File size: 19,957 Bytes
24b81cb
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
class ItemActionsWidget extends ScriptedWidgetEventHandler
{
	protected PlayerBase 				m_Player;
	protected EntityAI 					m_EntityInHands;
	protected ActionBase				m_Interact;
	protected ActionBase				m_ContinuousInteract;
	protected ActionBase				m_Single;
	protected ActionBase				m_Continuous;
	protected ActionManagerClient	 	m_AM;
	protected IngameHud					m_Hud;
	
	protected UAIDWrapper 				m_UseActionWrapper;

	protected int						m_InteractActionsNum;
	protected int						m_ContinuousInteractActionsNum;
	protected int						m_ItemActionsNum;
	protected int						m_ContinuousItemActionsNum;
	protected bool 						m_HealthEnabled;
	protected bool						m_QuantityEnabled;
	
	protected ref WidgetFadeTimer		m_FadeTimer;
	protected bool						m_Faded;
	protected bool 						m_Hidden;

	protected Widget					m_Root;
	protected Widget 					m_ItemLeft;

	//! widget width
	protected float m_MaxWidthChild;
	protected float m_RootWidth;
	protected float m_RootHeight;
	
	void ItemActionsWidget()
	{
		m_Interact				= null;
		m_ContinuousInteract 	= null;
		m_Single 				= null;
		m_Continuous 			= null;
		m_AM 					= null;

		m_FadeTimer 			= new WidgetFadeTimer;
		m_Faded 				= true;
		
		m_HealthEnabled 		= true;
		m_QuantityEnabled 		= true;
		
		m_Hud					= GetHud();
		m_Hidden 				= true;
		
		m_UseActionWrapper 		= GetUApi().GetInputByID(UAAction).GetPersistentWrapper();
		
		GetGame().GetUpdateQueue(CALL_CATEGORY_GUI).Insert(Update);
		GetGame().GetMission().GetOnInputPresetChanged().Insert(OnInputPresetChanged);
		GetGame().GetMission().GetOnInputDeviceChanged().Insert(OnInputDeviceChanged);
	}
	
	void ~ItemActionsWidget()
	{
		GetGame().GetUpdateQueue(CALL_CATEGORY_GUI).Remove(Update);
	}
	
	//! DEPRECATED
	void SetInteractXboxIcon(string imageset_name, string image_name) {};
	void SetContinuousInteractXboxIcon(string imageset_name, string image_name) {};
	void SetSingleXboxIcon(string imageset_name, string image_name) {};
	void SetContinuousXboxIcon(string imageset_name, string image_name) {};
	protected void SetXboxIcon(string name, string imageset_name, string image_name) {};
	//! ----------
	
	protected void SetControllerIcon(string pWidgetName, string pInputName)
	{
		RichTextWidget w = RichTextWidget.Cast(m_Root.FindAnyWidget(pWidgetName + "_btn_icon_xbox"));
		w.SetText(InputUtils.GetRichtextButtonIconFromInputAction(pInputName, "", EUAINPUT_DEVICE_CONTROLLER));
	}

	protected void ShowXboxHidePCIcons(string widget, bool show_xbox_icon)
	{
		m_Root.FindAnyWidget(widget + "_btn_icon_xbox").Show(show_xbox_icon);
		m_Root.FindAnyWidget(widget + "_btn_icon").Show(!show_xbox_icon);
	}

	protected void OnWidgetScriptInit(Widget w)
	{
		m_Root = w;
		m_Root.SetHandler(this);
		m_Root.Show(false);		

		m_ItemLeft = w.FindAnyWidget("ia_item_left");
		
		//! UA -> widget icon
		UpdateControllerInputIcons();
		UpdatePCIconsVisibility();
	}
	
	protected void OnInputPresetChanged()
	{
		#ifdef PLATFORM_CONSOLE
		UpdateControllerInputIcons();
		#endif
	}

	protected void OnInputDeviceChanged(EInputDeviceType pInputDeviceType)
	{
		UpdatePCIconsVisibility();
	}
	
