Game g_Game; | |
Game GetGame() | |
{ | |
return g_Game; | |
} | |
class Game | |
{ | |
ScriptModule GameScript; | |
ScriptModule GetScriptModule() | |
{ | |
return GameScript; | |
} | |
void SetDebug(bool isDebug) {} | |
//! | |
/** | |
\brief Called when some system event occur. | |
@param eventTypeId event type. | |
@param params Param object, cast to specific param class to get parameters for particular event. | |
*/ | |
void OnEvent(EventType eventTypeId, Param params) | |
{ | |
Print("OnEvent"); | |
} | |
/** | |
\brief Called after full initialization of Game instance | |
*/ | |
void OnAfterInit() | |
{ | |
Print("OnAfterInit"); | |
} | |
/** | |
\brief Called on World update | |
@param timeslice time elapsed from last call | |
*/ | |
void OnUpdate(float timeslice) | |
{ | |
} | |
/** | |
\brief Sets world file to be loaded. Returns false if file doesn't exist. | |
@param path Path to the ent file | |
@param reload Force reload the world | |
*/ | |
proto native bool SetWorldFile(string path, bool reload); | |
/** | |
\brief Returns path of world file loaded | |
*/ | |
proto native owned string GetWorldFile(); | |
/** | |
\brief Event which is called right before game starts (all entities are created and initialized). Returns true if the game can start. | |
*/ | |
bool OnGameStart() | |
{ | |
return true; | |
} | |
/** | |
\brief Event which is called right before game end. | |
*/ | |
void OnGameEnd() | |
{ | |
} | |
/** | |
\brief Creates loading screen | |
*/ | |
void ShowLoadingAnim() | |
{ | |
} | |
/** | |
\brief Hides loading screen | |
*/ | |
void HideLoadingAnim() | |
{ | |
} | |
/** | |
\brief Used for updating the loading screen | |
@param timeslice | |
@param progress loading progress between 0 and 1 | |
*/ | |
void UpdateLoadingAnim(float timeslice, float progress) | |
{ | |
} | |
/** | |
\brief Safely instantiate the entity and calls EOnInit if the entity sets event mask EntityEvent.INIT. | |
@param typename Name of entity's type to instantiate. | |
@return instantiated entity | |
*/ | |
proto native IEntity SpawnEntity(typename typeName); | |
/** | |
\brief Safely instantiate the entity from template (with all components) and calls EOnInit if the entity sets event mask EntityEvent.INIT. | |
@param templateResource Template resource of the entity to instantiate. | |
@return instantiated entity | |
*/ | |
proto native IEntity SpawnEntityTemplate(vobject templateResource); | |
/** | |
\brief Safely instantiate the component from template, insert it to entity and calls EOnInit if the component sets event mask EntityEvent.INIT. | |
@param owner Entity which will own the component | |
@param templateResource Template resource of the component to instantiate. | |
@return instantiated component | |
*/ | |
proto native GenericComponent SpawnComponentTemplate(IEntity owner, vobject templateResource); | |
proto native IEntity FindEntity(string name); | |
proto native WorkspaceWidget GetWorkspace(); | |
/** | |
\brief Setting request flag for engine to exit the game | |
*/ | |
proto native void RequestClose(); | |
/** | |
\brief Setting request flag for the engine to reinitialize the game | |
* Doesn't do anything in Workbench | |
*/ | |
proto native void RequestReload(); | |
/** | |
\brief Returns version of the game | |
*/ | |
proto native owned string GetBuildVersion(); | |
/** | |
\brief Returns date and time when the game was built | |
*/ | |
proto native owned string GetBuildTime(); | |
/** | |
\brief Returns World entity when in game or in play mode in WE. NULL otherwise. | |
*/ | |
proto native GenericWorldEntity GetWorldEntity(); | |
proto native InputManager GetInputManager(); | |
proto native MenuManager GetMenuManager(); | |
proto native int GetTickCount(); | |
} | |
void GameLibInit() | |
{ | |
} | |