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class CfgGameplayJson |
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{ |
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int version = -1; |
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void InitServer() |
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{ |
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} |
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ref ITEM_GeneralData GeneralData = new ITEM_GeneralData; |
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ref ITEM_PlayerData PlayerData = new ITEM_PlayerData; |
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ref ITEM_WorldData WorldsData = new ITEM_WorldData; |
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ref ITEM_BaseBuildingData BaseBuildingData = new ITEM_BaseBuildingData; |
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ref ITEM_UIData UIData = new ITEM_UIData; |
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ref ITEM_MapData MapData = new ITEM_MapData; |
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}; |
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class ITEM_DataBase |
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{ |
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void ITEM_DataBase() |
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{ |
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#ifdef SERVER |
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CfgGameplayHandler.RegisterItem(this); |
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#endif |
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} |
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bool ValidateServer() |
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{ |
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return true; |
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} |
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void InitServer(); |
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} |
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class ITEM_GeneralData : ITEM_DataBase |
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{ |
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override void InitServer() |
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{ |
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disableBaseDamage = GetGame().ServerConfigGetInt( "disableBaseDamage" ); |
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disableContainerDamage = GetGame().ServerConfigGetInt( "disableContainerDamage" ); |
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disableRespawnDialog = GetGame().ServerConfigGetInt("disableRespawnDialog"); |
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} |
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override bool ValidateServer() |
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{ |
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return true; |
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} |
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bool disableBaseDamage; |
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bool disableContainerDamage; |
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bool disableRespawnDialog; |
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bool disableRespawnInUnconsciousness; |
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}; |
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class ITEM_PlayerData : ITEM_DataBase |
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{ |
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ref ITEM_StaminaData StaminaData = new ITEM_StaminaData; |
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ref ITEM_ShockHandlingData ShockHandlingData = new ITEM_ShockHandlingData; |
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ref ITEM_MovementData MovementData = new ITEM_MovementData; |
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ref ITEM_DrowningData DrowningData = new ITEM_DrowningData; |
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override void InitServer() |
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{ |
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disablePersonalLight = GetGame().ServerConfigGetInt( "disablePersonalLight" ); |
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} |
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override bool ValidateServer() |
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{ |
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return true; |
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} |
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bool disablePersonalLight; |
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bool disable2dMap; |
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ref TStringArray spawnGearPresetFiles; |
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}; |
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class ITEM_ShockHandlingData : ITEM_DataBase |
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{ |
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override void InitServer() |
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{ |
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} |
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override bool ValidateServer() |
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{ |
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return true; |
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} |
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float shockRefillSpeedConscious = PlayerConstants.SHOCK_REFILL_CONSCIOUS_SPEED; |
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float shockRefillSpeedUnconscious = PlayerConstants.SHOCK_REFILl_UNCONSCIOUS_SPEED; |
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bool allowRefillSpeedModifier = true; |
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}; |
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class ITEM_StaminaData : ITEM_DataBase |
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{ |
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override void InitServer() |
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{ |
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} |
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override bool ValidateServer() |
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{ |
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return true; |
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} |
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float staminaWeightLimitThreshold = GameConstants.STAMINA_WEIGHT_LIMIT_THRESHOLD; |
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float staminaMax = GameConstants.STAMINA_MAX; |
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float staminaKgToStaminaPercentPenalty = GameConstants.STAMINA_KG_TO_STAMINAPERCENT_PENALTY; |
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float staminaMinCap = GameConstants.STAMINA_MIN_CAP; |
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float sprintStaminaModifierErc = 1; |
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float sprintStaminaModifierCro = 1; |
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float sprintSwimmingStaminaModifier = 1; |
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float sprintLadderStaminaModifier = 1; |
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float meleeStaminaModifier = 1; |
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float obstacleTraversalStaminaModifier = 1; |
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float holdBreathStaminaModifier = 1; |
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}; |
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class ITEM_MovementData : ITEM_DataBase |
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{ |
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override void InitServer() |
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{ |
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} |
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override bool ValidateServer() |
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{ |
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return true; |
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} |
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float timeToStrafeJog = 0.1; |
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float rotationSpeedJog = 0.15; |
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float timeToSprint = 0.45; |
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float timeToStrafeSprint = 0.3; |
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float rotationSpeedSprint = 0.15; |
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bool allowStaminaAffectInertia = 1; |
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} |
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class ITEM_WorldData : ITEM_DataBase |
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{ |
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override void InitServer() |
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{ |
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lightingConfig = GetGame().ServerConfigGetInt( "lightingConfig" ); |
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wetnessWeightModifiers = {GameConstants.WEIGHT_DRY,GameConstants.WEIGHT_DAMP,GameConstants.WEIGHT_WET,GameConstants.WEIGHT_SOAKING_WET,GameConstants.WEIGHT_DRENCHED}; |
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} |
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override bool ValidateServer() |
