File size: 14,958 Bytes
24b81cb |
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 |
class PluginConfigViewer extends PluginBase
{
void PluginConfigViewer()
{
}
string MakeTabs( int count, bool inheritance = false )
{
if ( count == 0 )
{
return "";
}
string tabs = "|--";
if ( inheritance )
{
tabs = "|<<";
}
for ( int i = 0; i < count - 1; i++ )
{
tabs = "| " + tabs;
}
return tabs;
}
string GetOnlyChildPath( string config_class_path, string class_path )
{
int config_class_path_len = config_class_path.Length();
int class_path_len = class_path.Length();
if ( class_path_len > config_class_path_len )
{
int start = config_class_path_len;
int count = class_path_len - start;
return class_path.Substring(start, count).Trim();
}
else
{
return "";
}
}
string GetBaseClassPath( string config_class_path, string class_path, string config_class )
{
if ( class_path == "" )
{
return "";
}
int start = config_class_path.Length();
int count = class_path.Length() - start;
string class_path_without_config_class = GetOnlyChildPath( config_class_path, class_path );
ref TStringArray full_path = new TStringArray;
GetGame().ConfigGetFullPath( config_class_path, full_path );
if ( full_path.Count() > 1 && class_path_without_config_class != "" )
{
return GetBaseClassPathRecursive( config_class + " " + full_path.Get(1), class_path_without_config_class, config_class );
}
else
{
return "";
}
}
string GetBaseClassPathCombined( string child_path, string base_class )
{
int current = -1;
int last = 0;
while ( true )
{
current = child_path.IndexOfFrom(last, " " );
if ( current > -1 )
{
last = current+1;
}
else
{
break;
}
}
string result = child_path.Substring(0, last ) + base_class;
return result;
}
string GetBaseClassPathRecursive( string config_class_path, string class_path, string config_class )
{
if ( ContainsFirstClass(config_class_path, class_path) )
{
return config_class_path + " " + class_path;
}
else
{
ref TStringArray full_path = new TStringArray;
GetGame().ConfigGetFullPath( config_class_path, full_path );
if ( full_path.Count() > 1 )
{
return GetBaseClassPathRecursive( config_class + " " + full_path.Get(1), class_path, config_class );
}
else
{
return "";
}
}
}
bool ContainsFirstClass( string config_class_path, string class_path )
{
int start = class_path.IndexOf(" ");
string name = class_path;
if ( start > -1 )
{
name = class_path.Substring(0, start );
}
int cfg_class_count = GetGame().ConfigGetChildrenCount( config_class_path );
for ( int i = 0; i < cfg_class_count; i++ )
{
string cfg_class_name = "";
GetGame().ConfigGetChildName( config_class_path, i, cfg_class_name );
if ( cfg_class_name == name )
{
string full_name = config_class_path + " " + name;
int type = GetGame().ConfigGetType( full_name );
if ( type == CT_CLASS )
{
return true;
}
}
}
if ( start == -1 )
{
return false;
}
else
{
string new_name = class_path.Substring(start + 1, class_path.Length() - (start + 1) );
return ContainsFirstClass( config_class_path + " " + name, new_name );
}
}
TStringArray GetConfigRecursive( string path, string name, string config_class_path, string config_class, local array<string> overridden, int depth = 0, local bool check_base_class_of_class = false )
{
string tabs = MakeTabs( depth + 1 );
string child_path = path;
int count = GetGame().ConfigGetChildrenCount( child_path );
int i = 0;
bool name_printed = false;
TStringArray result = new TStringArray;
for ( i = 0; i < count; i++ )
{
string child_name = "";
GetGame().ConfigGetChildName( child_path, i, child_name );
string c_child_path = child_path + " " + child_name;
string child_name_lower = child_name;
child_name_lower.ToLower();
if ( overridden.Find(child_name_lower) == -1 )
{
if ( !name_printed )
{
result.Insert( ":" + MakeTabs(depth, check_base_class_of_class) + "!" + name );
name_printed = true;
}
overridden.Insert( child_name_lower );
int type = GetGame().ConfigGetType( c_child_path );
if ( type != CT_CLASS )
{
if ( type != CT_ARRAY )
{
result.Insert( "-" + tabs + "!" + child_name + " = " + GetGame().ConfigGetTextOut(c_child_path) );
}
else
{
result.Insert( "-" + tabs + "!" + child_name + "[] = {" );
TStringArray strs = new TStringArray;
GetGame().ConfigGetTextArray( c_child_path, strs );
string tabs_array = MakeTabs( depth + 2 );
