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class InGameMenuXbox extends UIScriptedMenu
{
	// Widgets texts id
	protected  string 						m_MuteButtonTextID;
	protected  string 						m_UnmuteButtonTextID;
	protected  string 						m_BackButtonTextID;
	protected  string 						m_SelectButtonTextID;
	protected  string 						m_OpenGameCardButtonTextID;
	protected  string 						m_CurrentMuteButtonText;
	
	protected bool 							m_SelectAvailable;
	protected bool 							m_MuteAvailable;
	protected bool 							m_BackAvailable;
	protected bool 							m_GamercardAvailable;
	
	protected bool 							m_PlayerAlive;
	
	protected ref PlayerListScriptedWidget	m_ServerInfoPanel;
	
	protected Widget						m_OnlineMenu;
	
	protected ButtonWidget					m_ContinueButton;
	protected ButtonWidget					m_ExitButton;
	protected ButtonWidget					m_RestartDeadButton;
	protected ButtonWidget					m_RestartButton;
	protected ButtonWidget					m_OptionsButton;
	protected ButtonWidget					m_ControlsButton;
	protected ButtonWidget					m_OnlineButton;
	protected ButtonWidget					m_TutorialsButton;
	
	protected TextWidget					m_Version;
	
	const int 								BUTTON_XBOX_CONTROLS = 201;
	
	void InGameMenuXbox()
	{
		GetGame().GetMission().GetOnInputPresetChanged().Insert(OnInputPresetChanged);
		GetGame().GetMission().GetOnInputDeviceChanged().Insert(OnInputDeviceChanged);
	}

	void ~InGameMenuXbox()
	{
		ClientData.SyncEvent_OnPlayerListUpdate.Remove(SyncEvent_OnRecievedPlayerList);
		OnlineServices.m_PermissionsAsyncInvoker.Remove(OnPermissionsUpdate);
		
		Mission mission = GetGame().GetMission();
		if (mission)
		{
			IngameHud hud = IngameHud.Cast(mission.GetHud());
			if (hud)
			{
				hud.ShowHudUI(true);
				hud.ShowQuickbarUI(true);
			}
			
			mission.Continue();
		}
		
		PPERequesterBank.GetRequester(PPERequester_MenuEffects).Stop();
	}
	
	protected void OnInputPresetChanged()
	{
		#ifdef PLATFORM_CONSOLE
		UpdateControlsElements();
		#endif
	}
	
	protected void OnInputDeviceChanged(EInputDeviceType pInputDeviceType)
	{
		UpdateControlsElements();
	}
	
	override Widget Init()
	{
		layoutRoot		= GetGame().GetWorkspace().CreateWidgets("gui/layouts/xbox/day_z_ingamemenu_xbox.layout");
		
		m_OnlineMenu	= GetGame().GetWorkspace().CreateWidgets("gui/layouts/xbox/ingamemenu_xbox/online_info_menu.layout", layoutRoot);
		m_OnlineMenu.Show(false);
		
		m_ContinueButton	= ButtonWidget.Cast(layoutRoot.FindAnyWidget("continuebtn"));
		m_RestartDeadButton	= ButtonWidget.Cast(layoutRoot.FindAnyWidget("restartbtn_dead"));
		m_ExitButton		= ButtonWidget.Cast(layoutRoot.FindAnyWidget("exitbtn"));
		m_RestartButton		= ButtonWidget.Cast(layoutRoot.FindAnyWidget("restartbtn"));
		m_OptionsButton		= ButtonWidget.Cast(layoutRoot.FindAnyWidget("optionsbtn"));
		m_ControlsButton	= ButtonWidget.Cast(layoutRoot.FindAnyWidget("controlsbtn"));
		m_OnlineButton		= ButtonWidget.Cast(layoutRoot.FindAnyWidget("onlinebtn"));
		m_TutorialsButton	= ButtonWidget.Cast(layoutRoot.FindAnyWidget("tutorialsbtn"));
		m_Version			= TextWidget.Cast(layoutRoot.FindAnyWidget("version"));
		
		m_SelectAvailable = true;
		m_MuteAvailable = false;
		m_GamercardAvailable = false;
		m_BackAvailable = true;
		