	//! Loads icons from the latest keybinds
	private void UpdateControllerInputIcons()
	{
		SetControllerIcon("ia_interact", "UAAction");
		SetControllerIcon("ia_continuous_interact", "UAAction");
		SetControllerIcon("ia_single", "UADefaultAction");
		SetControllerIcon("ia_continuous", "UADefaultAction");
	}
	
	//! Contains logic for icon set switching (Gamepad/M&K)
	private void UpdatePCIconsVisibility()
	{
		bool showConsoleIcons = false;
		#ifdef PLATFORM_CONSOLE
		showConsoleIcons = GetGame().GetInput().GetCurrentInputDevice() == EInputDeviceType.CONTROLLER || !GetGame().GetInput().IsEnabledMouseAndKeyboardEvenOnServer();
		#endif
		
		ShowXboxHidePCIcons("ia_interact", showConsoleIcons);
		ShowXboxHidePCIcons("ia_continuous_interact", showConsoleIcons);
		ShowXboxHidePCIcons("ia_single", showConsoleIcons);
		ShowXboxHidePCIcons("ia_continuous", showConsoleIcons);
	}

	protected void BuildCursor()
	{
		int health 				= -1;
		int quantityType 		= 0;
		int quantityMin			= -1;
		int quantityMax 		= -1;
		float quantityCurrent 	= -1.0;

		// item health
		health = GetItemHealth();
		SetItemHealth(health, "ia_item", "ia_item_health_mark", m_HealthEnabled);
		
		// quantity
		//! weapon specific
		if (m_EntityInHands && m_EntityInHands.IsWeapon())
		{
			SetWeaponQuantity(0, 0, "ia_item", "ia_item_quantity_pb", "ia_item_quantity_text", m_QuantityEnabled);
			SetWeaponModeAndZeroing("ia_item_subdesc", "ia_item_subdesc_up", "ia_item_subdesc_down", true);
		}
		//! transmitter/PAS specific
		else if (m_EntityInHands && m_EntityInHands.IsTransmitter())
		{
			SetRadioFrequency(GetRadioFrequency(), "ia_item_subdesc", "ia_item_subdesc_up", "ia_item_subdesc_down", m_QuantityEnabled);
			GetItemQuantity(quantityType, quantityCurrent, quantityMin, quantityMax);
			SetItemQuantity(quantityType, quantityCurrent, quantityMin, quantityMax, "ia_item", "ia_item_quantity_pb", "ia_item_quantity_text", true);
		}
		else
		{
			GetItemQuantity(quantityType, quantityCurrent, quantityMin, quantityMax);
			SetItemQuantity(quantityType, quantityCurrent, quantityMin, quantityMax, "ia_item", "ia_item_quantity_pb", "ia_item_quantity_text", m_QuantityEnabled);
			SetWeaponModeAndZeroing("ia_item_subdesc", "", "", false);
		}
	
		SetItemDesc(m_EntityInHands, GetItemDesc(m_EntityInHands), "ia_item", "ia_item_desc");
		SetInteractActionIcon("ia_interact", "ia_interact_icon_frame", "ia_interact_btn_inner_icon", "ia_interact_btn_text");
		SetActionWidget(m_Interact, GetActionDesc(m_Interact), "ia_interact", "ia_interact_action_name");

		SetInteractActionIcon("ia_continuous_interact", "ia_continuous_interact_icon_frame", "ia_continuous_interact_btn_inner_icon", "ia_continuous_interact_btn_text");
		SetActionWidget(m_ContinuousInteract, GetActionDesc(m_ContinuousInteract), "ia_continuous_interact", "ia_continuous_interact_action_name");

		SetActionWidget(m_Single, GetActionDesc(m_Single), "ia_single", "ia_single_action_name");
		SetActionWidget(m_Continuous, GetActionDesc(m_Continuous), "ia_continuous", "ia_continuous_action_name");
		SetMultipleInteractAction("ia_interact_mlt_wrapper");
		SetMultipleContinuousInteractAction("ia_continuous_interact_mlt_wrapper");
		SetMultipleItemAction("ia_single_mlt_wrapper");
		SetMultipleContinuousItemAction("ia_continuous_mlt_wrapper");
	}
	
	protected void Update()
	{
		//! don't show when disabled in profile
		if (!g_Game.GetProfileOption(EDayZProfilesOptions.HUD) || !m_Hud.IsHudVisible())
		{
			m_Root.Show(false);
			return;
		}

		if (m_Player && !m_Player.IsAlive()) // handle respawn
		{
			m_Player = null;
			m_AM = null;
		}

		if (!m_Player)
			GetPlayer();

		if (!m_AM)
			GetActionManager();

