hashmap
void TransformToVicinityObjects(array<Object> objects)
{
for (int i = 0; i < objects.Count(); i++)
{
if (objects[i].GetType() != "" && objects[i].CanBeActionTarget())
{
StoreVicinityObject(objects[i]);
//Print("storing, 2nd pass: " + objects[i]);
}
}
}
void ClearVicinityObjects()
{
m_VicinityObjects.Clear();
}
//! return simple array of Objects in Vicinity
array< Object > GetVicinityObjects()
{
ref array<Object> vicinityObjects = new array<Object>;
for (int i = 0; i < m_VicinityObjects.Count(); i++)
{
//! filters out non-takeable items (won't be shown in vicinity)
ItemBase ib = ItemBase.Cast(GetObject(i));
if (ib && !ib.IsTakeable())
continue;
vicinityObjects.Insert(GetObject(i));
}
return vicinityObjects;
}
//! return simple array of Objects in Vicinity
array< Object > GetRawVicinityObjects()
{
ref array<Object> vicinityObjects = new array<Object>;
for (int i = 0; i < m_VicinityObjects.Count(); i++)
{
vicinityObjects.Insert(GetObject(i));
}
return vicinityObjects;
}
//! returns VicinityObjects Key
Object GetObject(int i)
{
return m_VicinityObjects.GetKey(i);
}
//! returns VicinityObjects Element
Object GetParent(int i)
{
return m_VicinityObjects.GetElement(i);
}
int Count()
{
return m_VicinityObjects.Count();
}
void Remove(Object object)
{
m_VicinityObjects.Remove(object);
}
void Remove(array<Object> objects)
{
for (int i = 0; i < objects.Count(); i++)
{
m_VicinityObjects.Remove(objects[i]);
}
}
}
class ActionTarget
{
void ActionTarget(Object object, Object parent, int componentIndex, vector cursorHitPos, float utility)
{
m_Object = object;
m_Parent = parent;
m_ComponentIndex = componentIndex;
m_CursorHitPos = cursorHitPos;
m_Utility = utility;
}
Object GetObject()
{ return m_Object; }
Object GetParent()
{ return m_Parent; }
bool IsProxy()
{
if (m_Parent)
return true;
return false;
}
int GetComponentIndex()
{ return m_ComponentIndex; }
float GetUtility()
{ return m_Utility; }
vector GetCursorHitPos()
{ return m_CursorHitPos; }
void SetCursorHitPos(vector cursor_position)
{
m_CursorHitPos = cursor_position;
}
void DbgPrintTargetDump()
{
Print(DumpToString());
}
string DumpToString()
{
string res = "ActionTarget dump = {";
res = res + "m_Object: " + Object.GetDebugName(m_Object);
res = res + "; m_Parent: " + Object.GetDebugName(m_Parent);
res = res + "; m_ComponentIndex: " + m_ComponentIndex.ToString();
res = res + "; m_CursorHitPos: " + m_CursorHitPos.ToString();
res = res + "; m_Utility: " + m_Utility.ToString();
res = res + "}";
return res;
}
private Object m_Object; // object itself
private Object m_Parent; // null or parent of m_Object
private int m_ComponentIndex; // p3d Component ID or -1
private vector m_CursorHitPos;
private float m_Utility;
};
class ActionTargets
{
void ActionTargets(PlayerBase player)
{
m_Player = player;
m_VicinityObjects = new VicinityObjects;
m_Targets = new array<ref ActionTarget>;
m_Debug = false;
}
static array<Object> GetVicinityObjects()
{
return m_VicinityObjects.GetVicinityObjects();
}
void Clear()
{
m_Targets.Clear();
}
void Update()
{
int i;
//! clear state
m_VicinityObjects.ClearVicinityObjects();
Clear();
Object cursorTarget = null;
EntityAI cursorTargetEntity = null;
array<Object> vicinityObjects = new array<Object>;
//! camera & ray properties
int hitComponentIndex;
vector playerPos = m_Player.GetPosition();
vector headingDirection = MiscGameplayFunctions.GetHeadingVector(m_Player);
m_RayStart = GetGame().GetCurrentCameraPosition();
m_RayEnd = m_RayStart + GetGame().GetCurrentCameraDirection() * c_RayDistance;
