enum PGPolyFlags | |
{ | |
NONE, | |
WALK, // Ability to walk (ground, grass, road) | |
DISABLED, // Disabled polygon | |
DOOR, // Ability to move through doors | |
INSIDE, // Ability to move inside buildings | |
SWIM, // Ability to swim (water) | |
SWIM_SEA, // Ability to swim (sea water) | |
LADDER, // Ability to climb on ladders | |
JUMP_OVER, // Ability to do jumps overs | |
JUMP_DOWN, // Ability to jump down | |
CLIMB, // Ability to climb up | |
CRAWL, // Ability to crawl | |
CROUCH, // Ability to crouch | |
UNREACHABLE, | |
ALL, | |
JUMP, // JUMP_OVER | JUMP_DOWN | |
SPECIAL // JUMP | CLIMB | CRAWL | CROUCH | |
} | |
enum PGAreaType | |
{ | |
NONE, | |
TERRAIN, | |
WATER, | |
WATER_DEEP, | |
WATER_SEA, | |
WATER_SEA_DEEP, | |
OBJECTS_NOFFCON, | |
OBJECTS, | |
BUILDING, | |
ROADWAY, | |
TREE, | |
ROADWAY_BUILDING, | |
DOOR_OPENED, | |
DOOR_CLOSED, | |
LADDER, | |
CRAWL, | |
CROUCH, | |
FENCE_WALL, | |
JUMP | |
} | |
/*! | |
Filter for FindPath, RaycastNavMesh, SampleNavmeshPosition | |
*/ | |
class PGFilter : Managed | |
{ | |
// Uses PGPolyFlags bitmasks | |
proto native int GetIncludeFlags(); | |
proto native int GetExcludeFlags(); | |
proto native int GetExlusiveFlags(); | |
proto native void SetFlags(int includeFlags, int excludeFlags, int exclusiveFlags); | |
proto native void SetCost(PGAreaType areaType, float cost); | |
} | |
class AIWorld : Managed | |
{ | |
private void AIWorld(); | |
private void ~AIWorld(); | |
/*! | |
Creates group with group behaviour specified by templateName param. | |
AIGroups lifetime is managed by AIWorld, e.g. empty groups are deleted automatically. | |
*/ | |
proto native AIGroup CreateGroup(string templateName); | |
/*! | |
Creates group with no group behaviour | |
*/ | |
proto native AIGroup CreateDefaultGroup(); | |
/*! | |
Destroys group and all AIAgents attached | |
*/ | |
proto native void DeleteGroup(notnull AIGroup group); | |
/*! | |
Finds path on navmesh using path graph filter. | |
/param [in] from starting position | |
/param [in] to ending position | |
/param [in] pgFilter filter used for searching | |
/param [out] waypoints waypoints array including starting and ending position | |
/returns true - if path has been found | |
*/ | |
proto native bool FindPath(vector from, vector to, PGFilter pgFilter, out TVectorArray waypoints); | |
/*! | |
Raytest in navmesh | |
/param [in] from starting position | |
/param [in] to ending position | |
/param [in] pgFilter filter used for searching | |
/param [out] hitPos hit position | |
/param [out] hitNormal hit normal | |
/returns true - if ray hits navmesh edge | |
*/ | |
proto native bool RaycastNavMesh(vector from, vector to, PGFilter pgFilter, out vector hitPos, out vector hitNormal); | |
/*! | |
Finds closest point on navmesh within maxDistance radius using path graph filter. | |
/param [in] position position wanted | |
/param [in] maxDistance search radius | |
/param [in] pgFilter filter used for searching | |
/param [out] sampledPosition closest position on navmesh to position | |
/returns true - function succeedes and found position is written to output paramter "sampledPosition" | |
/returns false - function failed to find position on navmesh within given radius, output paramter is left intact | |
*/ | |
proto native bool SampleNavmeshPosition(vector position, float maxDistance, PGFilter pgFilter, out vector sampledPosition); | |
} |