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#ifdef GAME_TEMPLATE |
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[EditorAttribute("box", "GameLib/Scripted", "Script camera", "-0.25 -0.25 -0.25", "0.25 0.25 0.25", "255 0 0 255")] |
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class ScriptCameraClass |
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{ |
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} |
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ScriptCameraClass ScriptCameraSource; |
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class ScriptCamera: GenericEntity |
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{ |
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[Attribute("60", "slider", "Field of view", "0 180 1")] |
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float FOV; |
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[Attribute("1", "editbox", "Near plane clip")] |
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float NearPlane; |
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[Attribute("4000", "editbox", "Far plane clip")] |
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float FarPlane; |
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[Attribute("1", "combobox", "Projection type", "", ParamEnumArray.FromEnum(CameraType) )] |
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int Type; |
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[Attribute("5", "slider", "Camera speed", "0 20 1")] |
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float Speed; |
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[Attribute("1", "combobox", "Free Fly", "", ParamEnumArray.FromEnum(EBool) )] |
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bool FreeFly; |
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[Attribute("0", "combobox", "Invert vertical", "", ParamEnumArray.FromEnum(EBool) )] |
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bool Inverted; |
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[Attribute("0", "slider", "Camera index", "0 31 1")] |
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int Index; |
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float m_MouseSensitivity = 0.001; |
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float m_GamepadSensitivity = 0.2; |
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int m_GamepadFreeFly; |
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int m_DbgListSelection = 0; |
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ref array<string> m_DbgOptions = {"Perspective", "Orthographic"}; |
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void ScriptCamera(IEntitySource src, IEntity parent) |
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{ |
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SetFlags(EntityFlags.ACTIVE, false); |
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SetEventMask(EntityEvent.FRAME); |
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SetCameraVerticalFOV(Index, FOV); |
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SetCameraFarPlane(Index, FarPlane); |
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SetCameraNearPlane(Index, NearPlane); |
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SetCameraType(Index, Type); |
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m_DbgListSelection = Type - 1; |
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SetCamera(Index, GetOrigin(), GetYawPitchRoll()); |
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vector camMat[4]; |
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GetTransform(camMat); |
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SetCameraEx(Index, camMat); |
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m_GamepadFreeFly = FreeFly; |
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} |
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override protected void EOnFrame(IEntity other, float timeSlice) |
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{ |
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GetGame().GetInputManager().ActivateContext("ScriptCameraContext"); |
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if (GetGame().GetInputManager().GetActionTriggered("CamFreeFly")) |
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{ |
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FreeFly = !FreeFly; |
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} |
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if (FreeFly) |
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{ |
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FreeFly(timeSlice); |
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} |
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else |
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{ |
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vector camMat[4]; |
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GetTransform(camMat); |
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SetCameraEx(Index, camMat); |
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} |
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if (GameSettings.Debug) |
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{ |
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DebugInfo(); |
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} |
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} |
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protected void FreeFly(float timeSlice) |
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{ |
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vector camPosition = GetOrigin(); |
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vector angles = GetYawPitchRoll(); |
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vector camMat[4]; |
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GetTransform(camMat); |
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InputManager imanager = GetGame().GetInputManager(); |
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imanager.ActivateContext("ScriptCameraFreeFlyContext"); |
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float turnX = imanager.LocalValue("CamTurnRight") * 20.0 * timeSlice; |
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float turnY = imanager.LocalValue("CamTurnUp") * 20.0 * timeSlice; |
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float turnZ = imanager.LocalValue("CamRotate") * 20.0 * timeSlice; |
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float moveForward = imanager.LocalValue("CamForward"); |
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float moveRight = imanager.LocalValue("CamRight"); |
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float moveAscend = imanager.LocalValue("CamAscend"); |
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float speedDelta = imanager.LocalValue("CamSpeedDelta") * timeSlice; |
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bool speedBoostHigh = imanager.GetActionTriggered("CamSpeedBoostHigh"); |
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bool speedBoostLow = imanager.GetActionTriggered("CamSpeedBoostLow"); |
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Speed = Math.Clamp(Speed + speedDelta * Speed * 0.25, 0.1, 1000.0); |
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float finalSpeed = Speed; |
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if (speedBoostLow) |
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finalSpeed *= 25; |
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else if (speedBoostHigh) |
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finalSpeed *= 5; |
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angles[0] = turnX + angles[0]; |
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if (Inverted) |
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angles[1] = turnY + angles[1]; |
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else |
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angles[1] = -turnY + angles[1]; |
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angles[2] = turnZ + angles[2]; |
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vector move = vector.Zero; |
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vector forward = camMat[2]; |
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vector up = camMat[1]; |
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vector side = camMat[0]; |
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move += forward * moveForward; |
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move += side * moveRight; |
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move += up * moveAscend; |
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camPosition = (move * timeSlice * finalSpeed) + camPosition; |
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Math3D.YawPitchRollMatrix(angles, camMat); |
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camMat[3] = camPosition; |
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SetTransform(camMat); |
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SetCameraEx(Index, camMat); |
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} |
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protected void DebugInfo() |
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{ |
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InputManager imanager = GetGame().GetInputManager(); |
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DbgUI.Begin(String("Camera #" + Index.ToString()), 0, Index * 300); |
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DbgUI.Text(String("Position : " + GetOrigin().ToString())); |
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DbgUI.Text(String("Orientation (Y, P, R): " + GetYawPitchRoll().ToString())); |
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DbgUI.Text(String("Speed : " + Speed.ToString())); |
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DbgUI.Text(String("Mouse sensitivity : " + (2000 - (1 / m_MouseSensitivity)).ToString())); |
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DbgUI.Check("Select Free fly", FreeFly); |
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DbgUI.List("Camera type", m_DbgListSelection, m_DbgOptions); |
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if (m_DbgListSelection + 1 != Type) |
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{ |
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Type = m_DbgListSelection + 1; |
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SetCameraType(Index, Type); |
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} |
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float sensitivity = 2000 - (1 / m_MouseSensitivity); |
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DbgUI.SliderFloat("Mouse sensitivity", sensitivity, 1, 1999); |
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m_MouseSensitivity = 1 / (2000 - sensitivity); |
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DbgUI.Text("CamTurnRight: " + imanager.LocalValue("CamTurnRight")); |
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DbgUI.Text("CamTurnUp: " + imanager.LocalValue("CamTurnUp")); |
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DbgUI.Text("CamSpeedDelta: " + imanager.LocalValue("CamSpeedDelta")); |
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DbgUI.Text("CamForward: " + imanager.LocalValue("CamForward")); |
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DbgUI.Text("CamRight: " +imanager.LocalValue("CamRight")); |
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DbgUI.Text("CamAscend: " + imanager.LocalValue("CamAscend")); |
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DbgUI.Text("CamSpeedBoostHigh: " + imanager.GetActionTriggered("CamSpeedBoostHigh")); |
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DbgUI.Text("CamSpeedBoostLow:" + imanager.GetActionTriggered("CamSpeedBoostLow")); |
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DbgUI.End(); |
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} |
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} |
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#endif |
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