//Generic components from GameLib (script side of c++ classes) | |
typedef int[] IEntityComponentSource; | |
class IEntityComponentSource: BaseContainer | |
{ | |
}; | |
//!Entity touch event types | |
enum TouchEvent | |
{ | |
ON_ENTER, | |
ON_STAY, | |
ON_EXIT | |
}; | |
//!Builtin component types | |
//TypeID MeshObjectTypeID; | |
//TypeID HierarchyTypeID; | |
//TypeID RigidBodyTypeID; | |
//TypeID SphereGeometryTypeID; | |
//TypeID BoxGeometryTypeID; | |
class GenericComponent : Managed | |
{ | |
/** | |
* Gets current eventmask of the component. | |
* \return Returns bitmask of events the component accepts | |
*/ | |
proto native int GetEventMask(); | |
/** | |
* Sets eventmask. Component accepts only events which has set bits in eventmask. | |
* Bits are or'ed with existing bitmask. See enf::EntityEvents. | |
* When this method is called in the constructor of the component, it will not properly set the eventmask to the parent entity. You may consider OnComponentInsert event. | |
* \param mask Mask of those bits, which will be set. | |
* \return Returns bitmask of events the component accepts (result of mask|GetEventMask()) | |
*/ | |
proto native int SetEventMask(IEntity owner, int mask); | |
/** | |
* Clears bitmask. Component accepts only events which has set bits in eventmask. | |
* Only bits set in the mask are cleared. See enf::EntityEvents | |
* \param mask Mask of those bits, which will be cleared. | |
* \return returns these bits that were set before and now are cleared. | |
*/ | |
proto native int ClearEventMask(IEntity owner, int mask); | |
/** | |
* Activate component and calls EOnActivate(). | |
*/ | |
proto native void Activate(IEntity owner); | |
/** | |
* Deactivate component and calls EOnDectivate(). | |
*/ | |
proto native void Deactivate(IEntity owner); | |
/** | |
* Returns activity state. | |
* \return Returns true, if component is active. | |
*/ | |
proto native bool IsActive(); | |
//! Constructor | |
protected void GenericComponent(IEntityComponentSource src, IEntity ent); | |
} | |
class GenericComponentClass | |
{ | |
bool DependsOn(typename otherClass, TypeID otherTypeID) {} | |
} | |
/** | |
* Parent class for all components created in script. | |
* Every ScriptComponent is being created in Entity's constructor and may receive following events | |
* 1. OnComponentInsert is being called when component is created. This is last event Workbench sends in World Editor edit mode. | |
* 2. EOnInit is being called after all components have been inserted and if the component registered event mask EV_INIT | |
* 3. EOnActivate is being called if the entity was flagged as TFL_ACTIVE and if the component is active. The component is active by default. | |
* 4. EOnXXXs are being called base on event mask component registered | |
* 5. EOnDeactivate is being called when Deactivate is called or when the component is being to be removed. Component must be active to be deactivated. | |
* 6. OnComponentRemove is being called after a component is removed. | |
* 7. EOnDelete is being called after entity is going to be destroyed. | |
*/ | |
class ScriptComponent : GenericComponent | |
{ | |
/* | |
Event when owner entity is touched | |
\param owner | |
Touched entity | |
\param extra | |
Bitmask of touch types TODO | |
*/ | |
protected void EOnTouch(IEntity owner, int extra); | |
/*! | |
Event after component is initialized. At this point all entity's components have recieved OnComponentInsert. | |
\param owner | |
\param extra | |
Number of entity | |
*/ | |
protected void EOnInit(IEntity owner, int extra); | |
/*! | |
Extra event of various functional extensions. ATM it's used | |
by Trigger when some insider is leaving | |
\param owner | |
owner actor of event | |
\param extra | |
Extra value of event | |
*/ | |
protected void EOnExtra(IEntity owner, int extra); | |
/*! | |
Event when we are out of visibility | |
\param owner | |
\param extra | |
Frame number | |
*/ | |
protected void EOnNotVisible(IEntity owner, int extra); | |
/*! | |
Event when we are visible | |
\param owner | |
\param extra | |