RaycastRVParams rayInput = new RaycastRVParams(m_RayStart, m_RayEnd, m_Player);
rayInput.flags = CollisionFlags.ALLOBJECTS;
//rayInput.sorted = true;
array<ref RaycastRVResult> results = new array<ref RaycastRVResult>;
if ( DayZPhysics.RaycastRVProxy(rayInput, results) )
{
if ( results.Count() > 0 )
{
array<float> distance_helper = new array<float>;
array<float> distance_helper_unsorted = new array<float>;
float distance;
for (i = 0; i < results.Count(); i++)
{
distance = vector.DistanceSq(results[i].pos, m_RayStart);
distance_helper.Insert(distance);
//Print("#" + i + " " + results.Get(i).obj);
}
//Print("--------------");
distance_helper_unsorted.Copy(distance_helper);
distance_helper.Sort();
RaycastRVResult res;
for ( i = 0; i < results.Count(); i++)
{
res = results.Get(distance_helper_unsorted.Find(distance_helper[i])); //closest object
cursorTarget = res.obj;
Class.CastTo(cursorTargetEntity,cursorTarget);
if (cursorTarget && !cursorTarget.CanBeActionTarget())
continue;
//! if the cursor target is a proxy
if ( res.hierLevel > 0 )
{
//! ignores attachments on player
if ( !res.parent.IsMan() )
{
m_VicinityObjects.StoreVicinityObject(res.obj, res.parent);
//Print("storing, 1st pass (hier > 0): " + res.obj);
}
else
continue;
}
else
{
m_VicinityObjects.StoreVicinityObject(res.obj, null);
//Print("storing, 1st pass: " + res.obj);
}
m_HitPos = res.pos;
hitComponentIndex = res.component;
break;
}
}
//else
//Print("NO RESULTS FOUND!");
}
else
{
//Print("CAST UNSUCCESFUL");
cursorTarget = null;
m_HitPos = vector.Zero;
hitComponentIndex = -1;
}
//Print(cursorTarget);
//! spacial search
DayZPlayerCamera camera = m_Player.GetCurrentCamera();
if (camera && camera.GetCurrentPitch() <= -45) // Spatial search is a contributor to very heavy searching, limit it to when we are at least looking down
DayZPlayerUtils.GetEntitiesInCone(playerPos, headingDirection, c_ConeAngle, c_MaxTargetDistance, c_ConeHeightMin, c_ConeHeightMax, vicinityObjects);
//! removes player from the vicinity
vicinityObjects.RemoveItem(m_Player);
//! transformation of array of Objects to hashmap (VicinityObjects)
//Print("m_VicinityObjects before" + m_VicinityObjects.Count());
m_VicinityObjects.TransformToVicinityObjects(vicinityObjects);
//Print("m_VicinityObjects after" + m_VicinityObjects.Count());
//! removes Vicinity objects that are not directly visible from player position
FilterObstructedObjectsEx(cursorTarget, vicinityObjects);
//! select & sort targets based on utility function
for ( i = 0; i < m_VicinityObjects.Count(); i++ )
{
Object object = m_VicinityObjects.GetObject(i);
Object parent = m_VicinityObjects.GetParent(i);
float utility = ComputeUtility(object, m_RayStart, m_RayEnd, cursorTarget, m_HitPos);
if ( utility > 0 )
{
int targetComponent = -1;
targetComponent = hitComponentIndex;
ActionTarget at = new ActionTarget(object, parent, targetComponent, m_HitPos, utility);
StoreTarget(at);
}
/*else
Print("utility < 0; object: " + object + " | parent: " + parent);*/
}
//! action target for surface actions (lowest utility)
if (m_HitPos == vector.Zero)
{
vector contact_pos, contact_dir, hitNormal;
int contactComponent;
float hitFraction;
Object hitObject;
m_RayEnd = m_RayStart + GetGame().GetCurrentCameraDirection() * c_RayDistance * 3;
PhxInteractionLayers collisionLayerMask = PhxInteractionLayers.ROADWAY|PhxInteractionLayers.TERRAIN|PhxInteractionLayers.WATERLAYER;
DayZPhysics.RayCastBullet(m_RayStart,m_RayEnd,collisionLayerMask,null,hitObject,contact_pos,hitNormal,hitFraction);
m_HitPos = contact_pos;
}
