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class AmmoEffects |
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{ |
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static ref map<string, int> m_AmmoParticles; |
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static ref map<string, typename> m_AmmoEffects; |
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static int GetAmmoParticleID(string ammoType) |
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{ |
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int particleID; |
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if ( !m_AmmoParticles.Find(ammoType, particleID) ) |
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{ |
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string particleFileName; |
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GetGame().ConfigGetText(string.Format("cfgAmmo %1 particle", ammoType), particleFileName); |
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if ( particleFileName != "" ) |
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{ |
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particleID = ParticleList.GetParticleIDByName(particleFileName); |
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} |
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m_AmmoParticles.Insert(ammoType, particleID); |
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} |
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return particleID; |
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} |
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static bool PlayAmmoParticle(string ammoType, vector pos) |
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{ |
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int particleID = GetAmmoParticleID(ammoType); |
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if (ParticleList.IsValidId(particleID)) |
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{ |
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return ParticleManager.GetInstance().PlayInWorld(particleID, pos) != null; |
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} |
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return false; |
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} |
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static typename GetAmmoEffectTypename(string ammoType) |
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{ |
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typename typeName; |
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if ( !m_AmmoEffects.Find(ammoType, typeName) ) |
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{ |
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string effectName; |
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GetGame().ConfigGetText(string.Format("cfgAmmo %1 effect", ammoType), effectName); |
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if ( effectName != "" ) |
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{ |
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typeName = effectName.ToType(); |
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} |
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m_AmmoEffects.Insert(ammoType, typeName); |
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} |
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return typeName; |
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} |
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static bool PlayAmmoEffect(string ammoType, vector pos) |
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{ |
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typename typeName = GetAmmoEffectTypename(ammoType); |
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if ( typeName ) |
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{ |
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Effect eff = Effect.Cast(typeName.Spawn()); |
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if ( eff ) |
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{ |
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eff.SetAutodestroy(true); |
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return SEffectManager.PlayInWorld( eff, pos ); |
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} |
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} |
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return false; |
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} |
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static void Init() |
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{ |
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m_AmmoParticles = new map<string, int>(); |
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m_AmmoEffects = new map<string, typename>(); |
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} |
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static void Cleanup() |
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{ |
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} |
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} |