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#ifdef GAME_TEMPLATE |
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[EditorAttribute("box", "GameLib/Scripted", "Render target", "-0.25 -0.25 -0.25", "0.25 0.25 0.25", "255 0 0 255")] |
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class RenderTargetClass |
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{ |
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} |
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RenderTargetClass RenderTargetSource; |
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class RenderTarget: GenericEntity |
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{ |
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[Attribute("0", "slider", "Camera index", "0 31 1")] |
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int CameraIndex; |
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[Attribute("0", "editbox", "Position X <0, 1>")] |
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float X; |
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[Attribute("0", "editbox", "Position Y <0, 1>")] |
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float Y; |
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[Attribute("1", "editbox", "Render target width <0, 1>")] |
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float Width; |
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[Attribute("1", "editbox", "Render target height <0, 1>")] |
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float Height; |
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[Attribute("-1", "editbox", "Sort index (the lesser the more important)")] |
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int Sort; |
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[Attribute("0", "combobox", "Autoinit", "", { ParamEnum("No", "0"), ParamEnum("Yes", "1") } )] |
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int AutoInit; |
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[Attribute("0", "combobox", "Forcing creation of render target for camera #0 in Workbench", "", { ParamEnum("No", "0"), ParamEnum("Yes", "1") } )] |
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bool ForceCreation; |
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bool m_Show = true; |
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ref RenderTargetWidget m_RenderWidget; |
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void RenderTarget(IEntitySource src, IEntity parent) |
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{ |
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SetFlags(EntityFlags.ACTIVE, false); |
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if (AutoInit) |
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{ |
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m_Show = false; |
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SetEventMask(EntityEvent.INIT); |
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Init(); |
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} |
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} |
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void ~RenderTarget() |
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{ |
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delete m_RenderWidget; |
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} |
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void Init() |
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{ |
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#ifdef WORKBENCH |
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if (!ForceCreation && CameraIndex == 0) |
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return; |
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#endif |
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int screenW, screenH; |
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GetScreenSize(screenW, screenH); |
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int posX = (float)(screenW * X); |
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int posY = (float)(screenH * Y); |
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int widthPix = (float)(screenW * Width); |
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int heightPix = (float)(screenH * Height); |
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if (Class.CastTo(m_RenderWidget, GetGame().GetWorkspace().CreateWidget(RenderTargetWidgetTypeID, posX, posY, widthPix, heightPix, WidgetFlags.VISIBLE | WidgetFlags.HEXACTSIZE | WidgetFlags.VEXACTSIZE | WidgetFlags.HEXACTPOS | WidgetFlags.VEXACTPOS, 0xffffffff, Sort))) |
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{ |
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m_RenderWidget.Show(m_Show); |
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SetWidgetWorld(m_RenderWidget, GetGame().GetWorldEntity(), CameraIndex); |
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} |
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} |
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override void EOnInit(IEntity other, int extra) |
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{ |
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if (m_RenderWidget) |
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{ |
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m_Show = true; |
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m_RenderWidget.Show(m_Show); |
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} |
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} |
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} |
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#endif |