		GetActions();
		GetEntityInHands();

		if ((m_EntityInHands || !m_Hidden) && GetGame().GetUIManager().GetMenu() == null)
		{
			CheckForActionWidgetOverrides();
			BuildCursor();
			CheckRefresherFlagVisibility();
			m_Root.Show(true);
		}
		else
			m_Root.Show(false);

		m_MaxWidthChild = 200;
	}

	// getters
    protected void GetPlayer()
	{
		Class.CastTo(m_Player, GetGame().GetPlayer());
	}

	protected void GetActionManager()
	{
		if (m_Player && m_Player.IsPlayerSelected())
			ActionManagerClient.CastTo(m_AM, m_Player.GetActionManager());
		else
			m_AM = null;
	}

    protected void GetActions()
	{
		m_Interact = null;
		m_ContinuousInteract = null;
		m_Single = null;
		m_Continuous = null;

		if (!m_AM)
			return;

		if (m_Player.IsSprinting())
			return;
		
		m_Interact = m_AM.GetPossibleAction(InteractActionInput);
		m_ContinuousInteract = m_AM.GetPossibleAction(ContinuousInteractActionInput);
		m_Single = m_AM.GetPossibleAction(DefaultActionInput);
		m_Continuous = m_AM.GetPossibleAction(ContinuousDefaultActionInput);
		
		if (!m_Interact && !m_ContinuousInteract && !m_Continuous && !m_Single)
			m_Hidden = false;
		
		m_InteractActionsNum = m_AM.GetPossibleActionCount(InteractActionInput);
		m_ContinuousInteractActionsNum = m_AM.GetPossibleActionCount(ContinuousInteractActionInput);
		m_ItemActionsNum = m_AM.GetPossibleActionCount(DefaultActionInput);
		m_ContinuousItemActionsNum = m_AM.GetPossibleActionCount(ContinuousDefaultActionInput);
	}

	protected void GetEntityInHands()
	{
		if (!m_Player) return;
		
		EntityAI eai = m_Player.GetHumanInventory().GetEntityInHands();
		
		if (eai && !eai.IsInherited(DummyItem))
		{
			m_EntityInHands = eai;
		}
		else
		{
			m_EntityInHands = null;
		}
	}
	
	protected string GetActionDesc(ActionBase action)
	{
		if (action && action.GetText())
			return action.GetText();

		return string.Empty;
	}
	
	protected string GetItemDesc(EntityAI entity)
	{
		if (m_EntityInHands)
			return m_EntityInHands.GetDisplayName();

		return string.Empty;
	}
	
	protected int GetItemHealth()
	{
		if (m_EntityInHands)
			return m_EntityInHands.GetHealthLevel();
		
		return -1;
	}

	protected void GetItemQuantity(out int q_type, out float q_cur, out int q_min, out int q_max)
	{
		if (m_EntityInHands)
		{
			InventoryItem item = InventoryItem.Cast(m_EntityInHands);
			q_type = QuantityConversions.HasItemQuantity(m_EntityInHands);
			if (q_type > 0)
			{
				if (q_type == QUANTITY_PROGRESS)
				{
					QuantityConversions.GetItemQuantity(item, q_cur, q_min, q_max);

					q_cur = (q_cur / q_max);
					// to percents
					q_min = 0;
					q_cur = q_cur * 100;
					q_max = 100;
				}
				else
				{
					QuantityConversions.GetItemQuantity(item, q_cur, q_min, q_max);
				}
			}
		}
	}
	
	protected string GetRadioFrequency()
	{
		TransmitterBase trans;
		if (Class.CastTo(trans, m_EntityInHands))
		{
			return trans.GetTunedFrequency().ToString();
		}

