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class PresetsMenu extends UIScriptedMenu
{
void PresetsMenu()
{
}
void ~PresetsMenu()
{
}
override Widget Init()
{
layoutRoot = GetGame().GetWorkspace().CreateWidgets("gui/layouts/day_z_options_controls_preset.layout");
m_schemes_list = TextListboxWidget.Cast( layoutRoot.FindAnyWidget("PresetListboxWidget") );
int c = GetGame().GetInput().GetProfilesCount();
for (int i = 0; i < c; i++)
{
string tmp;
GetGame().GetInput().GetProfileName(i, tmp);
m_schemes_list.AddItem(tmp, NULL, 0);
}
i = GetGame().GetInput().GetCurrentProfile();
if (i >= 0 && i < c)
{
m_schemes_list.SelectRow(i);
}
return layoutRoot;
}
override bool OnClick(Widget w, int x, int y, int button)
{
super.OnClick(w, x, y, button);
switch (w.GetUserID())
{
case IDC_CANCEL:
Close();
return true;
case IDC_OK:
int index = m_schemes_list.GetSelectedRow();
if (index != -1)
{
GetGame().GetInput().SetProfile(index);
GetGame().GetMission().GetOnInputPresetChanged().Invoke();
Close();
}
return true;
}
return false;
}
private TextListboxWidget m_schemes_list;
}
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