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enum LockAction
{
NONE,
DIAL_NUMBER_CHANED,
DIAL_INDEX_CHANGED,
LOCKED,
UNLOCKED,
COUNT
}
class CombinationLock extends ItemBase
{
int m_LockDigits; //how many digits will the combination contain
int m_Combination; //actual combination that is dialed on lock
int m_CombinationLocked; //combination that was dialed on lock before the shuffle
int m_DialIndex; //index of current combination dial
protected bool m_IsLocked;
protected LockAction m_LockActionPerformed = LockAction.NONE;
protected bool m_IsInitialized;
//Sounds
//build
const string SOUND_LOCK_OPEN = "combinationlock_open_SoundSet";
const string SOUND_LOCK_CLOSE = "combinationlock_close_SoundSet";
const string SOUND_LOCK_CHANGE_NUMBER = "combinationlock_changenumber_SoundSet";
const string SOUND_LOCK_CHANGE_DIAL = "combinationlock_changedial_SoundSet";
protected EffectSound m_Sound;
void CombinationLock()
{
SetBaseLockValues();
//synchronized variables
int combination_length = Math.Pow( 10, m_LockDigits );
RegisterNetSyncVariableBool( "m_IsLocked" );
RegisterNetSyncVariableInt( "m_Combination", 0, combination_length - 1 );
RegisterNetSyncVariableInt( "m_DialIndex", 0, m_LockDigits - 1 );
RegisterNetSyncVariableInt( "m_LockActionPerformed", 0, LockAction.COUNT );
}
protected void SetBaseLockValues()
{
//set lock init values
m_LockDigits = 3;
m_Combination = 111;
m_CombinationLocked = 999;
m_IsLocked = false;
}
override void EEInit()
{
super.EEInit();
GetGame().GetCallQueue( CALL_CATEGORY_GAMEPLAY ).CallLater( SetInitialized, 1000, false );
//SetInitialized();
//set visual on init
UpdateVisuals();
}
void SetInitialized()
{
m_IsInitialized = true;
}
override bool IsInitialized()
{
return m_IsInitialized;
}
override void OnItemLocationChanged( EntityAI old_owner, EntityAI new_owner )
{
super.OnItemLocationChanged( old_owner, new_owner );
//Check combination lock
if ( GetGame().IsServer() )
{
if ( IsInitialized() && new_owner && new_owner.IsInherited( BaseBuildingBase ) )
{
LockServer( new_owner );
}
}
}
// --- EVENTS
override void OnStoreSave( ParamsWriteContext ctx )
{
super.OnStoreSave( ctx );
//write data
ctx.Write( m_Combination );
ctx.Write( m_CombinationLocked );
}
override bool OnStoreLoad( ParamsReadContext ctx, int version )
{
if ( !super.OnStoreLoad( ctx, version ) )
return false;
//--- Combination Lock data ---
//combination
if ( !ctx.Read( m_Combination ) )
{
m_Combination = 0;
return false;
}
//combination locked
if ( !ctx.Read( m_CombinationLocked ) )
{
m_CombinationLocked = 0;
return false;
}
//is lock attached
if ( version < 105 ) //removed in 105
{
bool is_lock_attached;
if ( !ctx.Read( is_lock_attached ) )
{
return false;
}
}
return true;
}
override void AfterStoreLoad()
{
super.AfterStoreLoad();
//Check combination lock
if ( GetGame().IsServer() )
{
EntityAI parent = GetHierarchyParent();
if ( parent && parent.IsInherited( BaseBuildingBase ) )
{
LockServer( parent, true );
}
}
//synchronize
Synchronize();
}
// --- SYNCHRONIZATION
void Synchronize()
{
if (LogManager.IsBaseBuildingLogEnable()) bsbDebugPrint("[bsb] CombinationLock.Synchronize " + " m_Combination=" + m_Combination + " m_CombinationLocked=" + m_CombinationLocked);
if ( GetGame().IsServer() )
{
SetSynchDirty();
GetGame().GetCallQueue( CALL_CATEGORY_SYSTEM ).CallLater( ResetActionVar, 1000);//synced var used to trigger client sound needs to be reset after triggering the sound
UpdateVisuals();
}
}
void ResetActionVar()
{
