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#ifdef GAME_TEMPLATE |
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enum DialogPriority |
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{ |
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INFORMATIVE, |
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WARNING, |
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CRITICAL |
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}; |
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enum DialogResult |
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{ |
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PENDING, |
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OK, |
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YES, |
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NO, |
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CANCEL, |
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}; |
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enum ScriptMenuPresetEnum |
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{ |
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}; |
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class MenuManager |
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{ |
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proto native MenuBase OpenMenu(ScriptMenuPresetEnum preset, int userId = 0, bool unique = false); |
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proto native MenuBase OpenDialog(ScriptMenuPresetEnum preset, int priority = DialogPriority.INFORMATIVE, int iUserId = 0, bool unique = false); |
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proto native MenuBase FindMenuByPreset(ScriptMenuPresetEnum preset); |
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proto native MenuBase FindMenuByUserId(int userId); |
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proto native MenuBase GetTopMenu(); |
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proto native bool IsAnyMenuOpen(); |
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proto native bool IsAnyDialogOpen(); |
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proto native bool CloseMenuByPreset(ScriptMenuPresetEnum preset); |
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proto native bool CloseMenuByUserId(int userId); |
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proto native bool CloseMenu(MenuBase menu); |
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protected void MenuManager(); |
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protected void ~MenuManager(); |
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}; |
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class MenuBindAttribute |
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{ |
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string m_MenuItemName; |
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void MenuBindAttribute(string menuItemName = "") |
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{ |
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m_MenuItemName = menuItemName; |
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} |
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} |
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class MenuBase: ScriptedWidgetEventHandler |
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{ |
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proto native int GetUserId(); |
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proto native Widget GetRootWidget(); |
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proto external MenuBase BindItem(string menuItemName, func callback); |
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proto native MenuBase SetLabel(string menuItemName, string text); |
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proto native Widget GetItemWidget(string menuItemName); |
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proto native MenuManager GetManager(); |
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proto native void Close(); |
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void OnMenuFocusGained() {} |
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void OnMenuFocusLost() {} |
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void OnMenuShow() {} |
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void OnMenuHide() {} |
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void OnMenuOpen() {} |
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void OnMenuClose() {} |
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void OnMenuInit() {} |
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void OnMenuUpdate(float tDelta) {} |
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void OnMenuItem(string menuItemName, bool changed, bool finished) {} |
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protected void MenuBase(); |
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protected void ~MenuBase(); |
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}; |
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class MessageBox: MenuBase |
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{ |
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[MenuBindAttribute()] |
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void Ok() |
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{ |
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Close(); |
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} |
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} |
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#ifdef PLATFORM_WINDOWS |
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class WorldEditorIngame: MenuBase |
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{ |
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proto native bool LoadWorld(string worldFilePath); |
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proto native bool SaveWorld(); |
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}; |
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#endif |
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#endif |
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