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class CattleProd : ItemBase
{
protected int m_MeleeMode;
protected int m_MeleeHeavyMode;
protected int m_MeleeSprintMode;
void CattleProd()
{
m_MeleeMode = 0;
m_MeleeHeavyMode = 1;
m_MeleeSprintMode = 2;
}
override void OnWorkStart()
{
//! melee modes in cfg (switched on state)
m_MeleeMode = 3;
m_MeleeHeavyMode = 4;
m_MeleeSprintMode = 5;
}
override void OnWorkStop()
{
//! melee modes in cfg (switched off state)
m_MeleeMode = 0;
m_MeleeHeavyMode = 1;
m_MeleeSprintMode = 2;
}
override int GetMeleeMode()
{
return m_MeleeMode;
}
override int GetMeleeHeavyMode()
{
return m_MeleeHeavyMode;
}
override int GetMeleeSprintMode()
{
return m_MeleeSprintMode;
}
override void SetActions()
{
super.SetActions();
AddAction(ActionTurnOnWhileInHands);
AddAction(ActionTurnOffWhileInHands);
}
} |