m_LockActionPerformed = LockAction.NONE;
}
override void OnVariablesSynchronized()
{
super.OnVariablesSynchronized();
//update visuals (client)
UpdateVisuals();
//update sound (client)
if (m_LockActionPerformed)
UpdateSound();
if (LogManager.IsBaseBuildingLogEnable()) bsbDebugPrint("[bsb] CombinationLock.OnVariablesSynchronized " + " m_Combination=" + m_Combination + " m_CombinationLocked=" + m_CombinationLocked);
}
void SetCombination( int combination )
{
m_Combination = combination;
}
void SetCombinationLocked( int combination )
{
m_CombinationLocked = combination;
}
int GetCombination()
{
return m_Combination;
}
int GetLockDigits()
{
return m_LockDigits;
}
// --- ACTIONS
void DialNextNumber()
{
string combination_text = m_Combination.ToString();
string dialed_text;
//insert zeros to dials with 0 value
int length_diff = m_LockDigits - combination_text.Length();
for ( int i = 0; i < length_diff; ++i )
{
combination_text = "0" + combination_text;
}
//assemble the whole combination with increased part
for ( int j = 0; j < combination_text.Length(); ++j )
{
if ( j == m_DialIndex )
{
int next_dialed_number = combination_text.Get( j ).ToInt() + 1;
if ( next_dialed_number > 9 )
{
next_dialed_number = 0;
}
dialed_text += next_dialed_number.ToString();
}
else
{
dialed_text += combination_text.Get( j );
}
}
//set new number
SetCombination( dialed_text.ToInt() );
m_LockActionPerformed = LockAction.DIAL_INDEX_CHANGED;
CheckLockedStateServer();
//synchronize
Synchronize();
}
int GetDialIndex()
{
return m_DialIndex;
}
void SetNextDial()
{
if ( m_LockDigits > 1 )
{
if ( m_DialIndex <= m_LockDigits - 2 )
{
m_DialIndex++;
}
else if ( m_DialIndex >= m_LockDigits > - 1 )
{
m_DialIndex = 0;
}
}
else
{
m_DialIndex = 0;
}
//performed action
m_LockActionPerformed = LockAction.DIAL_NUMBER_CHANED;
//synchronize
Synchronize();
}
//Lock lock
void LockServer( EntityAI parent, bool ignore_combination = false )
{
if (LogManager.IsBaseBuildingLogEnable()) bsbDebugPrint("[bsb] CombinationLock.LockServer " + " m_Combination=" + m_Combination + " m_CombinationLocked=" + m_CombinationLocked);
if ( IsLockAttached() )
{
if ( !ignore_combination )
{
SetCombinationLocked( m_Combination );
//set slot lock
InventoryLocation inventory_location = new InventoryLocation;
GetInventory().GetCurrentInventoryLocation( inventory_location );
parent.GetInventory().SetSlotLock( inventory_location.GetSlot(), true );
m_LockActionPerformed = LockAction.LOCKED;
}
ShuffleLock();
SetTakeable(false);
CheckLockedStateServer();
//synchronize
Synchronize();
}
//reset performed action
//m_LockActionPerformed = LockAction.NONE;
}
void UnlockServer( EntityAI player, EntityAI parent )
{
if (LogManager.IsBaseBuildingLogEnable()) bsbDebugPrint("[bsb] CombinationLock.UnlockServer " + " m_Combination=" + m_Combination + " m_CombinationLocked=" + m_CombinationLocked);
if ( IsLockAttached() )
{
Fence fence = Fence.Cast( parent );
//set slot unlock
InventoryLocation inventory_location = new InventoryLocation;
GetInventory().GetCurrentInventoryLocation( inventory_location );
fence.GetInventory().SetSlotLock( inventory_location.GetSlot(), false );
//drop entity from attachment slot
if (player)
player.ServerDropEntity( this );
else
parent.GetInventory().DropEntity(InventoryMode.SERVER, parent, this);
SetPosition( fence.GetKitSpawnPosition() );
PlaceOnSurface();
m_LockActionPerformed = LockAction.UNLOCKED;
SetTakeable(true);
CheckLockedStateServer();
//synchronize
Synchronize();
}
