File size: 9,199 Bytes
24b81cb |
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 |
class Liquid
{
static ref map<int, ref NutritionalProfile> m_AllLiquidsByType = new map<int, ref NutritionalProfile>;
static ref map<string, ref NutritionalProfile> m_AllLiquidsByName = new map<string, ref NutritionalProfile>;
static bool m_Init = InitAllLiquids();
static string GetLiquidClassname(int liquid_type)
{
NutritionalProfile liquid = m_AllLiquidsByType.Get(liquid_type);
if (liquid)
{
return liquid.GetLiquidClassname();
}
return "";
}
static bool InitAllLiquids()
{
string cfg_classname = "cfgLiquidDefinitions";
string property_value = "NULL_PROPERTY";
int cfg_item_count = g_Game.ConfigGetChildrenCount(cfg_classname);
for (int i = 0; i < cfg_item_count; i++)
{
string liquid_class_name;
GetGame().ConfigGetChildName(cfg_classname, i, liquid_class_name);
string liquid_full_path = string.Format("%1 %2",cfg_classname, liquid_class_name);
int config_liquid_type = GetGame().ConfigGetInt(string.Format("%1 type", liquid_full_path));
m_AllLiquidsByType.Insert(config_liquid_type, SetUpNutritionalProfile(config_liquid_type, liquid_class_name));
m_AllLiquidsByName.Insert(liquid_class_name, SetUpNutritionalProfile(config_liquid_type, liquid_class_name));
}
return true;
}
//---------------------------------------------------------------------------------------------------------
static void Transfer(ItemBase source_ent, ItemBase target_ent, float quantity = -1)
{
if (!Liquid.CanTransfer(source_ent, target_ent))
return;
ItemBase source = source_ent;
ItemBase target = target_ent;
// Debug.Log("Transfer, source:"+source.ToString()+" target: "+target.ToString(), "LiquidTransfer");
float source_quantity = source.GetQuantity();
float target_quantity = target.GetQuantity();
int source_liquid_type = source.GetLiquidType();
int target_liquid_type = target.GetLiquidType();
int target_mask = target_ent.ConfigGetFloat("liquidContainerType");
int source_mask = source_ent.ConfigGetFloat("liquidContainerType");
float available_capacity = target.GetQuantityMax() - target_quantity;
// Debug.Log("target_mask ="+target_mask.ToString(), "LiquidTransfer");
// Debug.Log("source_mask ="+source_mask.ToString(), "LiquidTransfer");
// Debug.Log("source_liquid_type ="+source_liquid_type.ToString(), "LiquidTransfer");
// Debug.Log("target_liquid_type ="+target_liquid_type.ToString(), "LiquidTransfer");
//target.GetBloodType(source_liquid_type);//override target liquidType
float quantity_to_transfer;
//transfers all
if (quantity == -1)
{
quantity_to_transfer = Math.Clamp(source_quantity,0,available_capacity);
}
//transfers exact ammount
else
{
quantity_to_transfer = Math.Clamp(Math.Min(source_quantity,quantity),0,available_capacity);
}
//target.AddQuantity(quantity_to_transfer);
PluginTransmissionAgents m_mta = PluginTransmissionAgents.Cast(GetPlugin(PluginTransmissionAgents));
m_mta.TransmitAgents(source_ent, target_ent, AGT_TRANSFER_COPY);
source.AddQuantity(-quantity_to_transfer);
Liquid.FillContainer(target_ent,source_liquid_type,quantity_to_transfer);
}
static bool CanTransfer(ItemBase source_ent, ItemBase target_ent)
{
if (!source_ent || !target_ent)
return false;
if (!source_ent.IsItemBase() || !target_ent.IsItemBase())
{
//Debug.Log("One of the Items is not of ItemBase type", "LiquidTransfer");
return false;
}
Barrel_ColorBase barrelTarget = Barrel_ColorBase.Cast(target_ent);
Barrel_ColorBase barrelSource = Barrel_ColorBase.Cast(source_ent);
if ((barrelTarget && !barrelTarget.IsOpen()) || (barrelSource && !barrelSource.IsOpen()))
{
return false;
}
float source_quantity = source_ent.GetQuantity();
if (source_quantity <= 0)
{
//Debug.Log("source has no quantity", "LiquidTransfer");
return false;//if there is nothing to transfer
}
int source_liquid_type = source_ent.GetLiquidType();
if (source_liquid_type < 1)
{
//Debug.Log("source has some quantity, but does not have a valid liquidType set, liquidType = "+ToString(source_liquid_type), "LiquidTransfer");
return false;//if source is not a container
}
if (!CanFillContainer(target_ent,source_liquid_type))
{
return false;
}
return true;
}
static void FillContainer(ItemBase container, int liquid_type, float amount)
{
if (!CanFillContainer(container,liquid_type))
{
return;
}
//filling
container.SetLiquidType(liquid_type);
container.AddQuantity(amount);
}