		Man player = GetGame().GetPlayer();
		if (player)
		{
			int life_state = player.GetPlayerState();

			if (life_state == EPlayerStates.ALIVE)
			{
				m_PlayerAlive = true;
			}
		}
		
		UpdateMenuFocus();
		
		string version;
		GetGame().GetVersion(version);
		#ifdef PLATFORM_CONSOLE
			version = "#main_menu_version" + " " + version + " (" + g_Game.GetDatabaseID() + ")";
		#else
			version = "#main_menu_version" + " " + version;
		#endif
		m_Version.SetText(version);
		
		if (GetGame().IsMultiplayer())
		{
			m_OnlineButton.Show(true);
			
			TextWidget w_text = TextWidget.Cast(m_OnlineMenu.FindAnyWidget("OnlineTextWidget"));
			w_text.SetText(g_Game.GetHostName());
			
			m_ServerInfoPanel = new PlayerListScriptedWidget(m_OnlineMenu.FindAnyWidget("ServerInfoPanel"));
			
			OnlineServices.m_PermissionsAsyncInvoker.Insert(OnPermissionsUpdate);
			ClientData.SyncEvent_OnPlayerListUpdate.Insert(SyncEvent_OnRecievedPlayerList);
			
			m_ServerInfoPanel.Reload(ClientData.m_PlayerList);
			m_ServerInfoPanel.ReloadLocal(OnlineServices.GetMuteList());
			
			string uid = m_ServerInfoPanel.FindPlayerByWidget(GetFocus());
			if (uid != "")
			{
				if (IsLocalPlayer(uid) || m_ServerInfoPanel.IsEmpty())
				{
					m_MuteAvailable = false;
					m_GamercardAvailable = false;
				}
				else
				{
					m_MuteAvailable = !GetGame().GetWorld().IsDisabledReceivingVoN();
					#ifndef PLATFORM_PS4
					m_GamercardAvailable = true;
					#endif
					SetMuteButtonText(OnlineServices.IsPlayerMuted(uid));
				}
				
				if (m_ServerInfoPanel.IsGloballyMuted(uid))
				{
					m_MuteAvailable = false;
				}
			}
		}
		else
		{
			layoutRoot.FindAnyWidget("onlinebtn").Show(false);
			layoutRoot.FindAnyWidget("invitebtn").Show(false);
		}
		
		//RESPAWN & RESTART
		ButtonWidget restart_btn = ButtonWidget.Cast(layoutRoot.FindAnyWidgetById(IDC_INT_RETRY));
		if (GetGame().IsMultiplayer())
		{
			restart_btn.SetText("#main_menu_respawn");
		}
		else
		{
			restart_btn.SetText("#main_menu_restart");
		}
		
		if (GetGame().IsMultiplayer() && !(GetGame().CanRespawnPlayer() || (player && player.IsUnconscious())))
		{
			restart_btn.Enable(false);
			restart_btn.Show(false);
		}
		//
		
		#ifdef BULDOZER
		delete restart_btn;
		#endif
		
		Mission mission = GetGame().GetMission();
		if (mission)
		{
			IngameHud hud = IngameHud.Cast(mission.GetHud());
			if (hud)
			{
				hud.ShowHudUI(false);
				hud.ShowQuickbarUI(false);
			}
			
			mission.Pause();
		}
		
		PPERequester_MenuEffects requester;
		Class.CastTo(requester,PPERequesterBank.GetRequester(PPERequester_MenuEffects));
		requester.SetVignetteIntensity(0.6);
		
		UpdateControlsElements();
		LoadTextStrings();
		LoadFooterButtonTexts();
		