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{ |
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if (!wetnessWeightModifiers || wetnessWeightModifiers.Count() != 5) |
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{ |
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return false; |
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} |
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return true; |
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} |
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int lightingConfig; |
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ref array<string> objectSpawnersArr; |
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ref array<float> environmentMinTemps; |
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ref array<float> environmentMaxTemps; |
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ref array<float> wetnessWeightModifiers = {GameConstants.WEIGHT_DRY,GameConstants.WEIGHT_DAMP,GameConstants.WEIGHT_WET,GameConstants.WEIGHT_SOAKING_WET,GameConstants.WEIGHT_DRENCHED}; |
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}; |
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class ITEM_BaseBuildingData : ITEM_DataBase |
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{ |
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override void InitServer() |
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{ |
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} |
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override bool ValidateServer() |
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{ |
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return true; |
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} |
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ref ITEM_HologramData HologramData = new ITEM_HologramData; |
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ref ITEM_ConstructionData ConstructionData = new ITEM_ConstructionData; |
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}; |
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class ITEM_HologramData : ITEM_DataBase |
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{ |
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override void InitServer() |
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{ |
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disallowedTypesInUnderground = new TStringSet(); |
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disallowedTypesInUnderground.Insert("FenceKit"); |
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disallowedTypesInUnderground.Insert("TerritoryFlagKit"); |
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disallowedTypesInUnderground.Insert("WatchtowerKit"); |
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} |
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override bool ValidateServer() |
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{ |
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return true; |
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} |
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bool disableIsCollidingBBoxCheck; |
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bool disableIsCollidingPlayerCheck; |
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bool disableIsClippingRoofCheck; |
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bool disableIsBaseViableCheck; |
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bool disableIsCollidingGPlotCheck; |
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bool disableIsCollidingAngleCheck; |
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bool disableIsPlacementPermittedCheck; |
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bool disableHeightPlacementCheck; |
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bool disableIsUnderwaterCheck; |
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bool disableIsInTerrainCheck; |
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ref TStringSet disallowedTypesInUnderground; |
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}; |
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class ITEM_ConstructionData : ITEM_DataBase |
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{ |
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override void InitServer() |
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{ |
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} |
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override bool ValidateServer() |
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{ |
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return true; |
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} |
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bool disablePerformRoofCheck; |
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bool disableIsCollidingCheck; |
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bool disableDistanceCheck; |
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}; |
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class ITEM_UIData : ITEM_DataBase |
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{ |
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override void InitServer() |
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{ |
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HitIndicationData.InitServer(); |
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} |
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override bool ValidateServer() |
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{ |
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return true; |
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} |
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ref ITEM_HitIndicationData HitIndicationData = new ITEM_HitIndicationData; |
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bool use3DMap = false; |
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}; |
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class ITEM_HitIndicationData : ITEM_DataBase |
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{ |
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override void InitServer() |
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{ |
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hitDirectionOverrideEnabled = false; |
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hitIndicationPostProcessEnabled = false; |
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} |
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override bool ValidateServer() |
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{ |
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return true; |
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} |
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bool hitDirectionOverrideEnabled = false; |
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int hitDirectionBehaviour = HitDirectionModes.STATIC; |
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int hitDirectionStyle = HitIndicatorType.SPLASH; |
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string hitDirectionIndicatorColorStr; |
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float hitDirectionMaxDuration = HitDirectionConstants.DURATION_BASE; |
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float hitDirectionBreakPointRelative = HitDirectionConstants.BREAKPOINT_BASE; |
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float hitDirectionScatter = HitDirectionConstants.SCATTER; |
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bool hitIndicationPostProcessEnabled = false; |
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}; |
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class ITEM_MapData : ITEM_DataBase |
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{ |
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override void InitServer() |
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{ |
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} |
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override bool ValidateServer() |
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{ |
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return true; |
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} |
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bool ignoreMapOwnership = false; |
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bool ignoreNavItemsOwnership = false; |
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bool displayPlayerPosition = false; |
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bool displayNavInfo = true; |
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} |
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class ITEM_DrowningData : ITEM_DataBase |
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{ |
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override void InitServer() |
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{ |
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} |
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override bool ValidateServer() |
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{ |
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return true; |
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} |
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float staminaDepletionSpeed = 10; |
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float healthDepletionSpeed = 10; |
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float shockDepletionSpeed = 10; |
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} |
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