D3ltaQ's picture
Upload 2197 files
24b81cb verified
#ifdef GAME_TEMPLATE
[EditorAttribute("box", "GameLib/Scripted", "Script camera", "-0.25 -0.25 -0.25", "0.25 0.25 0.25", "255 0 0 255")]
class ScriptCameraClass
{
}
ScriptCameraClass ScriptCameraSource;
class ScriptCamera: GenericEntity
{
[Attribute("60", "slider", "Field of view", "0 180 1")]
float FOV;
[Attribute("1", "editbox", "Near plane clip")]
float NearPlane;
[Attribute("4000", "editbox", "Far plane clip")]
float FarPlane;
[Attribute("1", "combobox", "Projection type", "", ParamEnumArray.FromEnum(CameraType) )]
int Type;
[Attribute("5", "slider", "Camera speed", "0 20 1")]
float Speed;
[Attribute("1", "combobox", "Free Fly", "", ParamEnumArray.FromEnum(EBool) )]
bool FreeFly;
[Attribute("0", "combobox", "Invert vertical", "", ParamEnumArray.FromEnum(EBool) )]
bool Inverted;
[Attribute("0", "slider", "Camera index", "0 31 1")]
int Index;
float m_MouseSensitivity = 0.001; // should be somewhere else.
float m_GamepadSensitivity = 0.2; // should be somewhere else.
int m_GamepadFreeFly;
// debug variables
int m_DbgListSelection = 0;
ref array<string> m_DbgOptions = {"Perspective", "Orthographic"};
void ScriptCamera(IEntitySource src, IEntity parent)
{
SetFlags(EntityFlags.ACTIVE, false);
SetEventMask(EntityEvent.FRAME);
SetCameraVerticalFOV(Index, FOV);
SetCameraFarPlane(Index, FarPlane);
SetCameraNearPlane(Index, NearPlane);
SetCameraType(Index, Type);
m_DbgListSelection = Type - 1;
SetCamera(Index, GetOrigin(), GetYawPitchRoll());
vector camMat[4];
GetTransform(camMat);
SetCameraEx(Index, camMat);
m_GamepadFreeFly = FreeFly;
}
override protected void EOnFrame(IEntity other, float timeSlice) //EntityEvent.FRAME
{
GetGame().GetInputManager().ActivateContext("ScriptCameraContext");
if (GetGame().GetInputManager().GetActionTriggered("CamFreeFly"))
{
FreeFly = !FreeFly;
}
if (FreeFly)
{
FreeFly(timeSlice);
}
else
{
vector camMat[4]; // matrix can be set outside the class
GetTransform(camMat);
SetCameraEx(Index, camMat);
}
if (GameSettings.Debug)
{
DebugInfo();
}
}
protected void FreeFly(float timeSlice)
{
vector camPosition = GetOrigin();
vector angles = GetYawPitchRoll();
vector camMat[4];
GetTransform(camMat);
InputManager imanager = GetGame().GetInputManager();
imanager.ActivateContext("ScriptCameraFreeFlyContext");
// get input
float turnX = imanager.LocalValue("CamTurnRight") * 20.0 * timeSlice;
float turnY = imanager.LocalValue("CamTurnUp") * 20.0 * timeSlice;
float turnZ = imanager.LocalValue("CamRotate") * 20.0 * timeSlice;
float moveForward = imanager.LocalValue("CamForward");
float moveRight = imanager.LocalValue("CamRight");
float moveAscend = imanager.LocalValue("CamAscend");
float speedDelta = imanager.LocalValue("CamSpeedDelta") * timeSlice;
bool speedBoostHigh = imanager.GetActionTriggered("CamSpeedBoostHigh");
bool speedBoostLow = imanager.GetActionTriggered("CamSpeedBoostLow");
Speed = Math.Clamp(Speed + speedDelta * Speed * 0.25, 0.1, 1000.0);
float finalSpeed = Speed;
if (speedBoostLow)
finalSpeed *= 25;
else if (speedBoostHigh)
finalSpeed *= 5;
// rotation
angles[0] = turnX + angles[0];
if (Inverted)
angles[1] = turnY + angles[1];
else
angles[1] = -turnY + angles[1];
angles[2] = turnZ + angles[2];
// movement
vector move = vector.Zero;
vector forward = camMat[2];
vector up = camMat[1];
vector side = camMat[0];
move += forward * moveForward;
move += side * moveRight;
move += up * moveAscend;
// ------------
camPosition = (move * timeSlice * finalSpeed) + camPosition;
Math3D.YawPitchRollMatrix(angles, camMat);
camMat[3] = camPosition;
SetTransform(camMat);
SetCameraEx(Index, camMat);
}
protected void DebugInfo()
{
InputManager imanager = GetGame().GetInputManager();
DbgUI.Begin(String("Camera #" + Index.ToString()), 0, Index * 300);
DbgUI.Text(String("Position : " + GetOrigin().ToString()));
DbgUI.Text(String("Orientation (Y, P, R): " + GetYawPitchRoll().ToString()));
DbgUI.Text(String("Speed : " + Speed.ToString()));
DbgUI.Text(String("Mouse sensitivity : " + (2000 - (1 / m_MouseSensitivity)).ToString()));
DbgUI.Check("Select Free fly", FreeFly);
DbgUI.List("Camera type", m_DbgListSelection, m_DbgOptions);
if (m_DbgListSelection + 1 != Type)
{
Type = m_DbgListSelection + 1;
SetCameraType(Index, Type);
}
float sensitivity = 2000 - (1 / m_MouseSensitivity);
DbgUI.SliderFloat("Mouse sensitivity", sensitivity, 1, 1999);
m_MouseSensitivity = 1 / (2000 - sensitivity);
DbgUI.Text("CamTurnRight: " + imanager.LocalValue("CamTurnRight"));
DbgUI.Text("CamTurnUp: " + imanager.LocalValue("CamTurnUp"));
DbgUI.Text("CamSpeedDelta: " + imanager.LocalValue("CamSpeedDelta"));
DbgUI.Text("CamForward: " + imanager.LocalValue("CamForward"));
DbgUI.Text("CamRight: " +imanager.LocalValue("CamRight"));
DbgUI.Text("CamAscend: " + imanager.LocalValue("CamAscend"));
DbgUI.Text("CamSpeedBoostHigh: " + imanager.GetActionTriggered("CamSpeedBoostHigh"));
DbgUI.Text("CamSpeedBoostLow:" + imanager.GetActionTriggered("CamSpeedBoostLow"));
DbgUI.End();
}
}
#endif