		OnInputDeviceChanged(GetGame().GetInput().GetCurrentInputDevice());
		
		return layoutRoot;
	}
	
	override bool OnClick(Widget w, int x, int y, int button)
	{
		super.OnClick(w, x, y, button);
		
		switch (w.GetUserID())
		{
			case IDC_MAIN_CONTINUE:
			{
				GetGame().GetCallQueue(CALL_CATEGORY_GUI).Call(GetGame().GetMission().Continue);
				return true;
			}
			case IDC_MAIN_OPTIONS:
			{
				EnterScriptedMenu(MENU_OPTIONS);
				return true;
			}
			case BUTTON_XBOX_CONTROLS:
			{
				EnterScriptedMenu(MENU_XBOX_CONTROLS);
				return true;
			}
			case IDC_MAIN_QUIT:
			{
				GetGame().GetUIManager().ShowDialog("#main_menu_exit", "#main_menu_exit_desc", IDC_INT_EXIT, DBT_YESNO, DBB_YES, DMT_QUESTION, NULL);
				return true;
			}
			case IDC_INT_RETRY:
			{
				if (!GetGame().IsMultiplayer())
				{
					GetGame().GetUIManager().ShowDialog("#main_menu_restart", "Are you sure you want to restart?", IDC_INT_RETRY, DBT_YESNO, DBB_YES, DMT_QUESTION, this);
				}
				else
				{
					GetGame().GetUIManager().ShowDialog("#main_menu_respawn", "#main_menu_respawn_question", IDC_INT_RETRY, DBT_YESNO, DBB_YES, DMT_QUESTION, this);
				}
				return true;
			}
			case IDC_MAIN_ONLINE:
			{
				m_OnlineMenu.Show(true);
				m_SelectAvailable = false;
				
				UpdateControlsElements();
				m_ServerInfoPanel.FocusFirst();
				return true;
			}
			case 117:
			{
				EnterScriptedMenu(MENU_TUTORIAL);
				return true;
			}
			case IDC_MULTI_INVITE:
			{
				OnlineServices.ShowInviteScreen();
				return true;
			}
		}
		
		if (w == layoutRoot.FindAnyWidget("backbtn"))
		{
			CloseOnline();
		}
		else if (w == m_RestartDeadButton)
		{
			if (GetGame().GetMission().GetRespawnModeClient() == GameConstants.RESPAWN_MODE_CUSTOM)
			{
				GetGame().GetCallQueue(CALL_CATEGORY_GUI).Call(GetGame().GetUIManager().EnterScriptedMenu,MENU_RESPAWN_DIALOGUE,this);
			}
			else
			{
				GameRetry(true);
			}
			return true;
		}

		return false;
	}
	
	override bool OnModalResult(Widget w, int x, int y, int code, int result)
	{
		super.OnModalResult(w, x, y, code, result);
		
		if (code == IDC_INT_EXIT && result == DBB_YES)
		{
			if (GetGame().IsMultiplayer())
			{
				GetGame().LogoutRequestTime();
				GetGame().GetCallQueue(CALL_CATEGORY_GUI).Call(GetGame().GetMission().CreateLogoutMenu, this);
			}
			else
			{
				// skip logout screen in singleplayer
				GetGame().GetMission().AbortMission();
			}
			g_Game.CancelLoginTimeCountdown();
			
			return true;	
		
		}
		else if (code == IDC_INT_EXIT && result == DBB_NO)
		{
			g_Game.CancelLoginTimeCountdown();
		}
		else if (code == IDC_INT_RETRY)
		{
			if (result == DBB_YES)
			{
				if (GetGame().GetMission().GetRespawnModeClient() == GameConstants.RESPAWN_MODE_CUSTOM)
				{
					GetGame().GetCallQueue(CALL_CATEGORY_GUI).Call(GetGame().GetUIManager().EnterScriptedMenu,MENU_RESPAWN_DIALOGUE,this);
				}
				else
				{
					GameRetry(true);
					return true;
				}
			}
			else
			{
				UpdateMenuFocus();
			}
		}
		
		return false;
	}
	
	void GameRetry(bool random)
	{
		if (GetGame().IsMultiplayer())
		{
			//GetGame().GetUIManager().CloseAll();
			GetGame().GetMenuDefaultCharacterData(false).SetRandomCharacterForced(random);
			GetGame().RespawnPlayer();

