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class HudDebugWinCharLevels extends HudDebugWinBase
{
TextListboxWidget m_WgtValues;
//============================================
// Constructor
//============================================
void HudDebugWinCharLevels(Widget widget_root)
{
m_WgtValues = TextListboxWidget.Cast( widget_root.FindAnyWidget("txl_CharLevels_Values") );
FitWindow();
}
//============================================
// Destructor
//============================================
void ~HudDebugWinCharLevels()
{
SetUpdate( false );
}
//============================================
// GetWinType
//============================================
override int GetType()
{
return HudDebug.HUD_WIN_CHAR_LEVELS;
}
//============================================
// Show
//============================================
override void Show()
{
super.Show();
//Print("Show()");
SetUpdate( true );
}
//============================================
// Hide
//============================================
override void Hide()
{
super.Hide();
//Print("Hide()");
SetUpdate( false );
}
//============================================
// SetUpdate
//============================================
override void SetUpdate( bool state )
{
//Disable update on server (PluginDeveloperSync)
PlayerBase player = PlayerBase.Cast( GetGame().GetPlayer() );
PluginDeveloperSync developer_sync = PluginDeveloperSync.Cast( GetPlugin( PluginDeveloperSync ) );
//if client, send RPC
if ( GetGame().IsClient() )
{
ref Param1<bool> params = new Param1<bool>( state );
if ( player )
{
player.RPCSingleParam( ERPCs.DEV_LEVELS_UPDATE, params, true );
SetRPCSent();
}
}
//else set directly
else
{
if ( developer_sync )
{
developer_sync.EnableUpdate( state, ERPCs.DEV_LEVELS_UPDATE, player );
}
}
}
override void Update()
{
super.Update();
//Print("Update()");
//refresh notifiers
SetValues();
}
void SetValues()
{
PluginDeveloperSync developer_sync = PluginDeveloperSync.Cast( GetPlugin( PluginDeveloperSync ) );
//clear window
ClearValues();
if ( developer_sync.m_PlayerLevelsSynced.Count() > 0 )
{
//set
for ( int i = 0; i < developer_sync.m_PlayerLevelsSynced.Count(); i++ )
{
string bar = MiscGameplayFunctions.ValueToBar(developer_sync.m_PlayerLevelsSynced.Get( i ).GetValue2());
AddValue( developer_sync.m_PlayerLevelsSynced.Get( i ).GetName(), developer_sync.m_PlayerLevelsSynced.Get( i ).GetValue().ToString() ,bar );
}
}
//fit to screen
FitWindow();
}
void AddValue( string title, string value, string value2 )
{
int index = m_WgtValues.AddItem( title, NULL, 0 );
m_WgtValues.SetItem( index, value, NULL, 1 );
m_WgtValues.SetItem( index, value2, NULL, 2 );
}
void ClearValues()
{
m_WgtValues.ClearItems();
}
void FitWindow()
{
//FitWindowByContent( m_WgtValues );
}
}
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