File size: 3,260 Bytes
24b81cb
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
/* 
DayZPlayerImplement

this file is implemenation of dayzPlayer in script 
- logic of movement 
- camera switching logic

*/

class DayZPlayerImplementHeading
{

	//-------------------------------------------------------------
	//!
	//! This HeadingModel - Clamps heading
	//! 

	//!
	static bool	ClampHeading (float pDt, SDayZPlayerHeadingModel pModel, out float pLastHeadingDiff)
	{
		float		aDiff = pModel.m_fHeadingAngle - pModel.m_fOrientationAngle;
		if (aDiff < -Math.PI)
		{
			aDiff += Math.PI2;
		}
		else if (aDiff > Math.PI)
		{
			aDiff -= Math.PI2;
		}

		// Print("Heading model: or: " + pModel.m_fOrientationAngle.ToString() + " head:" + pModel.m_fHeadingAngle.ToString() + " dif:" + aDiff.ToString());

		if (pLastHeadingDiff < -Math.PI_HALF && aDiff > 0)
		{
			aDiff					= -Math.PI + 0.01;
			pLastHeadingDiff		= aDiff;
			pModel.m_fHeadingAngle 	= pModel.m_fOrientationAngle + aDiff;
		
        	// Print("-APA- : or: " + pModel.m_fOrientationAngle.ToString() + " head:" + pModel.m_fHeadingAngle.ToString() + " dif:" + aDiff.ToString());

			return true;		// modify heading
		}
		else if (pLastHeadingDiff > Math.PI_HALF && aDiff < 0)
		{
			aDiff 					= Math.PI - 0.01;
			pLastHeadingDiff		= aDiff;
			pModel.m_fHeadingAngle 	= pModel.m_fOrientationAngle + aDiff;

        	// Print("-APA- : or: " + pModel.m_fOrientationAngle.ToString() + " head:" + pModel.m_fHeadingAngle.ToString() + " dif:" + aDiff.ToString());

			return true;		// modify heading
		}

		pLastHeadingDiff	= aDiff;
		// Print("Heading model diff " + aDiff.ToString());
		return false;
	}

	//-------------------------------------------------------------
	//!
	//! This HeadingModel - Rotates orientations - so player slides 
	//! 

	static float 	CONST_ROTLIMIT = Math.PI * 0.95;

	//!
	static bool	RotateOrient (float pDt, SDayZPlayerHeadingModel pModel, out float pLastHeadingDiff)
	{
		float		aDiff = pModel.m_fHeadingAngle - pModel.m_fOrientationAngle;

		while (aDiff < -Math.PI)
		{
			aDiff += Math.PI2;
		}
		while (aDiff > Math.PI)
		{
			aDiff -= Math.PI2;
		}

		// Print("Heading model: or: " + pModel.m_fOrientationAngle.ToString() + " head:" + pModel.m_fHeadingAngle.ToString() + " dif:" + aDiff.ToString());

		if (pLastHeadingDiff < -Math.PI_HALF && aDiff > 0)
		{
			aDiff -= Math.PI2;
		}
		else if (pLastHeadingDiff > Math.PI_HALF && aDiff < 0)
		{
			aDiff += Math.PI2;
		}

		pLastHeadingDiff	= aDiff;		
		if (aDiff < -CONST_ROTLIMIT)
		{
			// character is somehow stucked (happens in prone stance)
			if (aDiff < -(Math.PI_HALF + CONST_ROTLIMIT))
			{
				pLastHeadingDiff = 0;
				return false;
			}
			
			pModel.m_fOrientationAngle += aDiff +  CONST_ROTLIMIT;
			return true;
		}
		else if (aDiff > CONST_ROTLIMIT)
		{
			// character is somehow stucked (happens in prone stance)
			if (aDiff > (Math.PI_HALF + CONST_ROTLIMIT))
			{
				pLastHeadingDiff = 0;
				return false;
			}
			
			pModel.m_fOrientationAngle += aDiff - CONST_ROTLIMIT;
			return true;
		}

		// Print("Heading model diff " + aDiff.ToString());
		return false;

	}
	
	static bool NoHeading(float pDt, SDayZPlayerHeadingModel pModel, out float pLastHeadingDiff)
	{
		pLastHeadingDiff = 0;
		pModel.m_fHeadingAngle = pModel.m_fOrientationAngle;
		return true;
	}



}