m_Targets.Insert(new ActionTarget(null, null, -1, m_HitPos, 0));
#ifdef DIAG_DEVELOPER
if (DiagMenu.GetBool(DiagMenuIDs.MISC_ACTION_TARGETS_DEBUG))
{
ShowDebugActionTargets(true);
DrawDebugActionTargets(true);
DrawDebugCone(true);
DrawDebugRay(true);
DrawSelectionPos(DiagMenu.GetBool(DiagMenuIDs.MISC_ACTION_TARGETS_SELPOS_DEBUG));
}
else
{
ShowDebugActionTargets(false);
DrawDebugActionTargets(false);
DrawDebugCone(false);
DrawDebugRay(false);
DrawSelectionPos(false);
}
#endif
//Print("--------------");
}
private bool IsObstructed(Object object)
{
IsObjectObstructedCache cache = new IsObjectObstructedCache(m_RayStart, 1);
return IsObstructedEx(object, cache);
}
private bool IsObstructedEx(Object object, IsObjectObstructedCache cache)
{
return MiscGameplayFunctions.IsObjectObstructedEx(object, cache);
}
//! returns count of founded targets
int GetTargetsCount()
{ return m_Targets.Count(); }
//! returns action target at index
ActionTarget GetTarget(int index)
{ return m_Targets.Get(index); }
//! inserts action into sorted array based on utility
private void StoreTarget(ActionTarget pActionTarget)
{
int index = FindIndexForStoring(pActionTarget.GetUtility());
m_Targets.InsertAt(pActionTarget, index);
//Print("StoreTarget; object: " + pActionTarget.GetObject() + " | parent: " + pActionTarget.GetParent() + " | idx: " + index);
}
//! binary search algorithm
private int FindIndexForStoring(float value)
{
int left = 0;
int right = m_Targets.Count() - 1;
while ( left <= right )
{
int middle = (left + right) / 2;
float middleValue = m_Targets.Get(middle).GetUtility();
if ( middleValue == value )
return middle;
else if ( middleValue < value )
right = middle - 1;
else
left = middle + 1;
}
return left;
}
//! computes utility of target
private float ComputeUtility(Object pTarget, vector pRayStart, vector pRayEnd, Object cursorTarget, vector hitPos)
{
//! out of reach
if (vector.DistanceSq(hitPos, m_Player.GetPosition()) > c_MaxTargetDistance * c_MaxTargetDistance)
return -1;
if (pTarget)
{
if ( pTarget == cursorTarget )
{
//! ground and static objects
if ( pTarget.GetType() == string.Empty )
return 0.01;
if ( pTarget.IsBuilding() )
return 0.25;
if ( pTarget.IsTransport() )
return 0.25;
//!basebuilding objects
if (pTarget.CanUseConstruction())
return 0.85;
if ( pTarget.IsWell() )
return 0.9;
vector playerPosXZ = m_Player.GetPosition();
vector hitPosXZ = hitPos;
playerPosXZ[1] = 0;
hitPosXZ[1] = 0;
if ( vector.DistanceSq(playerPosXZ, hitPosXZ) <= c_MaxTargetDistance * c_MaxTargetDistance )
return c_UtilityMaxValue;
}
float distSqr = DistSqrPoint2Line(pTarget.GetPosition(), pRayStart, pRayEnd);
return (c_UtilityMaxDistFromRaySqr - distSqr) / c_UtilityMaxDistFromRaySqr;
}
return -1;
}
//! distance between point and line
private float DistSqrPoint2Line(vector pPoint, vector pL1, vector pL2)
{
vector v = pL2 - pL1;
vector w = pPoint - pL1;
float c1 = vector.Dot(w,v);
float c2 = vector.Dot(v,v);
if ( c1 <= 0 || c2 == 0 )
return vector.DistanceSq(pPoint, pL1);
float b = c1 / c2;
vector nearestPoint = pL1 + (v * b);
return vector.DistanceSq(pPoint, nearestPoint);
}
private void FilterObstructedObjectsEx(Object cursor_target, array<Object> vicinityObjects)
{
#ifdef DIAG_DEVELOPER
if (DiagMenu.GetBool(DiagMenuIDs.MISC_ACTION_TARGETS_DEBUG))
CleanupDebugShapes(obstruction);
#endif
array<Object> obstructingObjects = new array<Object>;
MiscGameplayFunctions.FilterObstructingObjects(vicinityObjects, obstructingObjects);
if ( obstructingObjects.Count() > 0 )
{
PlayerBase player = PlayerBase.Cast(g_Game.GetPlayer());