			PlayerBase player = PlayerBase.Cast(GetGame().GetPlayer());
			if (player)
			{
				player.SimulateDeath(true);
				GetGame().GetCallQueue(CALL_CATEGORY_GUI).Call(player.ShowDeadScreen, true, 0);
			}
			
			MissionGameplay missionGP = MissionGameplay.Cast(GetGame().GetMission());
			missionGP.DestroyAllMenus();
			missionGP.SetPlayerRespawning(true);
			missionGP.Continue();

			Close();
		}
		else
			GetGame().RestartMission();
	}
	
	void MenuRequestRespawn(UIScriptedMenu menu, bool random)
	{
		if (RespawnDialogue.Cast(menu))
			GameRetry(random);
	}
	
	bool IsLocalPlayer(string uid)
	{
		PlayerBase player = PlayerBase.Cast(GetGame().GetPlayer());
		string local_uid;
		if (GetGame().GetUserManager())
			local_uid = GetGame().GetUserManager().GetSelectedUser().GetUid();
		return (uid == local_uid);
	}
	
	SyncPlayerList CreateFakePlayerList(int player_count)
	{
		SyncPlayerList player_list = new SyncPlayerList;
		player_list.m_PlayerList = new array<ref SyncPlayer>;
		for (int i = 0; i < player_count; i++)
		{
			SyncPlayer sync_player = new SyncPlayer;
			sync_player.m_UID = "uid" + i;
			sync_player.m_PlayerName = "Player " + i;
			player_list.m_PlayerList.Insert(sync_player);
		}
		return player_list;
	}
	
	override void Update(float timeslice)
	{
		UpdateGUI();
		
		if (GetGame().IsMultiplayer() && layoutRoot.FindAnyWidget("OnlineInfo").IsVisible())
		{
			PlayerListEntryScriptedWidget selected;
			if (m_ServerInfoPanel)
				selected = m_ServerInfoPanel.GetSelectedPlayer();
			if (GetUApi().GetInputByID(UAUICtrlX).LocalPress())
			{
				if (selected)
					m_ServerInfoPanel.ToggleMute(selected.GetUID());
				Refresh();
			}
			
			#ifndef PLATFORM_PS4
			if (GetUApi().GetInputByID(UAUICtrlY).LocalPress())
			{
				if (selected)
					OnlineServices.ShowUserProfile(selected.GetUID());
			}
			#endif
		}
	}
	
	bool ShouldRestartBeVisible(Man player)
	{
		return player && player.IsUnconscious() && !CfgGameplayHandler.GetDisableRespawnInUnconsciousness();
	}
	
	
	void UpdateGUI()
	{
		Man player = GetGame().GetPlayer();
		if (player)
		{
			int life_state = player.GetPlayerState();
			m_PlayerAlive = life_state == EPlayerStates.ALIVE;
		}
		
		if (m_PlayerAlive)
		{
			m_RestartButton.Show(ShouldRestartBeVisible(player));
		}
		else
		{
			m_RestartButton.Show(false);
		}
		
		m_ContinueButton.Show(m_PlayerAlive);
		m_RestartDeadButton.Show(!m_PlayerAlive);		
	}
	
	bool IsOnlineOpen()
	{
		return m_OnlineMenu.IsVisible();
	}

	void CloseOnline()
	{
		m_OnlineMenu.Show(false);
		m_SelectAvailable = true;
		m_MuteAvailable = false;
		m_GamercardAvailable = false;
		UpdateControlsElements();
		
