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class BillboardSetHandler |
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{ |
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protected bool m_BillboardSetIndex = -1; |
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protected ref array<ref BillboardSet> m_BillboardSets; |
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protected static const string ROOT_CLASS = "BillboardPresets"; |
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protected static int m_SetIndexCached = -1; |
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string GetTextureByType(string type) |
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{ |
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if (m_BillboardSetIndex == -1) |
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return ""; |
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BillboardSet bbset = m_BillboardSets.Get(m_BillboardSetIndex); |
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return bbset.GetTextureByType(type); |
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} |
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void OnRPCIndex(int index) |
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{ |
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if (!m_BillboardSets) |
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LoadBillboardConfigs(); |
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|
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if (m_BillboardSets && m_BillboardSets.IsValidIndex(index)) |
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{ |
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m_BillboardSetIndex = index; |
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} |
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} |
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protected bool LoadBillboardConfigs() |
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{ |
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m_BillboardSets = new array<ref BillboardSet>(); |
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int setCount = g_Game.ConfigGetChildrenCount(ROOT_CLASS); |
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for (int setIndex = 0; setIndex < setCount; setIndex++) |
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{ |
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string setName; |
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GetGame().ConfigGetChildName(ROOT_CLASS, setIndex, setName); |
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string path = ROOT_CLASS + " " + setName; |
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m_BillboardSets.Insert(new BillboardSet(path)); |
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} |
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return true; |
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} |
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static bool ActivateBillboardSet(string setClassName, PlayerIdentity identity) |
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{ |
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if (!g_Game) |
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return false; |
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if (m_SetIndexCached == -1) |
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{ |
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int setCount = g_Game.ConfigGetChildrenCount(ROOT_CLASS); |
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for (int setIndex = 0; setIndex < setCount; setIndex++) |
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{ |
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string setName; |
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GetGame().ConfigGetChildName(ROOT_CLASS, setIndex, setName); |
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|
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if (setName == setClassName) |
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{ |
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m_SetIndexCached = setIndex; |
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break |
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} |
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} |
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} |
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|
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if (m_SetIndexCached != -1) |
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{ |
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auto param = new Param1<int>(m_SetIndexCached); |
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GetGame().RPCSingleParam( identity.GetPlayer(), ERPCs.RPC_SET_BILLBOARDS, param, true, identity ); |
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return true; |
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} |
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return false; |
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} |
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} |
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class BillboardSet |
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{ |
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protected ref map<string, string> m_TypeTextureMapping = new map<string, string>(); |
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void BillboardSet(string path) |
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{ |
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LoadConfig(path); |
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} |
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string GetTextureByType(string type) |
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{ |
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return m_TypeTextureMapping.Get(type); |
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} |
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protected void LoadConfig(string path) |
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{ |
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int count = g_Game.ConfigGetChildrenCount(path); |
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for ( int i = 0; i < count; i++ ) |
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{ |
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string itemName; |
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GetGame().ConfigGetChildName(path, i, itemName); |
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|
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string typesPath = path + " " + itemName + " types"; |
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string texturePath = path + " " + itemName + " texture"; |
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if (GetGame().ConfigIsExisting(typesPath) && GetGame().ConfigIsExisting(texturePath)) |
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{ |
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TStringArray types = new TStringArray(); |
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string texture; |
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GetGame().ConfigGetText(texturePath, texture); |
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GetGame().ConfigGetTextArray(typesPath, types); |
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foreach (string s: types) |
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{ |
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m_TypeTextureMapping.Insert(s,texture); |
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} |
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} |
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else |
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{ |
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ErrorEx("Billboard set incorrect configuration, type or texture param missing: " + path); |
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} |
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} |
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} |
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} |