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const static float NOTIFICATION_FADE_TIME = 3.0; //! DEPRECATED (moved into NotificationSystem)
enum NotificationType
{
FRIEND_CONNECTED,
INVITE_FAIL_SAME_SERVER,
JOIN_FAIL_GET_SESSION,
CONNECT_FAIL_GENERIC,
DISCONNECTED,
GENERIC_ERROR,
//Please add types before this item
NOTIFICATIONS_END
}
class NotificationRuntimeData
{
ref NotificationData m_StaticData;
float m_NotificationTime;
float m_TimeRemaining;
string m_DetailText;
void NotificationRuntimeData(float time, NotificationData data, string detail_text)
{
m_NotificationTime = time;
m_TimeRemaining = time;
m_StaticData = data;
if (detail_text != "")
m_DetailText = detail_text;
else
m_DetailText = m_StaticData.m_DescriptionText;
}
float GetTime()
{
return m_NotificationTime;
}
float GetRemainingTime()
{
return m_TimeRemaining;
}
string GetIcon()
{
return m_StaticData.m_Icon;
}
string GetTitleText()
{
return m_StaticData.m_TitleText;
}
string GetDetailText()
{
return m_DetailText;
}
void UpdateRemainingTime(float updateInterval)
{
m_TimeRemaining -= updateInterval;
}
//! DEPRECATED
void SetTime(float time);
}
class NotificationSystem
{
const int DEFAULT_TIME_DISPLAYED = 10;
const float NOTIFICATION_FADE_TIME = 3.0;
protected static const string JSON_FILE_PATH = "scripts/data/notifications.json";
protected static const int MAX_NOTIFICATIONS = 5;
private static const float UPDATE_INTERVAL_THRESHOLD = 1.0;
protected static ref NotificationSystem m_Instance;
protected ref array<ref NotificationRuntimeData> m_TimeArray;
protected ref array<ref NotificationRuntimeData> m_DeferredArray;
protected ref map<NotificationType, ref NotificationData> m_DataArray;
protected float m_TimeElapsed;
ref ScriptInvoker m_OnNotificationAdded = new ScriptInvoker();
ref ScriptInvoker m_OnNotificationRemoved = new ScriptInvoker();
static void InitInstance()
{
if (!m_Instance)
{
m_Instance = new NotificationSystem();
m_Instance.LoadNotificationData();
}
}
static void CleanupInstance()
{
m_Instance = null;
}
static NotificationSystem GetInstance()
{
return m_Instance;
}
void NotificationSystem()
{
m_TimeElapsed = 0.0;
m_TimeArray = new array<ref NotificationRuntimeData>();
m_DeferredArray = new array<ref NotificationRuntimeData>();
}
/**
\brief Send custom notification to player from server
@param player the target player to send notification to
@param show_time amount of time this notification is displayed
@param title_text the title text that is displayed in the notification
@param detail_text additional text that can be added to the notification under the title - will not display additional text if not set
@param icon the icon that is displayed in the notification - will use default icon if not set
*/
static void SendNotificationToPlayerExtended(Man player, float show_time, string title_text, string detail_text = "", string icon = "")
{
if (player)
{
SendNotificationToPlayerIdentityExtended(player.GetIdentity(), show_time, title_text, detail_text, icon);
}
}
/**
\brief Send custom notification to player identity from server
@param player the target player to send notification to - if null, will send to all players
@param show_time amount of time this notification is displayed
@param title_text the title text that is displayed in the notification
@param detail_text additional text that can be added to the notification under the title - will not display additional text if not set
@param icon the icon that is displayed in the notification - will use default icon if not set
*/
static void SendNotificationToPlayerIdentityExtended(PlayerIdentity player, float show_time, string title_text, string detail_text = "", string icon = "")
{
ScriptRPC rpc = new ScriptRPC();
rpc.Write(show_time);
rpc.Write(title_text);
rpc.Write(detail_text);
rpc.Write(icon);
rpc.Send(null, ERPCs.RPC_SEND_NOTIFICATION_EXTENDED, true, player);
}
/**
\brief Send notification from default types to player from server
@param player the target player to send notification to
@param type the type of notification to send - these can be viewed in /Scripts/Data/Notifications.json
@param show_time amount of time this notification is displayed
@param detail_text additional text that can be added to the notification under the title - will not display additional text if not set
*/
static void SendNotificationToPlayer(Man player, NotificationType type, float show_time, string detail_text = "")
{
if (player)
{
SendNotificationToPlayerIdentity(player.GetIdentity(), type, show_time, detail_text);
}
}
/**
\brief Send notification from default types to player identity from server
@param player the target player to send notification to - if null, will send to all players
@param type the type of notification to send - these can be viewed in /Scripts/Data/Notifications.json
@param show_time amount of time this notification is displayed
@param detail_text additional text that can be added to the notification under the title - will not display additional text if not set
