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/*
DEPRECATED CONTENT
*/

class JsonControlMappingInfo
{
	int m_TabID;
	int m_TextWidgetID;
	string m_ButtonName;
	string m_InfoText;
}

class ControlsXbox extends UIScriptedMenu
{
	protected string 					m_BackButtonTextID;
	
	protected ButtonWidget 				m_Back;
	protected ImageWidget 				m_ControlsLayoutImage;
	protected const int 				TABS_COUNT = 4;
	protected ImageWidget 				m_tab_images[TABS_COUNT];
	protected TabberUI					m_TabScript;
	
	//============================================
	// ControlsXbox
	//============================================
	void ControlsXbox()
	{
		
	}
	
	void ~ControlsXbox()
	{
		PPERequesterBank.GetRequester(PPERequester_ControlsBlur).Stop();
	}
	
	void Back()
	{
		GetGame().GetUIManager().Back();
	}
	
	void DrawConnectingLines(int index)
	{
		ref array<ref JsonControlMappingInfo> control_mapping_info = new array<ref JsonControlMappingInfo>;
		ref array<ref array <ref JsonControlMappingInfo>> tab_array = new array<ref array <ref JsonControlMappingInfo>>;
		
		map<string, ref array<int>> button_marker_groups_unflitred = new map<string, ref array<int>>;
		map<string, ref array<int>> button_marker_groups = new map<string, ref array<int>>;
		
		float text_widget_pos_x, text_widget_pos_y;
		float text_widget_width, text_widget_height;
		float dot_pos_x, dot_pos_y;
		float dot_width, dot_height;
		float draw_pos_x, draw_pos_y;
		
		CanvasWidget canvas_widget = CanvasWidget.Cast(layoutRoot.FindAnyWidget("CanvasWidget_" + index));
		canvas_widget.Clear();
		control_mapping_info = GetControlMappingInfo();
		
		for (int i = 0; i < m_TabScript.GetTabCount(); i++)
		{
			tab_array.Insert(new array<ref JsonControlMappingInfo>);
			for (int j = 0; j < 20; j++)
			{
				tab_array[i].Insert(null);
			}
		}
		
		// insert json info to array by index, so it is sorted
		for (i = 0; i < control_mapping_info.Count(); i++)
		{
			JsonControlMappingInfo info = control_mapping_info.Get(i);
			tab_array[info.m_TabID][info.m_TextWidgetID] = info;
		}
		
		// create group of buttons which are connected together with line
		for (int l = 0; l < control_mapping_info.Count(); l++)
		{
			JsonControlMappingInfo info1 = control_mapping_info[l];
			string button_name = info1.m_ButtonName;
			int text_widget_id = info1.m_TextWidgetID;
			if (info1.m_TabID != index)
			{
				continue;
			}
			if (!button_marker_groups_unflitred.Contains(button_name))
			{
				button_marker_groups_unflitred.Insert(button_name, new ref array<int>);
				button_marker_groups_unflitred.Get(button_name).Insert(text_widget_id);
			}
			else
			{
				button_marker_groups_unflitred.Get(button_name).Insert(text_widget_id);
			}
		}
		
		// we want groups which are bigger than 1
		for (l = 0; l < button_marker_groups_unflitred.Count(); l++)
		{
			if (button_marker_groups_unflitred.GetElement(l).Count() > 1)
			{
				string key = button_marker_groups_unflitred.GetKey(l);
				button_marker_groups.Insert(button_marker_groups_unflitred.GetKey(l), button_marker_groups_unflitred.Get(key));
			}
		}
		
		Widget controls_image;
		// hide all button markers
		#ifdef PLATFORM_XBOX
		controls_image = layoutRoot.FindAnyWidget("XboxControlsImage");
		#else
		#ifdef PLATFORM_PS4
		controls_image = layoutRoot.FindAnyWidget("PSControlsImage");
		#endif
		#endif
		
		Widget child = controls_image.GetChildren();
		child.Show(false);
		while (child.GetSibling())
		{
			child = child.GetSibling();
			child.Show(false);
		}

