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class BillboardSetHandler
{
protected bool m_BillboardSetIndex = -1;
protected ref array<ref BillboardSet> m_BillboardSets;
protected static const string ROOT_CLASS = "BillboardPresets";
protected static int m_SetIndexCached = -1;//once we resolve the name into an index, we cache it(this disallows dynamic index swapping during mission's runtime)
string GetTextureByType(string type)
{
if (m_BillboardSetIndex == -1)
return "";
BillboardSet bbset = m_BillboardSets.Get(m_BillboardSetIndex);
return bbset.GetTextureByType(type);
}
void OnRPCIndex(int index)
{
if (!m_BillboardSets)
LoadBillboardConfigs();
if (m_BillboardSets && m_BillboardSets.IsValidIndex(index))
{
m_BillboardSetIndex = index;
}
}
protected bool LoadBillboardConfigs()
{
m_BillboardSets = new array<ref BillboardSet>();
int setCount = g_Game.ConfigGetChildrenCount(ROOT_CLASS);
for (int setIndex = 0; setIndex < setCount; setIndex++)
{
string setName;
GetGame().ConfigGetChildName(ROOT_CLASS, setIndex, setName);
string path = ROOT_CLASS + " " + setName;
m_BillboardSets.Insert(new BillboardSet(path));
}
return true;
}
static bool ActivateBillboardSet(string setClassName, PlayerIdentity identity)
{
if (!g_Game)
return false;
if (m_SetIndexCached == -1)
{
int setCount = g_Game.ConfigGetChildrenCount(ROOT_CLASS);
for (int setIndex = 0; setIndex < setCount; setIndex++)
{
string setName;
GetGame().ConfigGetChildName(ROOT_CLASS, setIndex, setName);
if (setName == setClassName)
{
m_SetIndexCached = setIndex;
break
}
}
}
if (m_SetIndexCached != -1)
{
auto param = new Param1<int>(m_SetIndexCached);
GetGame().RPCSingleParam( identity.GetPlayer(), ERPCs.RPC_SET_BILLBOARDS, param, true, identity );
return true;
}
return false;
}
}
class BillboardSet
{
protected ref map<string, string> m_TypeTextureMapping = new map<string, string>();
void BillboardSet(string path)
{
LoadConfig(path);
}
string GetTextureByType(string type)
{
return m_TypeTextureMapping.Get(type);
}
protected void LoadConfig(string path)
{
int count = g_Game.ConfigGetChildrenCount(path);
for ( int i = 0; i < count; i++ )
{
string itemName;
GetGame().ConfigGetChildName(path, i, itemName);
string typesPath = path + " " + itemName + " types";
string texturePath = path + " " + itemName + " texture";
if (GetGame().ConfigIsExisting(typesPath) && GetGame().ConfigIsExisting(texturePath))
{
TStringArray types = new TStringArray();
string texture;
GetGame().ConfigGetText(texturePath, texture);
GetGame().ConfigGetTextArray(typesPath, types);
foreach (string s: types)
{
m_TypeTextureMapping.Insert(s,texture);
}
}
else
{
ErrorEx("Billboard set incorrect configuration, type or texture param missing: " + path);
}
}
}
}