		SetFocus(m_OnlineButton);
	}
	
	void SelectServer()
	{
		if (m_ServerInfoPanel)
		{
			m_ServerInfoPanel.FocusFirst();
			
			Refresh();
		}
	}
	
	override bool OnItemSelected(Widget w, int x, int y, int row, int column, int oldRow, int oldColumn)
	{
		return false;
	}
	
	void SyncEvent_OnRecievedPlayerList(SyncPlayerList player_list)
	{
		m_ServerInfoPanel.Reload(player_list);
		
		Refresh();
	}
	
	void OnPermissionsUpdate(BiosPrivacyUidResultArray result_list)
	{
		m_ServerInfoPanel.Reload(result_list);
		
		Refresh();
	}
	
	override void OnShow()
	{
		super.OnShow();
		Man player = GetGame().GetPlayer();
		if (player)
		{
			int life_state = player.GetPlayerState();

			if (life_state == EPlayerStates.ALIVE)
			{
				m_PlayerAlive = true;
			}
		}
		
		if (m_PlayerAlive)
		{
			if (player)
				m_RestartButton.Show(player.IsUnconscious());
		}
		else
		{
			m_RestartButton.Show(false);
		}
		m_ContinueButton.Show(m_PlayerAlive);
		m_RestartDeadButton.Show(!m_PlayerAlive);
		
		UpdateMenuFocus();
		
		#ifdef PLATFORM_CONSOLE
			bool mk = GetGame().GetInput().IsEnabledMouseAndKeyboard();
			bool mk_server = GetGame().GetInput().IsEnabledMouseAndKeyboardEvenOnServer();
			TextWidget warning = TextWidget.Cast(layoutRoot.FindAnyWidget("MouseAndKeyboardWarning"));
			if (mk)
			{
				if (mk_server)
				{
					warning.SetText("#str_mouse_and_keyboard_server_warning");
				}
				else
				{
					warning.SetText("#str_controller_server_warning");
				}
			}
		
			warning.Show(mk);
		#endif
		UpdateControlsElements();
	}
	
	override bool OnMouseEnter(Widget w, int x, int y)
	{
		if (IsFocusable(w))
		{
			ColorHighlight(w);
			return true;
		}
		return false;
	}
	
	override bool OnMouseLeave(Widget w, Widget enterW, int x, int y)
	{
		if (IsFocusable(w))
		{
			ColorNormal(w);
			return true;
		}
		return false;
	}
	
	override bool OnFocus(Widget w, int x, int y)
	{
		if (IsFocusable(w))
		{
			ColorHighlight(w);
			return true;
		}
		return false;
	}
	
	override bool OnFocusLost(Widget w, int x, int y)
	{
		if (IsFocusable(w))
		{
			ColorNormal(w);
			return true;
		}
		return false;
	}
	
	bool IsFocusable(Widget w)
	{
		if (w)
		{
			if (w == m_ContinueButton || w == m_ExitButton || w == m_RestartButton || w == m_OptionsButton || w == m_ControlsButton || w == m_OnlineButton || w == m_TutorialsButton);
				return true;
		}
		return false;
	}
	
	override void Refresh()
	{
		string version;
		GetGame().GetVersion(version);
		#ifdef PLATFORM_CONSOLE
			version = "#main_menu_version" + " " + version + " (" + g_Game.GetDatabaseID() + ")";
		#else
			version = "#main_menu_version" + " " + version;
		#endif
		m_Version.SetText(version);
		
		m_MuteAvailable = false;
		m_GamercardAvailable = false;
		
		if (GetGame().IsMultiplayer() && layoutRoot.FindAnyWidget("OnlineInfo").IsVisible() && m_ServerInfoPanel)
		{
			PlayerListEntryScriptedWidget selected = m_ServerInfoPanel.GetSelectedPlayer();
			if (selected && !selected.IsLocalPlayer())
			{
				m_MuteAvailable = !GetGame().GetWorld().IsDisabledReceivingVoN() && !selected.IsGloballyMuted();
				#ifndef PLATFORM_PS4
				m_GamercardAvailable = true;
				#endif							
				SetMuteButtonText(selected.IsMuted());
			}
		}
		