int j;
for ( j = 0; j < strs.Count(); j++ )
{
result.Insert( "-" + tabs + "!" + child_name + "[]" + j.ToStringLen(6) + "~" + strs.Get(j) + "," );
}
result.Insert( "-" + tabs + "!" + child_name + "[]" + j.ToStringLen(6) + "~}" );
}
}
else
{
array<string> overridden_sub = new array<string>;
if ( GetGame().ConfigGetChildrenCount(c_child_path) > 0 )
{
TStringArray config1 = GetConfigRecursive( c_child_path, child_name, config_class_path, config_class, overridden_sub, depth + 1 );
result.InsertAll( config1 );
}
else
{
result.Insert( ":" + tabs + "!" + child_name );
}
string cc_child_path = c_child_path;
string c_config_class_path = config_class_path;
string c_child_name = child_name;
int cc = 0;
while ( true )
{
string base_class = "";
GetGame().ConfigGetBaseName( cc_child_path, base_class );
int start = c_config_class_path.Length() + 1;
int len = cc_child_path.Length();
len -= c_config_class_path.Length() + c_child_name.Length();
len -= 2;
if ( base_class != "" )
{
string only_child_path = "";
if ( len < 0 )
{
only_child_path = base_class;
}
else
{
only_child_path = cc_child_path.Substring( start, len ) + " " + base_class;
}
string c_base_child_path = GetBaseClassPathCombined( cc_child_path, base_class );
string base_class_path = GetBaseClassPath( c_config_class_path, c_base_child_path, config_class );
if ( base_class_path != "" )
{
TStringArray config2 = GetConfigRecursive( base_class_path, base_class, base_class_path, config_class, overridden_sub, depth + 1, true );
result.InsertAll( config2 );
}
else
{
TStringArray config3 = GetConfigRecursive( base_class, base_class, base_class, config_class, overridden_sub, depth + 1, true );
result.InsertAll( config3 );
break;
}
cc_child_path = base_class_path;
c_child_name = base_class;
c_config_class_path = cc_child_path.Substring( 0, cc_child_path.Length() - only_child_path.Length() - 1);
}
else
{
break;
}
}
}
}
}
if ( name_printed )
{
result.Insert( ":" + MakeTabs(depth, check_base_class_of_class) + "#" + name );
}
if ( !check_base_class_of_class )
{
TStringArray full_path = new TStringArray;
GetGame().ConfigGetFullPath( child_path, full_path );
if ( full_path.Count() > 1 )
{
TStringArray config4 = GetConfigRecursive( config_class + " " + full_path.Get(1), full_path.Get(1), config_class + " " + full_path.Get(1), config_class, overridden, depth );
result.InsertAll( config4 );
}
}
else
{
string class_base_class = "";
GetGame().ConfigGetBaseName( child_path, class_base_class );
if ( class_base_class != "" )
{
string base_child_path = GetBaseClassPathCombined( child_path, class_base_class );
string cc_base_child_path = GetBaseClassPath( config_class_path, base_child_path, config_class );
if ( cc_base_child_path != "" )
{
TStringArray config5 = GetConfigRecursive( cc_base_child_path, class_base_class, cc_base_child_path, config_class, overridden, depth, true );
result.InsertAll( config5 );
}
else
{
TStringArray config6 = GetConfigRecursive( class_base_class, class_base_class, class_base_class, config_class, overridden, depth, true );
result.InsertAll( config6 );
}
}
}
return result;
}
TStringArray GetConfig( string class_path, string filter_char )
{
int i;
TStringArray filtered = new TStringArray;
if ( class_path != "" )
{
PluginDeveloper module_dev = PluginDeveloper.Cast( GetPlugin( PluginDeveloper ) );
TStringArray path_nodes = new TStringArray;
class_path.Split( " ", path_nodes );
if ( path_nodes.Count() >= 3 )
{
string c_class_path = path_nodes.Get(0) + " " + path_nodes.Get(1) + " " + path_nodes.Get(2);
array<string> overridden = new array<string>;
string config_class = path_nodes.Get( 1 );
string class_name = path_nodes.Get( 2 );
TStringArray result = GetConfigRecursive( c_class_path, class_name, c_class_path, config_class, overridden );
TStringArray nested_start = new TStringArray;
TStringArray nested_end = new TStringArray;
TStringArray nested_inherited_start = new TStringArray;
TStringArray nested_inherited_end = new TStringArray;
string tabs = MakeTabs( 1 );
string tabs_inherited = MakeTabs( 1, true );
string check_tabs = MakeTabs( path_nodes.Count() - 1, true );
nested_start.Insert( ":!" );
nested_end.Insert( ":#" );
nested_inherited_start.Insert( ":!" );
nested_inherited_end.Insert( ":#" );
