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#ifdef GAME_TEMPLATE
enum DialogPriority
{
INFORMATIVE,
WARNING,
CRITICAL
};
enum DialogResult
{
PENDING,
OK,
YES,
NO,
CANCEL,
};
enum ScriptMenuPresetEnum
{
};
class MenuManager
{
proto native MenuBase OpenMenu(ScriptMenuPresetEnum preset, int userId = 0, bool unique = false);
proto native MenuBase OpenDialog(ScriptMenuPresetEnum preset, int priority = DialogPriority.INFORMATIVE, int iUserId = 0, bool unique = false);
proto native MenuBase FindMenuByPreset(ScriptMenuPresetEnum preset);
proto native MenuBase FindMenuByUserId(int userId);
proto native MenuBase GetTopMenu();
proto native bool IsAnyMenuOpen();
proto native bool IsAnyDialogOpen();
proto native bool CloseMenuByPreset(ScriptMenuPresetEnum preset);
proto native bool CloseMenuByUserId(int userId);
proto native bool CloseMenu(MenuBase menu);
protected void MenuManager();
protected void ~MenuManager();
};
class MenuBindAttribute
{
string m_MenuItemName;
void MenuBindAttribute(string menuItemName = "")
{
m_MenuItemName = menuItemName;
}
}
class MenuBase: ScriptedWidgetEventHandler
{
proto native int GetUserId();
proto native Widget GetRootWidget();
proto external MenuBase BindItem(string menuItemName, func callback);
proto native MenuBase SetLabel(string menuItemName, string text);
proto native Widget GetItemWidget(string menuItemName);
proto native MenuManager GetManager();
proto native void Close();
void OnMenuFocusGained() {}
void OnMenuFocusLost() {}
void OnMenuShow() {}
void OnMenuHide() {}
void OnMenuOpen() {}
void OnMenuClose() {}
void OnMenuInit() {}
void OnMenuUpdate(float tDelta) {}
void OnMenuItem(string menuItemName, bool changed, bool finished) {}
protected void MenuBase();
protected void ~MenuBase();
};
class MessageBox: MenuBase
{
[MenuBindAttribute()]
void Ok()
{
Close();
}
}
#ifdef PLATFORM_WINDOWS
class WorldEditorIngame: MenuBase
{
proto native bool LoadWorld(string worldFilePath);
proto native bool SaveWorld();
};
#endif
#endif