		Widget panel_widget;
		Widget button_marker_widget;
		
		for (l = 0; l < tab_array[index].Count(); l++)
		{
			panel_widget = layoutRoot.FindAnyWidget("PanelWidget" + l);
			if (tab_array[index][l] != null)
			{
				TextWidget text_widget = TextWidget.Cast(panel_widget.FindAnyWidget("TextWidget" + l));

				string key_prefix;
				#ifdef PLATFORM_XBOX
				key_prefix = "xb_button_marker_";
				#else
				#ifdef PLATFORM_PS4
				key_prefix = "ps_button_marker_";
				#endif
				#endif

				button_marker_widget = layoutRoot.FindAnyWidget(key_prefix + tab_array[index][l].m_ButtonName);
				text_widget.SetText(tab_array[index][l].m_InfoText);
				panel_widget.Show(true);
				button_marker_widget.Show(true);
				panel_widget.Update();
				if (!button_marker_groups.Contains(tab_array[index][l].m_ButtonName))
				{
					panel_widget.GetScreenPos(text_widget_pos_x, text_widget_pos_y);
					panel_widget.GetScreenSize(text_widget_width,text_widget_height);
					
					button_marker_widget.GetScreenPos(dot_pos_x, dot_pos_y);
					button_marker_widget.GetScreenSize(dot_width, dot_height);
					
					draw_pos_y = text_widget_pos_y + text_widget_height / 2;
					if (l < 10)
					{
						draw_pos_x = text_widget_pos_x + text_widget_width - 1;
					}
					else
					{
						draw_pos_x = text_widget_pos_x;
					}
					canvas_widget.DrawLine(draw_pos_x, draw_pos_y, dot_pos_x+dot_width/2, draw_pos_y, 2, ARGBF(0.6, 1, 1, 1));
					canvas_widget.DrawLine(dot_pos_x+dot_width/2, draw_pos_y, dot_pos_x+dot_width/2, dot_pos_y+dot_height/2, 2, ARGBF(0.6, 1, 1, 1));	
				}
			}
			else
			{
				panel_widget.Show(false);
			}
			panel_widget.Update();
		}
		
		// draw connecting lines 
		for (l = 0; l <  button_marker_groups.Count(); l++)
		{
			text_widget_pos_x = 0;
			text_widget_pos_y = 0;
			text_widget_width = 0;
			text_widget_height = 0;
			float group_point_x = 0, group_point_y = 0;
			float first_x = 0, first_y = 0;
			
			ref array<int> element = button_marker_groups.GetElement(l);
			string key_name = button_marker_groups.GetKey(l);
			#ifdef PLATFORM_XBOX
			key_prefix = "xb_button_marker_";
			#else
			#ifdef PLATFORM_PS4
			key_prefix = "ps_button_marker_";
			#endif
			#endif
			button_marker_widget = layoutRoot.FindAnyWidget(key_prefix + key_name);
			
			for (int g = 0; g < element.Count(); g++)
			{
				panel_widget = layoutRoot.FindAnyWidget("PanelWidget" + element[g]);
				
				panel_widget.GetScreenPos(text_widget_pos_x, text_widget_pos_y);
				panel_widget.GetScreenSize(text_widget_width, text_widget_height);
				
				if (g == 0)
				{
					if (element[0] < 10)
					{
						first_x = text_widget_pos_x + text_widget_width +50;
					}
					else
					{
						first_x = text_widget_pos_x - 50;
					}

					first_y = text_widget_pos_y + text_widget_height/2;
				}

				group_point_x += text_widget_pos_x;
				group_point_y += text_widget_pos_y;
				if (element[0] < 10)
				{
					canvas_widget.DrawLine(text_widget_pos_x + text_widget_width - 1, text_widget_pos_y + text_widget_height/2, text_widget_pos_x + text_widget_width +50, text_widget_pos_y + text_widget_height/2, 2, ARGBF(0.6, 1, 1, 1));
				}
				else
				{
					canvas_widget.DrawLine(text_widget_pos_x, text_widget_pos_y + text_widget_height/2, text_widget_pos_x - 50, text_widget_pos_y + text_widget_height/2, 2, ARGBF(0.6, 1, 1, 1));
				}
			}
			if (element[0] < 10)
			{
				group_point_x = group_point_x/element.Count() + text_widget_width + 50;
			}
			else
			{
				group_point_x = group_point_x/element.Count() - 50;
			}

