//! base class of all commands exposed to script to provide common functionality over animations | |
class AnimCommandBase | |
{ | |
// These would be private if not for the scripted commands | |
// As other commands lifetime are handled internally | |
protected void AnimCommandBase() {} | |
protected void ~AnimCommandBase() {} | |
//! returns entity that this command is bount to | |
proto native IEntity GetEntity(); | |
//! called when command starts | |
void OnActivate() {} | |
//! called when command ends | |
void OnDeactivate() {} | |
//! called before any animation is processed | |
//! here change animation values, add animation commands | |
void PreAnimUpdate(float pDt) {} | |
//! after animation is processed, before physics is processed | |
//! here you can listen to various events | |
void PrePhysUpdate(float pDt) {} | |
//! functions usable only from OnActivate or PreAnimUpdate | |
proto native void PreAnim_CallCommand(int pCommand, int pParamInt, float pParamFloat); | |
proto native void PreAnim_SetFloat(int pVar, float pFlt); | |
proto native void PreAnim_SetInt(int pVar, int pInt); | |
proto native void PreAnim_SetBool(int pVar, bool pBool); | |
//! functions usable in PrePhysUpdate | |
proto native bool PrePhys_IsEvent(int pEvent); | |
proto native bool PrePhys_IsTag(int pTag); | |
} | |