static void FillContainerEnviro(ItemBase container, int liquid_type, float amount, bool inject_agents = false)
{
FillContainer(container,liquid_type,amount);
if (inject_agents)
{
PluginTransmissionAgents plugin = PluginTransmissionAgents.Cast(GetPlugin(PluginTransmissionAgents));
plugin.TransmitAgents(NULL, container, AGT_WATER_POND, amount);
}
}
static bool CanFillContainer(ItemBase container, int liquid_type, bool ignore_fullness_check = false)
{
if (!container)
return false;
bool is_container_full = container.IsFullQuantity();
if (is_container_full && !ignore_fullness_check)
{
//Debug.Log("container is full", "LiquidTransfer");
return false;
}
int container_mask = container.ConfigGetFloat("liquidContainerType");
if (container_mask == 0)
{
//Debug.Log("target is not a container", "LiquidTransfer");
return false;//if the target liquidContainerType is set to 0
}
if ((liquid_type & container_mask) == 0)
{
//Debug.Log("target liquidContainerType does not support this liquid type", "LiquidTransfer");
return false;
}
float container_quantity = container.GetQuantity();
int container_liquid_type = container.GetLiquidType();
if (container_quantity > 0 && container_liquid_type != liquid_type)
{
//Debug.Log("target is not empty AND is of different liquid type than liquid_type added in", "LiquidTransfer");
return false;
}
return true;
}
private static string GetLiquidConfigProperty(int liquid_type, string property_name, bool is_nutrition_property = false)
{
string cfg_classname = "cfgLiquidDefinitions";
string property_value = "NULL_PROPERTY";
int cfg_item_count = g_Game.ConfigGetChildrenCount(cfg_classname);
for (int i = 0; i < cfg_item_count; i++)
{
string liquid_class_name;
GetGame().ConfigGetChildName(cfg_classname, i, liquid_class_name);
string liquid_full_path = string.Format("%1 %2", cfg_classname, liquid_class_name);
int config_liquid_type = GetGame().ConfigGetInt(string.Format("%1 type", liquid_full_path));
if (config_liquid_type == liquid_type)// found the specific class, now lets extract the values
{
if (!is_nutrition_property)
{
GetGame().ConfigGetText(string.Format("%1 %2", liquid_full_path, property_name), property_value);
return property_value;
}
else
{
GetGame().ConfigGetText(string.Format("%1 Nutrition %2", liquid_full_path, property_name), property_value);
return property_value;
}
}
}
return property_value;
}
static NutritionalProfile GetNutritionalProfileByType(int liquid_type)
{
return m_AllLiquidsByType.Get(liquid_type);
}
static NutritionalProfile GetNutritionalProfileByName(string class_name)
{
return m_AllLiquidsByName.Get(class_name);
}
static NutritionalProfile SetUpNutritionalProfile(int liquid_type, string liquid_class_name)
{
float energy = GetEnergy(liquid_type);
float nutritional_index = GetNutritionalIndex(liquid_type);
float volume = GetFullness(liquid_type);
float water_content = GetWaterContent(liquid_type);
float toxicity = GetToxicity(liquid_type);
int agents = GetAgents(liquid_type);
float digest = GetDigestibility(liquid_type);
NutritionalProfile profile = new NutritionalProfile(energy, water_content, nutritional_index, volume, toxicity, agents, digest);
profile.MarkAsLiquid(liquid_type, liquid_class_name);
return profile;
}
static int GetAgents(int liquid_type)
{
return Liquid.GetLiquidConfigProperty(liquid_type, "agents", true).ToInt();
}
static float GetToxicity(int liquid_type)
{
return Liquid.GetLiquidConfigProperty(liquid_type, "toxicity", true).ToFloat();
}
static float GetWaterContent(int liquid_type)
{
return Liquid.GetLiquidConfigProperty(liquid_type, "water", true).ToFloat();
}
static float GetEnergy(int liquid_type)
{
return Liquid.GetLiquidConfigProperty(liquid_type, "energy", true).ToFloat();
}
static float GetNutritionalIndex(int liquid_type)
{
return Liquid.GetLiquidConfigProperty(liquid_type, "nutritionalIndex", true).ToFloat();
}
static string GetName(int liquid_type)
{
return Liquid.GetLiquidConfigProperty(liquid_type, "name");
}
static float GetFlammability(int liquid_type)
{
return Liquid.GetLiquidConfigProperty(liquid_type, "flammability").ToFloat();
}
static float GetFullness(int liquid_type)
{
return Liquid.GetLiquidConfigProperty(liquid_type, "fullnessIndex", true).ToFloat();
}
static float GetDigestibility(int liquid_type)
{
return Liquid.GetLiquidConfigProperty(liquid_type, "digestibility", true).ToFloat();
}
}; |