		return string.Empty;
	}
	
	// setters
	protected void SetItemDesc(EntityAI entity, string descText, string itemWidget, string descWidget)
	{
		Widget widget;
		
		widget = m_Root.FindAnyWidget(itemWidget);
		
		if (entity && m_Player && !m_Player.GetItemAccessor().IsItemInHandsHidden())
		{
			descText.ToUpper();
			TextWidget itemName;
			Class.CastTo(itemName, widget.FindAnyWidget(descWidget));
			itemName.SetText(descText);
			widget.Show(true);
		}
		else
			widget.Show(false);
	}
	
	protected void SetItemHealth(int health, string itemWidget, string healthWidget, bool enabled)
	{
		Widget widget;
		
		widget = m_Root.FindAnyWidget(itemWidget);
		
		if (enabled)
		{
			ImageWidget healthMark;
			Class.CastTo(healthMark, widget.FindAnyWidget(healthWidget));

			switch (health)
			{
				case -1 :
					healthMark.GetParent().Show(false);
					break;
				case GameConstants.STATE_PRISTINE :
					healthMark.SetColor(Colors.COLOR_PRISTINE);
					healthMark.SetAlpha(0.5);
					healthMark.GetParent().Show(true);
					break;
				case GameConstants.STATE_WORN :
					healthMark.SetColor(Colors.COLOR_WORN);
					healthMark.SetAlpha(0.5);
					healthMark.GetParent().Show(true);
					break;
				case GameConstants.STATE_DAMAGED :
					healthMark.SetColor(Colors.COLOR_DAMAGED);
					healthMark.SetAlpha(0.5);
					healthMark.GetParent().Show(true);
					break;
				case GameConstants.STATE_BADLY_DAMAGED:
					healthMark.SetColor(Colors.COLOR_BADLY_DAMAGED);
					healthMark.SetAlpha(0.5);
					healthMark.GetParent().Show(true);
					break;
				case GameConstants.STATE_RUINED :
					healthMark.SetColor(Colors.COLOR_RUINED);
					healthMark.SetAlpha(0.5);
					healthMark.GetParent().Show(true);
					break;
				default :
					healthMark.SetColor(0x00FFFFFF);
					healthMark.SetAlpha(0.5);
					healthMark.GetParent().Show(true);
					break;			
			}
			
			widget.Show(true);
		}
		else
			widget.Show(false);
	}
	
	protected void SetItemQuantity(int type, float current, int min, int max, string itemWidget, string quantityPBWidget, string quantityTextWidget, bool enabled)
	{
		Widget widget;
		
		widget = m_Root.FindAnyWidget(itemWidget);
		
		if (enabled)
		{
			ProgressBarWidget progressBar;
			TextWidget textWidget;
			Class.CastTo(progressBar, widget.FindAnyWidget(quantityPBWidget));
			Class.CastTo(textWidget, widget.FindAnyWidget(quantityTextWidget));

			//check for volume vs. count and display progressbar or "bubble" with exact count/max text
			switch (type)
			{
				case QUANTITY_HIDDEN :
					progressBar.Show(false);
					textWidget.Show(false);
					textWidget.GetParent().Show(false);
					break;
				case QUANTITY_COUNT :
					if (max > 1 || current > 1)
					{
						string qty_text = string.Format("%1/%2", Math.Round(current).ToString(), max.ToString());
						progressBar.Show(false);
						textWidget.SetText(qty_text);
						textWidget.Show(true);
						textWidget.GetParent().Show(true);
						break;
					}
					else
					{
						progressBar.Show(false);
						textWidget.Show(false);
						textWidget.GetParent().Show(false);
						break;
					}
				case QUANTITY_PROGRESS :	
					textWidget.Show(false);
					progressBar.SetCurrent(current);
					progressBar.Show(true);
					textWidget.GetParent().Show(true);
					break;
			}
			widget.Show(true);
		}
		else
			widget.Show(false);	
	}
	
	protected void SetWeaponQuantity(int chamber, int mag, string itemWidget, string quantityPBWidget, string quantityTextWidget, bool enabled)
	{
		Widget widget;
		
		widget = m_Root.FindAnyWidget(itemWidget);
		
		if (enabled)
		{
			string wpn_qty = "";

