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#ifdef GAME_TEMPLATE |
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class Settings |
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{ |
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static void OnChange(string variableName) {} |
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static void OnAnyChange() {} |
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static void OnLoad() {} |
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static void OnSave() {} |
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static void OnReset() {} |
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static void OnRevert() {} |
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static void OnApply() {} |
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private void Settings() {} |
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private void ~Settings() {} |
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}; |
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class GameSettings: Settings |
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{ |
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[Attribute("false", "checkbox", "Is debug mode enabled")] |
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static bool Debug; |
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override static void OnAnyChange() |
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{ |
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GetGame().SetDebug(Debug); |
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} |
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} |
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class SettingsMenu: MenuBase |
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{ |
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proto native external bool AddSettings(typename settingsClass); |
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proto native void Save(); |
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proto native void Reset(); |
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proto native void Revert(); |
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proto native void Apply(); |
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proto native void Back(); |
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}; |
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#endif |
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