int numObstructed = 0;
int mCount = m_VicinityObjects.Count();
if (mCount > GROUPING_COUNT_THRESHOLD)
{
array<Object> filteredObjects = new array<Object>;
MiscGameplayFunctions.FilterObstructedObjectsByGrouping(m_RayStart, c_MaxTargetDistance, c_DistanceDelta, m_VicinityObjects.GetRawVicinityObjects(), vicinityObjects, filteredObjects);
m_VicinityObjects.ClearVicinityObjects();
m_VicinityObjects.TransformToVicinityObjects(filteredObjects);
}
else
{
FilterObstructedObjects(cursor_target);
}
}
}
private void FilterObstructedObjects(Object cursor_target)
{
int numObstructed = 0;
int mCount = m_VicinityObjects.Count();
IsObjectObstructedCache cache = new IsObjectObstructedCache(m_RayStart, mCount);
mCount--;
//! check if targets are not obstructed (eg.: wall)
for ( int i = mCount; i >= 0; --i )
{
Object object = m_VicinityObjects.GetObject(i);
Object parent = m_VicinityObjects.GetParent(i);
//! check for object obstruction(if the object is not a proxy - has no parent)
if (object && !parent)
{
//! when the number of obstructed items is higher than OBSTRUCTED_COUNT_THRESHOLD
//! remove do no run obstruction check and skip these items
if (numObstructed > OBSTRUCTED_COUNT_THRESHOLD && object != cursor_target)
{
m_VicinityObjects.Remove(object);
continue;
}
//! obstruction check
if (object != cursor_target && IsObstructedEx(object, cache))
{
m_VicinityObjects.Remove(object);
numObstructed++;
}
cache.ClearCache();
}
}
}
#ifdef DIAG_DEVELOPER
ref array<Shape> shapes = new array<Shape>();
ref array<Shape> dbgConeShapes = new array<Shape>();
ref array<Shape> rayShapes = new array<Shape>();
ref array<Shape> obstruction = new array<Shape>();
ref array<Shape> dbgPosShapes = new array<Shape>();
void ShowDebugActionTargets(bool enabled)
{
int windowPosX = 0;
int windowPosY = 50;
Object obj;
DbgUI.BeginCleanupScope();
DbgUI.Begin("Action Targets", windowPosX, windowPosY);
if ( enabled )
{
for ( int i = 0; i < GetTargetsCount(); i++ )
{
obj = m_Targets.Get(i).GetObject();
if ( obj )
{
float util = m_Targets.Get(i).GetUtility();
int compIdx = m_Targets.Get(i).GetComponentIndex();
string compName;
array<string> compNames = new array<string>;
compName = obj.GetActionComponentName(compIdx);
obj.GetActionComponentNameList(compIdx, compNames);
if ( compNames.Count() > 0 )
{
for ( int c = 0; c < compNames.Count(); c++ )
{
DbgUI.Text(obj.GetDisplayName() + " :: " + obj + " | util: " + util + " | compIdx: " + compIdx + " | compName: " + compNames[c] + "| wPos: " + obj.GetWorldPosition() );
}
}
else
{
DbgUI.Text(obj.GetDisplayName() + " :: " + obj + " | util: " + util + " | compIdx: " + compIdx + " | compName: " + compName + "| wPos: " + obj.GetWorldPosition() );
}
}
else
continue;
}
}
DbgUI.End();
DbgUI.EndCleanupScope();
}
void DrawDebugActionTargets(bool enabled)
{
int s_id;
vector w_pos;
vector w_pos_sphr;
vector w_pos_lend;
Object obj;
if ( enabled )
{
CleanupDebugShapes(shapes);
for ( int i = 0; i < GetTargetsCount(); i++ )
{
obj = m_Targets.Get(i).GetObject();
if ( obj )
{
w_pos = obj.GetPosition();
// sphere pos tweaks
w_pos_sphr = w_pos;
w_pos_sphr[1] = w_pos_sphr[1] + 0.5;
// line pos tweaks
w_pos_lend = w_pos;
w_pos_lend[1] = w_pos_lend[1] + 0.5;
if ( i == 0 )
{
shapes.Insert( Debug.DrawSphere(w_pos_sphr, 0.03, COLOR_RED) );
shapes.Insert( Debug.DrawLine(w_pos, w_pos_lend, COLOR_RED) );
}
else
{
shapes.Insert( Debug.DrawSphere(w_pos_sphr, 0.03, COLOR_YELLOW) );
shapes.Insert( Debug.DrawLine(w_pos, w_pos_lend, COLOR_YELLOW) );
}
}
}
}
else
CleanupDebugShapes(shapes);
}