			ProgressBarWidget progressBar;
			TextWidget textWidget;
			Class.CastTo(progressBar, widget.FindAnyWidget(quantityPBWidget));
			Class.CastTo(textWidget, widget.FindAnyWidget(quantityTextWidget));
			
			Weapon_Base wpn;
			Magazine maga;
			int mag_quantity = -1;

			if (Class.CastTo(wpn, m_EntityInHands))
			{
				if (Magnum_Base.Cast(wpn))
				{
					mag_quantity = 0;
					for (int j = 0; j < wpn.GetMuzzleCount(); j++)
					{
						if (wpn.IsChamberFull(j)&& !wpn.IsChamberFiredOut(j))
							mag_quantity++; 
					}
					wpn_qty = mag_quantity.ToString();
				}
				else
				{
					for (int i = 0; i < wpn.GetMuzzleCount(); i++)
					{
						if (i > 0 && (wpn.GetMuzzleCount() < 3 ||  i%2 == 0))
						{
							wpn_qty = wpn_qty + " ";
						}
						if (wpn.IsChamberEmpty(i))
						{
							wpn_qty = wpn_qty + "0";
						}
						else if (wpn.IsChamberFiredOut(i))
						{
							wpn_qty = wpn_qty + "F";
						}
						else
						{
							wpn_qty = wpn_qty + "1";
						}
						
						maga = wpn.GetMagazine(i);
						if (maga)
						{
							mag_quantity = maga.GetAmmoCount();
						}
						else if (wpn.GetInternalMagazineMaxCartridgeCount(i) > 0)
						{
							mag_quantity = wpn.GetInternalMagazineCartridgeCount(i);
						}
					
					}
				
					if (wpn.IsJammed())
					{
						if (mag_quantity != -1)
							wpn_qty = string.Format("X (+%1)", mag_quantity);
						else
							wpn_qty = "X";
					}
					else
					{
						if (mag_quantity != -1)
						{
							wpn_qty = wpn_qty + " (" + mag_quantity.ToString() + ")";
						}
					}
				}
			}
	
			progressBar.Show(false);
			textWidget.SetText(wpn_qty);
			textWidget.Show(true);
			textWidget.GetParent().Show(true);
		}
		else
			widget.Show(false);
	}
	
	protected void SetWeaponModeAndZeroing(string itemWidget, string upWidget, string downWidget, bool enabled)
	{
		Widget widget;
		
		widget = m_Root.FindAnyWidget(itemWidget);

		if (enabled && m_Player)
		{
			TextWidget txtModeWidget;
			TextWidget txtZeroingWidget;

			Class.CastTo(txtModeWidget, widget.FindAnyWidget(upWidget));
			Class.CastTo(txtZeroingWidget, widget.FindAnyWidget(downWidget));
			
			Weapon w = Weapon.Cast(m_Player.GetHumanInventory().GetEntityInHands());
			string zeroing	= string.Empty;
			if (w)
				zeroing	= string.Format("%1 m", w.GetCurrentZeroing(w.GetCurrentMuzzle()));

			txtModeWidget.SetText(m_Player.GetWeaponManager().GetCurrentModeName());
			txtZeroingWidget.SetText(zeroing);
			widget.Show(true);
		}
		else
			widget.Show(false);
	}
	
	// not used instead of this is used confing parameter for fire mode
	protected string WeaponModeTextTemp()
	{
		return "unused";
	}
	
	protected void SetRadioFrequency(string freq, string itemWidget, string upWidget, string downWidget, bool enabled)
	{
		Widget widget;
		
		widget = m_Root.FindAnyWidget(itemWidget);
		
		if (enabled)
		{
			TextWidget txtUpWidget;
			TextWidget txtDownWidget;
			Class.CastTo(txtUpWidget, widget.FindAnyWidget(upWidget));
			Class.CastTo(txtDownWidget, widget.FindAnyWidget(downWidget));

			txtUpWidget.SetText(freq);
			txtDownWidget.SetText("MHz");
			widget.Show(true);
		}
		else
			widget.Show(false);	
	}
	