Frame number | |
*/ | |
protected void EOnVisible(IEntity owner, int extra); | |
/*! | |
Event every frame | |
\param owner | |
\param timeSlice | |
Time passed since last frame | |
*/ | |
protected void EOnFrame(IEntity owner, float timeSlice); | |
/*! | |
Even after physics update | |
\param owner | |
\param extra | |
Frame number | |
*/ | |
protected void EOnPostFrame(IEntity owner, int extra); | |
/*! | |
Event from animation system | |
\param owner | |
\param extra | |
extra data | |
*/ | |
protected void EOnAnimEvent(IEntity owner, AnimEvent extra); | |
/*! | |
Event from sound system | |
\param owner | |
\param extra | |
extra data | |
*/ | |
protected void EOnSoundEvent(IEntity owner, SoundEvent extra); | |
/*! | |
Event after simulated by physics engine (once per frame) | |
\param owner | |
\param timeslice | |
Time slice of simulation step | |
*/ | |
protected void EOnPostSimulate(IEntity owner, float timeslice); | |
/*! | |
Event before simulated by physics engine (called from sub-iterations! | |
\param owner | |
\param timeslice | |
Time slice of simulation step | |
*/ | |
protected void EOnSimulate(IEntity owner, float timeslice); | |
/*! | |
Event when joint attached to RigidBody of this entity is broken | |
\param owner | |
owner Entity attached to the joint | |
\param extra | |
Not used ATM | |
*/ | |
protected void EOnJointBreak(IEntity owner, int extra); | |
/*! | |
Event when physics engine has moved with this Entity | |
\param owner | |
World Entity | |
\param extra | |
Not used ATM | |
*/ | |
protected void EOnPhysicsMove(IEntity owner, int extra); | |
/*! | |
Event when physics engine registered contact with owner RigidBody | |
\param owner | |
\param contact | |
Structure describing the contact | |
*/ | |
protected void EOnContact(IEntity owner, Contact extra); | |
/** | |
* Event when component is activated. | |
*/ | |
protected void EOnActivate(IEntity owner); | |
/** | |
* Event when component is deactivated. | |
*/ | |
protected void EOnDeactivate(IEntity owner); | |
/*! | |
Event when a component is created and added to Entity. | |
\param owner Entity into which component is added | |
\param other Component which is being added into Entity | |
*/ | |
protected void OnComponentInsert(IEntity owner, ScriptComponent other); | |
/*! | |
Event when a component is being removed from Entity. | |
\param owner Entity from which component is being removed | |
\param other Component which is being removed from the Entity | |
*/ | |
protected void OnComponentRemove(IEntity owner, ScriptComponent other); | |
/*! | |
Called when Entity is being to be destroyed (deleted) or component to be deleted (see Game::DeleteScriptComponent). | |
\param owner Entity which owns the component | |
*/ | |
protected void OnDelete(IEntity owner); | |
} | |
typedef int[] SoundHandle; | |
class SignalInput | |
{ | |
string m_name; | |
float m_value; | |
void SignalInput() | |
{ | |
m_value = 0; | |
} | |
}; | |
class BaseSoundComponent : GenericComponent | |
{ | |
/* Get list of 'events'. */ | |
proto native int GetEventNames(out array<string> events); | |
/* Get list of 'signals. '*/ | |
proto native int GetSignalNames(out array<string> signals); | |
/* Convert signal name to index. */ | |
proto native int GetSignalIndex(string name); | |
/* Set signal value by 'name'. */ | |
proto native void SetSignalValueName(string signal, float value); | |
/* Set signal value by 'index'. */ | |
proto native void SetSignalValue(int index, float value); | |
/* Play 'event'. */ | |
proto native SoundHandle Play(string name); | |
/* Play sounds based on triggers. */ | |
proto native SoundHandle Update(); | |
/* Terminate 'sound'. */ | |
proto native void Terminate(SoundHandle handle); | |
/* Check if 'sound' is played. */ | |
proto native bool IsPlayed(SoundHandle handle); | |
/* Validate handle. */ | |
proto native bool IsHandleValid(SoundHandle handle); | |
/* Set sound position. */ | |
proto native void SetTransform(vector[] transf); | |
/* Enable debug mode. */ | |
proto native void SetDebug(bool value); | |
}; | |