*/
static void SendNotificationToPlayerIdentity( PlayerIdentity player, NotificationType type, float show_time, string detail_text = "" )
{
ScriptRPC rpc = new ScriptRPC();
rpc.Write(type);
rpc.Write(show_time);
rpc.Write(detail_text);
rpc.Send(null, ERPCs.RPC_SEND_NOTIFICATION, true, player);
}
/**
\brief Send notification from default types to local player
@param type the type of notification to send - these can be viewed in /Scripts/Data/Notifications.json
@param show_time amount of time this notification is displayed
@param detail_text additional text that can be added to the notification under the title - will not display additional text if not set
*/
static void AddNotification(NotificationType type, float show_time, string detail_text = "")
{
if (m_Instance.m_TimeArray.Count() < MAX_NOTIFICATIONS)
{
NotificationRuntimeData data = new NotificationRuntimeData(show_time, m_Instance.GetNotificationData(type), detail_text);
m_Instance.m_TimeArray.Insert(data);
m_Instance.m_OnNotificationAdded.Invoke(data);
}
else
{
NotificationRuntimeData dataDeferred = new NotificationRuntimeData(show_time, m_Instance.GetNotificationData(type), detail_text);
m_Instance.m_DeferredArray.Insert(dataDeferred);
}
}
/**
\brief Send custom notification from to local player
@param show_time amount of time this notification is displayed
@param title_text the title text that is displayed in the notification
@param detail_text additional text that can be added to the notification under the title - will not display additional text if not set
@param icon the icon that is displayed in the notification - will use default icon if not set
*/
static void AddNotificationExtended(float show_time, string title_text, string detail_text = "", string icon = "")
{
if (m_Instance.m_TimeArray.Count() < MAX_NOTIFICATIONS)
{
NotificationData tempData = new NotificationData(icon, title_text);
NotificationRuntimeData data = new NotificationRuntimeData(show_time, tempData, detail_text);
m_Instance.m_TimeArray.Insert(data);
m_Instance.m_OnNotificationAdded.Invoke(data);
}
else
{
NotificationData tempDataDeferred = new NotificationData(icon, title_text);
NotificationRuntimeData dataDeferred = new NotificationRuntimeData(show_time, tempDataDeferred, detail_text);
m_Instance.m_DeferredArray.Insert(dataDeferred);
}
}
static void Update(float timeslice)
{
if (m_Instance)
{
if (g_Game.GetGameState() != DayZGameState.IN_GAME && g_Game.GetGameState() != DayZGameState.MAIN_MENU)
return;
m_Instance.m_TimeElapsed += timeslice;
if (m_Instance.m_TimeElapsed >= UPDATE_INTERVAL_THRESHOLD)
{
array<NotificationRuntimeData> expiredNotifications = new array<NotificationRuntimeData>();
foreach (NotificationRuntimeData visibleNotificationData : m_Instance.m_TimeArray)
{
if (visibleNotificationData.GetRemainingTime() <= 0.0)
expiredNotifications.Insert(visibleNotificationData);
else
visibleNotificationData.UpdateRemainingTime(UPDATE_INTERVAL_THRESHOLD);
}
foreach (NotificationRuntimeData expiredNotificationData : expiredNotifications)
{
m_Instance.m_OnNotificationRemoved.Invoke(expiredNotificationData);
m_Instance.m_TimeArray.RemoveItem(expiredNotificationData);
if (m_Instance.m_DeferredArray.Count() > 0)
{
int count = m_Instance.m_DeferredArray.Count();
NotificationRuntimeData deferredNotificationData = m_Instance.m_DeferredArray.Get(count - 1);
m_Instance.m_TimeArray.Insert(deferredNotificationData);
m_Instance.m_OnNotificationAdded.Invoke(deferredNotificationData);
m_Instance.m_DeferredArray.Remove(count - 1);
}
}
m_Instance.m_TimeElapsed = 0;
}
}
}
protected NotificationData GetNotificationData(NotificationType type)
{
if (m_DataArray.Contains(type))
return m_DataArray.Get(type);
return null;
}
static void LoadNotificationData()
{
map<NotificationType, NotificationData> dataArray;
m_Instance.m_DataArray = new map<NotificationType, ref NotificationData>();
string errorMessage;
if (!JsonFileLoader<map<NotificationType, NotificationData>>.LoadFile(JSON_FILE_PATH, dataArray, errorMessage))
ErrorEx(errorMessage);
m_Instance.m_DataArray.Copy(dataArray);
array<int> notificationTypes = new array<int>();
NotificationType notificationType = 0;
while (notificationType != NotificationType.NOTIFICATIONS_END)
{
notificationTypes.Insert(notificationType);
notificationType++;
}
for (int i = 0; i < m_Instance.m_DataArray.Count(); ++i)
{
notificationTypes.RemoveItem(m_Instance.m_DataArray.GetKey(i));
}
if (notificationTypes.Count() > 0)
{
foreach (NotificationType notificationType2 : notificationTypes)
{
NotificationData notificationData = new NotificationData(
"please_add_an_icon",
"please_add_a_title",
"optional_description",
);
m_Instance.m_DataArray.Insert(notificationType2, notificationData);
}
if (!JsonFileLoader<map<NotificationType, ref NotificationData>>.SaveFile(JSON_FILE_PATH, m_Instance.m_DataArray, errorMessage))
ErrorEx(errorMessage);
}
}
}