//reset performed action
//m_LockActionPerformed = LockAction.NONE;
}
//Shuffle lock
void ShuffleLock()
{
string combination_text = m_Combination.ToString();
string shuffled_text;
//insert zeros to dials with 0 value
int length_diff = m_LockDigits - combination_text.Length();
for ( int i = 0; i < length_diff; ++i )
{
combination_text = "0" + combination_text;
}
//assemble the whole combination with increased part
for ( int j = 0; j < combination_text.Length(); ++j )
{
int dial_number = combination_text.Get( j ).ToInt();
dial_number = ( dial_number + Math.RandomInt( 1, 9 ) ) % 10;
shuffled_text = shuffled_text + dial_number.ToString();
}
SetCombination( shuffled_text.ToInt() );
}
bool IsLocked()
{
return m_IsLocked;
}
void CheckLockedStateServer()
{
m_IsLocked = m_Combination != m_CombinationLocked;
}
bool IsLockedOnGate()
{
Fence fence = Fence.Cast( GetHierarchyParent() );
if ( fence )
{
if ( IsLocked() )
{
return true;
}
}
return false;
}
bool IsLockAttached()
{
Fence fence = Fence.Cast( GetHierarchyParent() );
if ( fence )
{
return true;
}
return false;
}
//destroy lock
void DestroyLock()
{
GetGame().ObjectDelete( this );
}
// --- VISUALS
void UpdateVisuals()
{
//Client/Server
if ( IsLockedOnGate() )
{
GetGame().GetCallQueue( CALL_CATEGORY_GAMEPLAY ).CallLater( HideItem, 0, false );
GetGame().GetCallQueue( CALL_CATEGORY_GAMEPLAY ).CallLater( ShowAttached, 0, false );
}
else
{
GetGame().GetCallQueue( CALL_CATEGORY_GAMEPLAY ).CallLater( ShowItem, 0, false );
GetGame().GetCallQueue( CALL_CATEGORY_GAMEPLAY ).CallLater( HideAttached, 0, false );
}
}
void UpdateSound()
{
//was locked
if ( m_LockActionPerformed == LockAction.LOCKED )
{
SoundLockClose();
}
//was unlocked
if ( m_LockActionPerformed == LockAction.UNLOCKED )
{
SoundLockOpen();
}
//next dial index
if ( m_LockActionPerformed == LockAction.DIAL_INDEX_CHANGED )
{
SoundLockChangeDial();
}
//dialed new number
if ( m_LockActionPerformed == LockAction.DIAL_NUMBER_CHANED )
{
SoundLockChangeNumber();
}
}
//Show/Hide anims
protected void ShowItem()
{
SetAnimationPhase( "Combination_Lock_Item", 0 );
SetAnimationPhase( "Lock_Item_1", 0 );
SetAnimationPhase( "Lock_Item_2", 0 );
}
protected void HideItem()
{
SetAnimationPhase( "Combination_Lock_Item", 1 );
SetAnimationPhase( "Lock_Item_1", 1 );
SetAnimationPhase( "Lock_Item_2", 1 );
}
protected void ShowAttached()
{
SetAnimationPhase( "Combination_Lock_Attached", 0 );
SetAnimationPhase( "Lock_Attached_1", 0 );
SetAnimationPhase( "Lock_Attached_2", 0 );
}
protected void HideAttached()
{
SetAnimationPhase( "Combination_Lock_Attached", 1 );
SetAnimationPhase( "Lock_Attached_1", 1 );
SetAnimationPhase( "Lock_Attached_2", 1 );
}
// ---
//================================================================
// SOUNDS
//================================================================
protected void SoundLockOpen()
{
PlaySoundSet( m_Sound, SOUND_LOCK_OPEN, 0, 0 );
}
protected void SoundLockClose()
{
PlaySoundSet( m_Sound, SOUND_LOCK_CLOSE, 0, 0 );
}
void SoundLockChangeNumber()
{
PlaySoundSet( m_Sound, SOUND_LOCK_CHANGE_NUMBER, 0, 0 );
}
void SoundLockChangeDial()
{
PlaySoundSet( m_Sound, SOUND_LOCK_CHANGE_DIAL, 0, 0 );
}
override void SetActions()
{
super.SetActions();
AddAction(ActionAttachToConstruction);
AddAction(ActionNextCombinationLockDial);
AddAction(ActionDialCombinationLock);
AddAction(ActionNextCombinationLockDialOnTarget);
AddAction(ActionDialCombinationLockOnTarget);
}
}
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