	protected void SetActionWidget(ActionBase action, string descText, string actionWidget, string descWidget)
	{
		Widget widget = m_Root.FindAnyWidget(actionWidget);

		if (action && (!action.HasTarget() || (m_Player && m_Player.GetCommand_Vehicle())))
		{
			TextWidget actionName;
			Class.CastTo(actionName, widget.FindAnyWidget(descWidget));
			

			if (action.GetInput().GetInputType() == ActionInputType.AIT_CONTINUOUS)
			{
				descText = descText + " " + "#action_target_cursor_hold";
				actionName.SetText(descText);
			}
			else
			{
				actionName.SetText(descText);
			}

			widget.Show(true);
		}
		else
		{
			widget.Show(false);
		}
	}

	//! shows arrows near the interact action if there are more than one available
	protected void SetMultipleInteractAction(string multiActionsWidget)
	{
		Widget widget;

		widget = m_Root.FindAnyWidget(multiActionsWidget);
		widget.Show(m_InteractActionsNum > 1);
	}
	
	//! shows arrows near the interact action if there are more than one available
	protected void SetMultipleContinuousInteractAction(string multiActionsWidget)
	{
		Widget widget;

		widget = m_Root.FindAnyWidget(multiActionsWidget);
		widget.Show(m_ContinuousInteractActionsNum > 1);
	}
	
	protected void SetMultipleItemAction(string multiActionsWidget)
	{
		Widget widget;

		widget = m_Root.FindAnyWidget(multiActionsWidget);
		widget.Show(m_ItemActionsNum > 1);
	}
	
	//! shows arrows near the interact action if there are more than one available
	protected void SetMultipleContinuousItemAction(string multiActionsWidget)
	{
		Widget widget;

		widget = m_Root.FindAnyWidget(multiActionsWidget);
		widget.Show(m_ContinuousItemActionsNum > 1);
	}
	
	protected void SetInteractActionIcon(string actionWidget, string actionIconFrameWidget, string actionIconWidget, string actionIconTextWidget)
	{
		string keyName = string.Empty;
		Widget widget, frameWidget;
		ImageWidget iconWidget;
		TextWidget textWidget;
		
		widget = m_Root.FindAnyWidget(actionWidget);
		Class.CastTo(frameWidget, widget.FindAnyWidget(actionIconFrameWidget));
		Class.CastTo(iconWidget, widget.FindAnyWidget(actionIconWidget));
		Class.CastTo(textWidget, widget.FindAnyWidget(actionIconTextWidget));
		
		m_UseActionWrapper.InputP().SelectAlternative(0); //! select first alternative (which is the primary bind)
		for (int c = 0; c < m_UseActionWrapper.InputP().BindKeyCount(); c++)
		{
		  	int _hc = m_UseActionWrapper.InputP().GetBindKey(0);
		  	keyName = GetUApi().GetButtonName(_hc);
		}

		// uses text in floating widget
		iconWidget.Show(false);
		textWidget.SetText(keyName);
		textWidget.Show(true);	
	}
	
	protected void CheckRefresherFlagVisibility()
	{
		Widget w = m_Root.FindAnyWidget("ia_item_flag_icon");
		if (m_Player && m_Player.GetHologramLocal())
		{
			EntityAI entity = m_Player.GetHologramLocal().GetProjectionEntity();
			w.Show(entity.IsRefresherSignalingViable() && m_Player.IsTargetInActiveRefresherRange(entity));
		}
		else if (w.IsVisible())
		{
			w.Show(false);
		}
	}
	
	protected void CheckForActionWidgetOverrides()
	{
		ItemBase item;
		typename actionName;
		if (Class.CastTo(item, m_EntityInHands) && item.GetActionWidgetOverride(actionName))
		{
			ActionBase action = ActionManagerBase.GetAction(actionName);
			if (action)
			{
				m_Single = action;
			}
		}
	}
	
	protected IngameHud GetHud()
	{
		Mission mission = GetGame().GetMission();
		if (mission)
		{
			IngameHud hud = IngameHud.Cast(mission.GetHud());
			return hud;
		}

		return null;
	}
}