string last_node = filter_char + MakeTabs( nested_start.Count() ) + "!";
if ( path_nodes.Count() == 3 )
{
last_node = filter_char + MakeTabs( 1 ) + "!";
}
else
{
for ( i = 1; i < path_nodes.Count() - 2; i++ )
{
tabs = MakeTabs( i );
tabs_inherited = MakeTabs( i, true );
string path_node = path_nodes.Get(i+2);
path_node.ToLower( );
nested_start.Insert( ":" + tabs + "!" + path_node );
nested_end.Insert( ":" + tabs + "#" + path_node );
nested_inherited_start.Insert( ":" + tabs_inherited + "!" + path_node );
nested_inherited_end.Insert( ":" + tabs_inherited + "#" + path_node );
}
last_node = filter_char + MakeTabs( i ) + "!";
}
int current_nest = 0;
for ( i = 0; i < result.Count(); i++ )
{
string current = result.Get( i );
string current_lower = current;
current_lower.ToLower( );
int len_current = current.Length();
if ( current_nest < nested_start.Count() )
{
int len_start = nested_start.Get(current_nest).Length();
if ( len_current >= len_start )
{
string prefix_start = current_lower;
if ( current_nest == 0 )
{
prefix_start = current_lower.Substring( 0, len_start );
}
if ( prefix_start == nested_start.Get(current_nest) || prefix_start == nested_inherited_start.Get(current_nest) )
{
current_nest++;
continue;
}
}
}
if ( current_nest >= 1 )
{
int len_end = nested_end.Get(current_nest - 1).Length();
if ( len_current >= len_end )
{
string prefix_end = current_lower;
if ( current_nest == 0 )
{
prefix_start = current_lower.Substring( 0, len_start );
}
if ( prefix_end == nested_end.Get(current_nest - 1) || prefix_end == nested_inherited_end.Get(current_nest - 1) )
{
current_nest--;
}
}
}
if ( current_nest == nested_start.Count() )
{
string first_char = current.Substring( 0, 1 );
if ( first_char == filter_char )
{
int bang_pos = current.IndexOf( "!" );
if ( bang_pos > -1 )
{
int len_last_node = last_node.Length();
if ( len_current >= len_last_node )
{
string prefix_current = current_lower.Substring( 0, len_last_node );
if ( last_node == prefix_current )
{
filtered.Insert( current.Substring(bang_pos + 1, current.Length() - (bang_pos + 1)) );
}
}
}
}
}
}
TStringArray without_duplications = new TStringArray;
map<string, string> lowered = new map<string, string>;
for ( i = 0; i < filtered.Count(); i++ )
{
string c = filtered.Get( i );
string lower_c = c;
lower_c.ToLower();
if ( without_duplications.Find(lower_c) < 0 )
{
without_duplications.Insert( lower_c );
if ( lower_c != c )
{
lowered.Set( lower_c, c );
}
}
}
module_dev.SortStringArray( without_duplications );
for ( i = 0; i < without_duplications.Count(); i++ )
{
string cc = without_duplications.Get( i );
if ( lowered.Contains(cc) )
{
cc = lowered.Get( cc );
}
int tilda_index = cc.IndexOf( "~" );
if ( tilda_index > -1 )
{
string spaces = " ";
if ( cc.IndexOf( "~}" ) > -1 )
{
spaces = "";
}
cc = spaces + cc.Substring(tilda_index + 1, cc.Length() - (tilda_index + 1) );
}
without_duplications.Set( i, cc );
}
return without_duplications;
}
else if ( filter_char == ":" )
{
int cnt_config = GetGame().ConfigGetChildrenCount( class_path );
for ( i = 0; i < cnt_config; i++ )
{
string config_name = "";
GetGame().ConfigGetChildName( class_path, i, config_name );
filtered.Insert( config_name );
}
module_dev.SortStringArray( filtered );
}
}
else if ( filter_char == ":" )
{
filtered.Insert( "configfile" );
filtered.Insert( "missionconfigfile" );
}
return filtered;
}
TStringArray GetConfigVariables( string class_path )
{
return GetConfig( class_path, "-" );
}
TStringArray GetConfigHierarchy( string class_path )
{
return GetConfig( class_path, ":" );
}
string GetBaseClasses(string path, string item)
{
string adjustedPath = path;
bool run = true;
TStringArray resultArr = new TStringArray();
resultArr.Insert(item);
while (run)
{
//Print("checking for path:'" + adjustedPath +"'");
string baseClass = "";
run = GetGame().ConfigGetBaseName( adjustedPath, baseClass );
if (baseClass)
{
TStringArray strs = new TStringArray;
adjustedPath.Split(" ",strs);
strs.Remove(strs.Count() - 1);
strs.Insert(baseClass);
adjustedPath = string.Join(" ", strs);
resultArr.Insert(baseClass);
if (adjustedPath == path)
break;
}
}
string result;
resultArr.Invert();
foreach (int i, string str: resultArr)
{
if (i != 0)
result += " >> " + str;
else
result += str;
}
return result;
}
}
|