D3ltaQ's picture
Upload 2197 files
24b81cb verified
#ifdef GAME_TEMPLATE
[EditorAttribute("box", "GameLib/Scripted", "Render target", "-0.25 -0.25 -0.25", "0.25 0.25 0.25", "255 0 0 255")]
class RenderTargetClass
{
}
RenderTargetClass RenderTargetSource;
class RenderTarget: GenericEntity
{
[Attribute("0", "slider", "Camera index", "0 31 1")]
int CameraIndex;
[Attribute("0", "editbox", "Position X <0, 1>")]
float X;
[Attribute("0", "editbox", "Position Y <0, 1>")]
float Y;
[Attribute("1", "editbox", "Render target width <0, 1>")]
float Width;
[Attribute("1", "editbox", "Render target height <0, 1>")]
float Height;
[Attribute("-1", "editbox", "Sort index (the lesser the more important)")]
int Sort;
[Attribute("0", "combobox", "Autoinit", "", { ParamEnum("No", "0"), ParamEnum("Yes", "1") } )]
int AutoInit;
[Attribute("0", "combobox", "Forcing creation of render target for camera #0 in Workbench", "", { ParamEnum("No", "0"), ParamEnum("Yes", "1") } )]
bool ForceCreation;
bool m_Show = true; // when autoinit, wait with showing the render target after all entities are created (EOnInit)
ref RenderTargetWidget m_RenderWidget;
void RenderTarget(IEntitySource src, IEntity parent)
{
SetFlags(EntityFlags.ACTIVE, false);
if (AutoInit)
{
m_Show = false;
SetEventMask(EntityEvent.INIT);
Init();
}
}
void ~RenderTarget()
{
delete m_RenderWidget;
}
void Init()
{
#ifdef WORKBENCH // Workbench is using its own renderer for main camera, it is not using render target widget.
if (!ForceCreation && CameraIndex == 0)
return;
#endif
int screenW, screenH;
GetScreenSize(screenW, screenH);
int posX = (float)(screenW * X);
int posY = (float)(screenH * Y);
int widthPix = (float)(screenW * Width);
int heightPix = (float)(screenH * Height);
if (Class.CastTo(m_RenderWidget, GetGame().GetWorkspace().CreateWidget(RenderTargetWidgetTypeID, posX, posY, widthPix, heightPix, WidgetFlags.VISIBLE | WidgetFlags.HEXACTSIZE | WidgetFlags.VEXACTSIZE | WidgetFlags.HEXACTPOS | WidgetFlags.VEXACTPOS, 0xffffffff, Sort)))
{
m_RenderWidget.Show(m_Show);
SetWidgetWorld(m_RenderWidget, GetGame().GetWorldEntity(), CameraIndex);
}
}
override void EOnInit(IEntity other, int extra) //!EntityEvent.INIT
{
if (m_RenderWidget)
{
m_Show = true;
m_RenderWidget.Show(m_Show);
}
}
}
#endif