class ModLoader | |
{ | |
protected static bool m_Loaded; | |
protected static ref array<ref ModStructure> m_Mods; | |
static array<ref ModStructure> GetMods() | |
{ | |
//if( !m_Loaded ) | |
LoadMods(); | |
return m_Mods; | |
} | |
static void LoadMods() | |
{ | |
m_Mods = new array<ref ModStructure>; | |
int mod_count = GetGame().ConfigGetChildrenCount( "CfgMods" ); | |
for( int i = 2; i < mod_count; i++ ) | |
{ | |
string mod_name; | |
GetGame().ConfigGetChildName( "CfgMods", i, mod_name ); | |
m_Mods.Insert( new ModStructure( i, "CfgMods " + mod_name ) ); | |
} | |
} | |
} |