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#ifdef GAME_TEMPLATE |
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enum InputTrigger |
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{ |
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UP, |
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DOWN, |
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PRESSED, |
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VALUE |
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}; |
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class ActionManager |
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{ |
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void ActionManager(ActionManager parent); |
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proto native external bool RegisterAction(string actionName); |
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proto native external bool RegisterContext(string contextName); |
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proto native external float LocalValue(string actionName); |
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proto native external bool GetActionTriggered(string actionName); |
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proto native external bool ActivateAction(string actionName, int duration = 0); |
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proto native external bool IsActionActive(string actionName); |
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proto native external bool ActivateContext(string contextName, int duration = 0); |
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proto native external bool IsContextActive(string contextName); |
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proto external void AddActionListener(string actionName, InputTrigger trigger, func callback); |
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proto native external void SetContextDebug(string contextName, bool bDebug); |
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proto native void SetParent(ActionManager parent); |
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proto native void SetDebug(bool bDebug); |
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}; |
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class InputManager: ActionManager |
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{ |
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private void InputManager(ActionManager parent) {}; |
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private void ~InputManager() {}; |
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proto native external void ResetAction(string actionName); |
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proto native void SetCursorPosition(int x, int y); |
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proto native external bool RegisterActionManager(ActionManager pManager); |
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proto native external bool UnregisterActionManager(ActionManager pManager); |
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}; |
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#endif |
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