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class UndergroundStash extends ItemBase
{
void UndergroundStash() {}
void PlaceOnGround()
{
vector pos = GetPosition();
pos[1] = GetGame().SurfaceRoadY(pos[0], pos[2]);
pos[1] = pos[1] + 0.22;
SetPosition(pos);
}
ItemBase GetStashedItem()
{
ItemBase item;
if (GetInventory().GetCargo().GetItemCount() > 0)
{
item = ItemBase.Cast(GetInventory().GetCargo().GetItem(0));
}
return item;
}
override bool CanDisplayCargo()
{
return false;
}
override bool CanPutInCargo(EntityAI parent)
{
return false;
}
override bool CanReleaseCargo(EntityAI cargo)
{
return false;
}
override bool CanReceiveItemIntoHands(EntityAI item_to_hands)
{
return false;
}
override bool CanSaveItemInHands(EntityAI item_in_hands)
{
return false;
}
override bool CanPutIntoHands(EntityAI parent)
{
return false;
}
override bool IsInventoryVisible()
{
return false;
}
} |