		UpdateControlsElements();
	}
	
	void ColorDisable(Widget w)
	{
		#ifdef PLATFORM_WINDOWS
		SetFocus(null);
		#endif
		
		ButtonWidget button = ButtonWidget.Cast(w);
		if (button && button != m_ContinueButton)
		{
			button.SetTextColor(ARGB(255, 255, 255, 255));
		}
		ButtonSetColor(w, ARGB(0, 0, 0, 0));
		ButtonSetTextColor(w,  ARGB(60, 0, 0, 0));
	}
	
	void ColorHighlight(Widget w)
	{
		if (!w)
			return;
				
		int color_pnl = ARGB(255, 0, 0, 0);
		int color_lbl = ARGB(255, 255, 0, 0);
		
		#ifdef PLATFORM_CONSOLE
			color_pnl = ARGB(255, 200, 0, 0);
			color_lbl = ARGB(255, 255, 255, 255);
		#endif
		
		ButtonSetColor(w, color_pnl);
		ButtonSetTextColor(w, color_lbl);
	}
	
	void ColorNormal(Widget w)
	{
		if (!w)
			return;
		
		int color_pnl = ARGB(0, 0, 0, 0);
		int color_lbl = ARGB(255, 255, 255, 255);
		
		ButtonSetColor(w, color_pnl);
		ButtonSetTextColor(w, color_lbl);
	}
	
	void ButtonSetText(Widget w, string text)
	{
		if (!w)
			return;
				
		TextWidget label = TextWidget.Cast(w.FindWidget(w.GetName() + "_label"));
		
		if (label)
		{
			label.SetText(text);
		}
		
	}
	
	void ButtonSetColor(Widget w, int color)
	{
		if (!w)
			return;
		
		Widget panel = w.FindWidget(w.GetName() + "_panel");
		
		if (panel)
		{
			panel.SetColor(color);
		}
	}
	
	void ButtonSetTextColor(Widget w, int color)
	{
		if (!w)
			return;

		TextWidget label	= TextWidget.Cast(w.FindAnyWidget(w.GetName() + "_label"));
		TextWidget text		= TextWidget.Cast(w.FindAnyWidget(w.GetName() + "_text"));
		TextWidget text2	= TextWidget.Cast(w.FindAnyWidget(w.GetName() + "_text_1"));
				
		if (label)
		{
			label.SetColor(color);
		}
		
		if (text)
		{
			text.SetColor(color);
		}
		
		if (text2)
		{
			text2.SetColor(color);
		}
	}
	
	/// Set mute text button text (mute / unmute)
	protected void SetMuteButtonText(bool isMuted)
	{
		if (isMuted)
		{
			m_CurrentMuteButtonText = m_UnmuteButtonTextID;
		}
		else
		{
			m_CurrentMuteButtonText = m_MuteButtonTextID;
		}
	}
	
	/// Set correct bottom button texts based on platform (ps4 vs xbox texts)
	protected void LoadTextStrings()
	{
		#ifdef PLATFORM_PS4
		m_MuteButtonTextID			= "#ps4_ingame_menu_mute";
		m_UnmuteButtonTextID		= "#ps4_ingame_menu_unmute";
		m_BackButtonTextID			= "#ps4_ingame_menu_back";
		m_SelectButtonTextID		= "#ps4_ingame_menu_select";
		m_OpenGameCardButtonTextID	= "#ps4_ingame_menu_opencard";
		#else
		m_MuteButtonTextID			= "#xbox_ingame_menu_mute";
		m_UnmuteButtonTextID		= "#xbox_ingame_menu_unmute";
		m_BackButtonTextID			= "#STR_rootFrame_toolbar_bg_ConsoleToolbar_Back_BackText0";
		m_SelectButtonTextID		= "#layout_xbox_ingame_menu_select";
		m_OpenGameCardButtonTextID	= "#layout_xbox_ingame_menu_gamecard";
		#endif	
	}
	
