File size: 3,267 Bytes
24b81cb
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
class ContinuousActionProgress extends ScriptedWidgetEventHandler
{
	reference string				RadialBarWidgetName;

	protected PlayerBase 			m_Player;
	protected ActionBase			m_Action;
	protected int 					m_ActionState;
	protected ActionManagerBase		m_AM;
	
	protected ref WidgetFadeTimer	m_FadeTimer;
	protected bool					m_Faded;
	
	protected float 				m_InitProgress;
	protected float					m_Speed;

	protected Widget				m_Root;
	protected Widget				m_RadialWidget;
	protected ImageWidget 			m_LoaderImage;
	ref RadialProgressBar			m_Radial;

	void ContinuousActionProgress()
	{
		m_Action = null;
		m_ActionState = -1;
		m_AM = null;
		m_RadialWidget = null;
		m_LoaderImage = null;
		m_Radial = null;
		m_Speed = 0;
		m_InitProgress = 100;
		
		m_FadeTimer = new WidgetFadeTimer;
		m_Faded = true;

		GetGame().GetUpdateQueue(CALL_CATEGORY_GUI).Insert(Update);
	}
	
	void ~ContinuousActionProgress()
	{
		GetGame().GetUpdateQueue(CALL_CATEGORY_GUI).Remove(Update);
	}

	protected void OnWidgetScriptInit(Widget w)
	{
		m_Root = w;
		m_Root.SetHandler(this);
		m_Root.Show(false);

		m_RadialWidget = m_Root.FindAnyWidget("PBRadial1");
		m_LoaderImage = ImageWidget.Cast( m_Root.FindAnyWidget("cap_init_loader") );
		if(m_RadialWidget)
			m_RadialWidget.GetScript(m_Radial);
		m_Root.Update();
	}

	protected void Update()
	{
		//! don't show continuous action progressif it's disabled in profile OR soft-disabled by the '~' keyhold
		Mission mission = GetGame().GetMission();
		IngameHud hud;
		if (mission && Class.CastTo(hud,mission.GetHud()) && (hud.IsHideHudPlayer() || !hud.GetHudState()))
		{
			m_Root.Show(false);
			return;
		}

		if(m_Player && !m_Player.IsAlive()) // handle respawn
		{
			m_Player = null;
			m_AM = null;
		}
		if(!m_Player) GetPlayer();
		if(!m_AM) GetActionManager();

		GetActions();

		if(m_Action && m_Action.HasProgress() && m_ActionState != UA_NONE && GetGame().GetUIManager().GetMenu() == null)
		{
			if(m_ActionState == UA_INITIALIZE || m_ActionState == UA_AM_PENDING)
			{
				m_Speed += 0.02;
				m_LoaderImage.SetRotation(0, 0, m_Speed * Math.RAD2DEG);
				m_LoaderImage.Show(true);
			}
			else
			{
				m_Speed = 0.0;
				m_LoaderImage.SetRotation(0, 0, 0);
				m_LoaderImage.Show(false);
			}

			if(m_ActionState == UA_PROCESSING)
			{
				m_InitProgress = 100;
				m_LoaderImage.SetRotation(0, 0, 0);
				SetProgress(Math.AbsFloat(m_AM.GetActionComponentProgress() * 100));
			}
			m_Root.Show(true);
		}
		else
		{
			m_Speed = 0.0;
			m_Root.Show(false);
			m_LoaderImage.Show(false);
			SetProgress(0.0);
			m_LoaderImage.SetRotation(0, 0, 0);
		}
	}

	// getters
  	private void GetPlayer()
	{
		Class.CastTo(m_Player, GetGame().GetPlayer());
	}

	private void GetActionManager()
	{
		if( m_Player && m_Player.IsPlayerSelected() )
		{
			Class.CastTo(m_AM, m_Player.GetActionManager());
		}
		else
			m_AM = null;
	}

  	private void GetActions()
	{
		if(!m_AM) return;

		m_Action = null;
		m_ActionState = -1;
		m_Action = m_AM.GetRunningAction();

		if(m_Action && m_Action.GetInput().GetInputType() == ActionInputType.AIT_CONTINUOUS)
			m_ActionState = m_AM.GetActionState(m_Action);
		else
			m_Action = null;
	}

	private void SetProgress(float progress)
	{
		if(m_Radial)
			m_Radial.SetProgress(progress);
	}
}