private void DrawDebugCone(bool enabled)
{
// "cone" settings
vector start, end, endL, endR;
float playerAngle;
float xL,xR,zL,zR;
if (enabled)
{
CleanupDebugShapes(dbgConeShapes);
start = m_Player.GetPosition();
playerAngle = MiscGameplayFunctions.GetHeadingAngle(m_Player);
// offset position of the shape in height
start[1] = start[1] + 0.2;
endL = start;
endR = start;
xL = c_MaxTargetDistance * Math.Cos(playerAngle + Math.PI_HALF + c_ConeAngle * Math.DEG2RAD); // x
zL = c_MaxTargetDistance * Math.Sin(playerAngle + Math.PI_HALF + c_ConeAngle * Math.DEG2RAD); // z
xR = c_MaxTargetDistance * Math.Cos(playerAngle + Math.PI_HALF - c_ConeAngle * Math.DEG2RAD); // x
zR = c_MaxTargetDistance * Math.Sin(playerAngle + Math.PI_HALF - c_ConeAngle * Math.DEG2RAD); // z
endL[0] = endL[0] + xL;
endL[2] = endL[2] + zL;
endR[0] = endR[0] + xR;
endR[2] = endR[2] + zR;
dbgConeShapes.Insert( Debug.DrawLine(start, endL, COLOR_BLUE) );
dbgConeShapes.Insert( Debug.DrawLine(start, endR, COLOR_BLUE) ) ;
dbgConeShapes.Insert( Debug.DrawLine(endL, endR, COLOR_BLUE) );
}
else
CleanupDebugShapes(dbgConeShapes);
}
private void DrawSelectionPos(bool enabled)
{
if (enabled)
{
CleanupDebugShapes(dbgPosShapes);
if (GetTargetsCount() > 0 && GetTarget(0).GetUtility() > -1 )
{
ActionTarget at = GetTarget(0);
if (at.GetObject())
{
string compName = at.GetObject().GetActionComponentName(at.GetComponentIndex());
vector modelPos = at.GetObject().GetSelectionPositionMS(compName);
vector worldPos = at.GetObject().ModelToWorld(modelPos);
dbgPosShapes.Insert( Debug.DrawSphere(worldPos, 0.25, Colors.PURPLE, ShapeFlags.NOZBUFFER) );
}
}
}
else
CleanupDebugShapes(dbgPosShapes);
}
private void DrawDebugRay(bool enabled)
{
if (enabled)
{
CleanupDebugShapes(rayShapes);
rayShapes.Insert( Debug.DrawSphere(m_HitPos, Math.Sqrt(c_UtilityMaxDistFromRaySqr), COLOR_BLUE_A, ShapeFlags.TRANSP) );
rayShapes.Insert( Debug.DrawLine(m_RayStart, m_RayEnd, COLOR_BLUE) );
}
else
CleanupDebugShapes(rayShapes);
}
private void CleanupDebugShapes(array<Shape> shapesArr)
{
for ( int it = 0; it < shapesArr.Count(); ++it )
{
Debug.RemoveShape( shapesArr[it] );
}
shapesArr.Clear();
}
#endif
//--------------------------------------------------------
// Members
//--------------------------------------------------------
//! player owner
private PlayerBase m_Player;
//! selected & sorted targets by utility function
private ref array<ref ActionTarget> m_Targets;
//! objects in vicinity
static private ref VicinityObjects m_VicinityObjects
private bool m_Debug
private vector m_RayStart;
private vector m_RayEnd;
private vector m_HitPos;
//--------------------------------------------------------
// Constants
//--------------------------------------------------------
//! searching properties
private const float c_RayDistance = 5.0;
private const float c_MaxTargetDistance = 3.0;
private const float c_MaxActionDistance = UAMaxDistances.DEFAULT;
private const float c_ConeAngle = 30.0;
private const float c_ConeHeightMin = -0.5;
private const float c_ConeHeightMax = 2.0;
private const float c_DistanceDelta = 0.3;
//! utility constants
private const float c_UtilityMaxValue = 10000;
private const float c_UtilityMaxDistFromRaySqr = 0.8 * 0.8;
//! p3d
private const string CE_CENTER = "ce_center";
private const float HEIGHT_OFFSET = 0.2;
//! misc
private const int OBSTRUCTED_COUNT_THRESHOLD = 3;
private const int GROUPING_COUNT_THRESHOLD = 10;
//! DEPRECATED
vector CalculateRayStart();
};
class ObjectGroup
{
ref array<Object> Objects = new array<Object>;
} |