	/// Initial texts load for the footer buttons
	protected void LoadFooterButtonTexts()
	{
		TextWidget uiGamecardText 	= TextWidget.Cast(layoutRoot.FindAnyWidget("GamercardText"));
		TextWidget uiBackText 		= TextWidget.Cast(layoutRoot.FindAnyWidget("BackText"));
		TextWidget uiSelectText 	= TextWidget.Cast(layoutRoot.FindAnyWidget("SelectText"));
		
		if (uiGamecardText)
		{
			uiGamecardText.SetText(m_OpenGameCardButtonTextID);
		}
		if (uiBackText)
		{
			uiBackText.SetText(m_BackButtonTextID);
		}
		if (uiSelectText)
		{
			uiSelectText.SetText(m_SelectButtonTextID);
		}
	}
	
	void UpdateMenuFocus()
	{
		Man player = GetGame().GetPlayer();
		if (m_PlayerAlive)
		{
			if (ShouldRestartBeVisible(player))
				SetFocus(m_RestartButton);
			else
				SetFocus(m_ContinueButton);
		}
		else
		{
			SetFocus(m_RestartDeadButton);
		}
	}
	
	protected void UpdateControlsElements()
	{
		bool toolbarShow = false;
		#ifdef PLATFORM_CONSOLE
		toolbarShow = !GetGame().GetInput().IsEnabledMouseAndKeyboardEvenOnServer() || GetGame().GetInput().GetCurrentInputDevice() == EInputDeviceType.CONTROLLER;
		#endif
		
		if (toolbarShow)
		{
			RichTextWidget toolbar_text = RichTextWidget.Cast(layoutRoot.FindAnyWidget("ContextToolbarText"));
			string text = "";
			if (m_SelectAvailable)
				text += string.Format(" %1",InputUtils.GetRichtextButtonIconFromInputAction("UAUISelect", m_SelectButtonTextID, EUAINPUT_DEVICE_CONTROLLER, InputUtils.ICON_SCALE_TOOLBAR));
			if (m_MuteAvailable)
				text += string.Format(" %1",InputUtils.GetRichtextButtonIconFromInputAction("UAUICtrlX", m_CurrentMuteButtonText, EUAINPUT_DEVICE_CONTROLLER, InputUtils.ICON_SCALE_TOOLBAR));
			if (m_BackAvailable)
				text += string.Format(" %1",InputUtils.GetRichtextButtonIconFromInputAction("UAUIBack", m_BackButtonTextID, EUAINPUT_DEVICE_CONTROLLER, InputUtils.ICON_SCALE_TOOLBAR));
			if (m_GamercardAvailable)
				text += string.Format(" %1",InputUtils.GetRichtextButtonIconFromInputAction("UAUICtrlY", m_OpenGameCardButtonTextID, EUAINPUT_DEVICE_CONTROLLER, InputUtils.ICON_SCALE_TOOLBAR));
			
			toolbar_text.SetText(text);
		}
		
		RichTextWidget toolbar_b2	= RichTextWidget.Cast(layoutRoot.FindAnyWidget("BackIcon0"));
		toolbar_b2.SetText(InputUtils.GetRichtextButtonIconFromInputAction("UAUIBack", "", EUAINPUT_DEVICE_CONTROLLER));
		
		bool onlineOpen = IsOnlineOpen();
		layoutRoot.FindAnyWidget("toolbar_bg").Show(toolbarShow);
		layoutRoot.FindAnyWidget("play_panel_root").Show(!onlineOpen);
		layoutRoot.FindAnyWidget("play_panel_root2").Show(onlineOpen && !toolbarShow);
		layoutRoot.FindAnyWidget("dayz_logo").Show(!onlineOpen);
	}
}