			if (element.Count() % 2 == 0)
			{
				group_point_y = ((text_widget_pos_y + text_widget_height/2) - first_y) / 2 + first_y;
			}
			else
			{
				float text_widget_pos_x_center, text_widget_pos_y_center;
				float text_widget_width_center, text_widget_height_center;
				
				panel_widget = layoutRoot.FindAnyWidget("PanelWidget" + element[1]);
				
				panel_widget.GetScreenPos(text_widget_pos_x_center, text_widget_pos_y_center);
				panel_widget.GetScreenSize(text_widget_width_center, text_widget_height_center);
				
				group_point_y = text_widget_pos_y_center + text_widget_height_center / 2;
			}
			
			button_marker_widget.GetScreenPos(dot_pos_x, dot_pos_y);
			button_marker_widget.GetScreenSize(dot_width, dot_height);
			
			canvas_widget.DrawLine(group_point_x, group_point_y, dot_pos_x+dot_width/2, group_point_y, 2, ARGBF(0.6, 1, 1, 1));
			canvas_widget.DrawLine(dot_pos_x+dot_width/2, group_point_y, dot_pos_x+dot_width/2, dot_pos_y, 2, ARGBF(0.6, 1, 1, 1));
			
			if (element[0] < 10)
			{
				canvas_widget.DrawLine(first_x, first_y, text_widget_pos_x + text_widget_width +50, text_widget_pos_y + text_widget_height/2, 2, ARGBF(0.6, 1, 1, 1));
			}
			else
			{
				canvas_widget.DrawLine(first_x, first_y, text_widget_pos_x - 50, text_widget_pos_y + text_widget_height/2, 2, ARGBF(0.6, 1, 1, 1));
			}
		}
	}
	
	protected array<ref JsonControlMappingInfo> GetControlMappingInfo()
	{
		array<ref JsonControlMappingInfo> control_mapping_info = new array<ref JsonControlMappingInfo>;
		
		string file_path =	"xbox/pagedatacontroller.json";
		#ifdef PLATFORM_PS4
		file_path =	"ps4/pagedatacontroller.json";
		#endif
		FileHandle file_handle = OpenFile(file_path, FileMode.READ);
		JsonSerializer js = new JsonSerializer();
		
		string js_error = "";
		string line_content = "";
		string content = "";
		if (file_handle)
		{
			while (FGets(file_handle, line_content) >= 0)
			{
				content += line_content;
			}
			CloseFile(file_handle);
			
			if (js.ReadFromString(control_mapping_info, content, js_error))
			{
				return control_mapping_info;
			}
			else
			{
				ErrorEx("JSON ERROR => [ControlMappingInfo.json]: "+ js_error,ErrorExSeverity.INFO);
			}
		}
		
		return control_mapping_info;
	}
	
	//============================================
	// Init
	//============================================
	override Widget Init()
	{
		layoutRoot = GetGame().GetWorkspace().CreateWidgets("gui/layouts/xbox/control_mapping_info_screen.layout");
		
		layoutRoot.FindAnyWidget("Tabber").GetScript(m_TabScript);
		
		m_TabScript.m_OnTabSwitch.Insert(DrawConnectingLines);
		
		m_Back = ButtonWidget.Cast(layoutRoot.FindAnyWidget("back"));

		#ifdef PLATFORM_CONSOLE		
		RichTextWidget toolbar_switch	= RichTextWidget.Cast(layoutRoot.FindAnyWidget("ChangePresetIcon"));
		RichTextWidget toolbar_back		= RichTextWidget.Cast(layoutRoot.FindAnyWidget("BackIcon"));
		toolbar_switch.SetText(InputUtils.GetRichtextButtonIconFromInputAction("UASwitchPreset", "", EUAINPUT_DEVICE_CONTROLLER, InputUtils.ICON_SCALE_TOOLBAR));
		toolbar_back.SetText(InputUtils.GetRichtextButtonIconFromInputAction("UAUIBack", "", EUAINPUT_DEVICE_CONTROLLER, InputUtils.ICON_SCALE_TOOLBAR));
		#endif
		
		#ifdef PLATFORM_XBOX
			layoutRoot.FindAnyWidget("XboxControlsImage").Show(true);
		#else
		#ifdef PLATFORM_PS4
			layoutRoot.FindAnyWidget("PSControlsImage").Show(true);
		#endif
		#endif

		m_tab_images[0] = ImageWidget.Cast(layoutRoot.FindAnyWidget("MovementTabBackdropImageWidget"));
		m_tab_images[1] = ImageWidget.Cast(layoutRoot.FindAnyWidget("WeaponsAndActionsBackdropImageWidget"));
		m_tab_images[2] = ImageWidget.Cast(layoutRoot.FindAnyWidget("InventoryTabBackdropImageWidget"));
		m_tab_images[3] = ImageWidget.Cast(layoutRoot.FindAnyWidget("MenusTabBackdropImageWidget"));
		
		PPERequester_MenuEffects requester;
		Class.CastTo(requester,PPERequesterBank.GetRequester(PPERequesterBank.REQ_MENUEFFECTS));
		requester.SetVignetteIntensity(0.6);
		
		DrawConnectingLines(0);

		return layoutRoot;
	}
	
	override void OnShow()
	{
		super.OnShow();
		#ifdef PLATFORM_CONSOLE
		//layoutRoot.FindAnyWidget("toolbar_bg").Show(!GetGame().GetInput().IsEnabledMouseAndKeyboard());
		layoutRoot.FindAnyWidget("toolbar_bg").Show(true);//TODO: temporarily always on for preset switching
		
		string preset_text;
		UAInputAPI inputAPI = GetUApi();
		TextWidget nameWidget;
		if (Class.CastTo(nameWidget,layoutRoot.FindAnyWidget("PresetText")));
		{
			preset_text = inputAPI.PresetName(inputAPI.PresetCurrent());
			nameWidget.SetText(preset_text);
		}
		#endif
	}
	
	override bool OnClick(Widget w, int x, int y, int button)
	{
		if (button == MouseState.LEFT)
		{
			if (w == m_Back)
			{
				Back();
				return true;
			}
		}
		return false;
	}
	
	override void Update(float timeslice)
	{
		if (GetUApi().GetInputByID(UAUITabLeft).LocalPress())
		{
			m_TabScript.PreviousTab();
		}
		
		if (GetUApi().GetInputByID(UAUITabRight).LocalPress())
		{
			m_TabScript.NextTab();
		}
		
		if (GetUApi().GetInputByID(UAUIBack).LocalPress())
		{
			Back();
		}
		
		if (GetUApi().GetInputByID(UASwitchPreset).LocalPress())
		{
			SwitchPreset();
		}
	}
	
	/// Initial texts load for the footer buttons
	protected void LoadFooterButtonTexts()
	{
		TextWidget uiBackText = TextWidget.Cast(layoutRoot.FindAnyWidget("BackText"));		
		if (uiBackText)
		{
			uiBackText.SetText(m_BackButtonTextID);
		}
	}

	/// Set correct bottom button texts based on platform (ps4 vs xbox texts)
	protected void LoadTextStrings()
	{
		#ifdef PLATFORM_PS4
		m_BackButtonTextID = "ps4_ingame_menu_back";
		#else 
		m_BackButtonTextID = "STR_rootFrame_toolbar_bg_ConsoleToolbar_Back_BackText0";	
		#endif
	}
	
	protected void SwitchPreset()
	{
		int index;
		string preset_text;
		UAInputAPI inputAPI = GetUApi();
		TextWidget nameWidget;
		
		index = inputAPI.PresetCurrent() + 1;
		if (index >= inputAPI.PresetCount())
		{
			index = 0;
		}
		
		inputAPI.PresetSelect(index);
		if (Class.CastTo(nameWidget,layoutRoot.FindAnyWidget("PresetText")));
		{
			preset_text = inputAPI.PresetName(inputAPI.PresetCurrent());
			nameWidget.SetText(preset_text);
		}
		
		GetGame().GetInput().SetProfile(index);		
		GetUApi().Export();
		GetGame().GetMission().GetOnInputPresetChanged().Invoke();
	}
}